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Qve Waterfiends [Deleted]

Status
Not open for further replies.
Joined
Sep 22, 2015
Messages
1,610
Hey man firs tlet me just say how fucking good this bot is! really well done <3 havent ran it for long but no issues so far apart from! Soull split... its on my actuin bar just like the on you posted but it doesnt use it :/

Or when it does it also uses a prayer renewel even though prayer is at 100% I set it to drink it at 30%
Prayer renewal is used when it isn't activated, so whenever renewal isn't activated it will drink it. And please show me your whole actionbar with actionbar slots and numbers etc
 
Joined
Feb 3, 2017
Messages
76
nevermind mate, im just a dumb fucktard. after a while I saw that its working completely fine! I just messed up they keybindings

I have one major question though, what if it runs out of summoning points...what does it do?
 
Update:- I fucking love this bot more than my girlfriend...for fuck sake....at somepoint it accidently attacked a dragon and immediatly ran away...man I hope you have a fucking awsome life *sniffle* I love you 100% homo intended.
 
Joined
Sep 22, 2015
Messages
1,610
nevermind mate, im just a dumb fucktard. after a while I saw that its working completely fine! I just messed up they keybindings

I have one major question though, what if it runs out of summoning points...what does it do?
 
Update:- I fucking love this bot more than my girlfriend...for fuck sake....at somepoint it accidently attacked a dragon and immediatly ran away...man I hope you have a fucking awsome life *sniffle* I love you 100% homo intended.
For summoning restore i use super restores to get summ points, and u can check an option to bank when out of restores ;d and no problem man :D
 
Joined
Feb 3, 2017
Messages
76
Flawless 99%

check this out so I went from 76 ranged to 92 in just under two days I got one of the progs

proggy.png
 
Joined
Feb 3, 2017
Messages
76
alright found an issue :p wont drink range pots, tried everytiype from range pots all the way tp grad range pots
 
Joined
Feb 3, 2017
Messages
76
Maybe I did something wrong il check it out!

Another thing I noticed, it won't pick up anything if the inventory is full of food...now this is totally cool however some of the items they drop are pretty rare such as the spirit gems and dragon long sowrds...even they can drop 1 mil worth of runebodies

I'm wondering if I'm doing something wrong you made this bot more xp oriented? I still love you bae! Just nice to pay back for the suplies
 
Joined
Sep 22, 2015
Messages
1,610
Maybe I did something wrong il check it out!

Another thing I noticed, it won't pick up anything if the inventory is full of food...now this is totally cool however some of the items they drop are pretty rare such as the spirit gems and dragon long sowrds...even they can drop 1 mil worth of runebodies

I'm wondering if I'm doing something wrong you made this bot more xp oriented? I still love you bae! Just nice to pay back for the suplies
Yeah i made it more of xp wise, so u get alot of xp :D
 
Joined
Feb 3, 2017
Messages
76
alright Its not drinking pots tested all of the ranging pots and changed the settings aswell, could you take a look? or dont up to you bae
 
seems unusable to me artm :O its not using soulsplit saved it from dying a few times and is super slow on clicking waterfiends :( im using the same setup i have been this whole time
 
Joined
Sep 22, 2015
Messages
1,610
alright Its not drinking pots tested all of the ranging pots and changed the settings aswell, could you take a look? or dont up to you bae
 
seems unusable to me artm :O its not using soulsplit saved it from dying a few times and is super slow on clicking waterfiends :( im using the same setup i have been this whole time
Maybe some changes were made to runescape and runemate needs update? Idk, i've been busy with uni lately sorry
 
@jgli95 can you post on threads not reviews without any opportunity to fix the bot?
 
Joined
Apr 12, 2017
Messages
11
Sorry about that. Btw is there a way to save bot options between sessions without having to manually choosing all the options?
 
Joined
Apr 12, 2017
Messages
11
Hm ok. And any update on the looting issue? Looks like some other bots are having that issue so guessing its from a new RS update?
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,225
Would it be possible to have it only use Soulsplit below X%?

Currently it is turning Soulsplit on any time it is <99hp
 
Joined
Sep 22, 2015
Messages
1,610
Would it be possible to have it only use Soulsplit below X%?

Currently it is turning Soulsplit on any time it is <99hp
It should activate SS when hp is below 40 or 55%, and it should deactivate when hp is above or equal 90 or 100%
 
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,225
Seems to get caught out trying to detect backpack or prayer interface is open.

Occurs in both legacy fixed & resizeable modes.

Code:
00:04:36 DEBUG    Abilities handler
00:04:37 DEBUG    Abilities handler
00:04:37 DEBUG    Abilities handler
00:04:39 DEBUG    Player has no target, trying to attack.
00:04:41 DEBUG    Abilities handler
00:04:41 DEBUG    Abilities handler
00:04:44 DEBUG    Abilities handler
00:04:44 DEBUG    Abilities handler
00:04:46 DEBUG    Abilities handler
00:04:46 DEBUG    Abilities handler
00:04:47 DEBUG    Player has no target, trying to attack.
00:04:50 DEBUG    Ovl
00:04:51 TRACE    [LegacyTab] Checking if Backpack is open
00:04:51 TRACE    [LegacyTab] Checking if Backpack is open
00:04:51 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:04:52 DEBUG    Ovl
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:52 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:52 TRACE    [LegacyTab] Checking if Backpack is open
00:04:53 DEBUG    Ovl
00:04:53 TRACE    [LegacyTab] Checking if Backpack is open
00:04:53 TRACE    [LegacyTab] Checking if Backpack is open
00:04:56 DEBUG    Abilities handler
00:04:56 DEBUG    Abilities handler
00:04:58 DEBUG    Drinking prayer pots
00:04:58 TRACE    [LegacyTab] Checking if Backpack is open
00:04:59 TRACE    [LegacyTab] Checking if Backpack is open
00:05:02 DEBUG    Player has no target, trying to attack.
00:05:04 DEBUG    Player has no target, trying to attack.
00:05:07 DEBUG    Player has no target, trying to attack.
00:05:10 DEBUG    Abilities handler
00:05:10 DEBUG    Abilities handler
00:05:11 DEBUG    Abilities handler
00:05:11 DEBUG    Abilities handler
00:05:13 DEBUG    Player has no target, trying to attack.
00:05:15 DEBUG    Abilities handler
00:05:15 DEBUG    Abilities handler
00:05:16 DEBUG    Abilities handler
00:05:16 DEBUG    Abilities handler
00:05:17 DEBUG    Abilities handler
00:05:17 DEBUG    Abilities handler
00:05:18 DEBUG    Abilities handler
00:05:18 DEBUG    Abilities handler
00:05:19 DEBUG    Abilities handler
00:05:19 DEBUG    Abilities handler
00:05:20 DEBUG    Player has no target, trying to attack.
00:05:23 DEBUG    Abilities handler
00:05:23 DEBUG    Abilities handler
00:05:25 DEBUG    Abilities handler
00:05:25 DEBUG    Abilities handler
00:05:26 DEBUG    Abilities handler
00:05:26 DEBUG    Abilities handler
00:05:27 DEBUG    Abilities handler
00:05:27 DEBUG    Abilities handler
00:05:30 DEBUG    Player has no target, trying to attack.
00:05:32 DEBUG    Player has no target, trying to attack.
00:05:34 DEBUG    Abilities handler
00:05:34 DEBUG    Abilities handler
00:05:35 DEBUG    Abilities handler
00:05:35 DEBUG    Abilities handler
00:05:36 DEBUG    Abilities handler
00:05:36 DEBUG    Abilities handler
00:05:37 DEBUG    Abilities handler
00:05:37 DEBUG    Abilities handler
00:05:38 DEBUG    Abilities handler
00:05:38 DEBUG    Abilities handler
00:05:41 DEBUG    Player has no target, trying to attack.
00:05:45 DEBUG    Player has no target, trying to attack.
00:05:47 DEBUG    Abilities handler
00:05:47 DEBUG    Abilities handler
00:05:48 DEBUG    Abilities handler
00:05:48 DEBUG    Abilities handler
00:05:49 DEBUG    Abilities handler
00:05:49 DEBUG    Abilities handler
00:05:50 DEBUG    Abilities handler
00:05:50 DEBUG    Abilities handler
00:05:53 DEBUG    Player has no target, trying to attack.
00:05:55 DEBUG    Abilities handler
00:05:55 DEBUG    Abilities handler
00:05:56 DEBUG    Abilities handler
00:05:56 DEBUG    Abilities handler
00:05:57 DEBUG    ss
00:05:57 TRACE    [LegacyTab] Checking if Prayer is open
00:05:57 TRACE    [LegacyTab] Checking if Prayer is open
00:05:57 TRACE    [LegacyTab] Attempting to open Prayer by clicking InterfaceComponent [1431, 19]
00:05:59 TRACE    [LegacyTab] Checking if Prayer is open
00:05:59 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 DEBUG    ss
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 TRACE    [LegacyTab] Attempting to open Prayer by clicking InterfaceComponent [1431, 19]
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:00 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:01 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:02 TRACE    [LegacyTab] Checking if Prayer is open
00:06:04 DEBUG    Player has no target, trying to attack.
00:06:07 DEBUG    ss
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:07 TRACE    [LegacyTab] Attempting to open Prayer with 114
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:07 TRACE    [LegacyTab] Checking if Prayer is open
00:06:09 DEBUG    ss
00:06:09 TRACE    [LegacyTab] Checking if Prayer is open
00:06:11 DEBUG    Player has no target, trying to attack.
00:06:15 DEBUG    Player has no target, trying to attack.
00:06:17 DEBUG    Player has no target, trying to attack.
00:06:19 DEBUG    Abilities handler
00:06:20 DEBUG    Abilities handler
00:06:23 DEBUG    Abilities handler
00:06:23 DEBUG    Abilities handler
00:06:29 DEBUG    Player has no target, trying to attack.
00:06:31 DEBUG    Abilities handler
00:06:31 DEBUG    Abilities handler
00:06:32 DEBUG    Abilities handler
00:06:32 DEBUG    Abilities handler
00:06:36 DEBUG    Abilities handler
00:06:36 DEBUG    Abilities handler
00:06:37 DEBUG    Abilities handler
00:06:37 DEBUG    Abilities handler
00:06:39 DEBUG    Player has no target, trying to attack.
00:06:41 DEBUG    Player has no target, trying to attack.
00:06:42 DEBUG    Abilities handler
00:06:42 DEBUG    Abilities handler
00:06:43 DEBUG    Abilities handler
00:06:43 DEBUG    Abilities handler
00:06:45 DEBUG    Player has no target, trying to attack.
00:06:47 DEBUG    Abilities handler
00:06:47 DEBUG    Abilities handler
00:06:48 DEBUG    Abilities handler
00:06:48 DEBUG    Abilities handler
00:06:49 DEBUG    Abilities handler
00:06:49 DEBUG    Abilities handler
00:06:51 DEBUG    Abilities handler
00:06:51 DEBUG    Abilities handler
00:06:52 DEBUG    Abilities handler
00:06:52 DEBUG    Abilities handler
00:06:53 DEBUG    Player has no target, trying to attack.
00:06:55 DEBUG    Abilities handler
00:06:55 DEBUG    Abilities handler
00:06:59 DEBUG    Abilities handler
00:06:59 DEBUG    Abilities handler
00:07:01 DEBUG    Abilities handler
00:07:01 DEBUG    Abilities handler
00:07:02 DEBUG    Player has no target, trying to attack.
00:07:05 DEBUG    Abilities handler
00:07:05 DEBUG    Abilities handler
00:07:06 DEBUG    Abilities handler
00:07:06 DEBUG    Abilities handler
00:07:07 DEBUG    Abilities handler
00:07:07 DEBUG    Abilities handler
00:07:11 DEBUG    Abilities handler
00:07:11 DEBUG    Abilities handler
00:07:18 DEBUG    Player has no target, trying to attack.
00:07:21 DEBUG    Player has no target, trying to attack.
00:07:23 DEBUG    Abilities handler
00:07:23 DEBUG    Abilities handler
00:07:24 DEBUG    Abilities handler
00:07:24 DEBUG    Abilities handler
00:07:27 DEBUG    Player has no target, trying to attack.
00:07:28 DEBUG    Abilities handler
00:07:28 DEBUG    Abilities handler
00:07:29 DEBUG    Abilities handler
00:07:29 DEBUG    Abilities handler
00:07:30 DEBUG    Abilities handler
00:07:30 DEBUG    Abilities handler
00:07:31 DEBUG    Abilities handler
00:07:31 DEBUG    Abilities handler
00:07:33 DEBUG    Abilities handler
00:07:33 DEBUG    Abilities handler
00:07:34 DEBUG    Player has no target, trying to attack.
00:07:36 DEBUG    Abilities handler
00:07:36 DEBUG    Abilities handler
00:07:37 DEBUG    Abilities handler
00:07:37 DEBUG    Abilities handler
00:07:39 DEBUG    Player has no target, trying to attack.
00:07:40 DEBUG    Abilities handler
00:07:40 DEBUG    Abilities handler
00:07:42 DEBUG    Abilities handler
00:07:42 DEBUG    Abilities handler
00:07:43 DEBUG    Abilities handler
00:07:43 DEBUG    Abilities handler
00:07:45 DEBUG    Player has no target, trying to attack.
00:07:48 DEBUG    Abilities handler
00:07:48 DEBUG    Abilities handler
00:07:51 DEBUG    Abilities handler
00:07:51 DEBUG    Abilities handler
00:07:54 DEBUG    Player has no target, trying to attack.
00:07:55 DEBUG    Player has no target, trying to attack.
00:07:57 DEBUG    Player has no target, trying to attack.
00:07:59 DEBUG    Abilities handler
00:07:59 DEBUG    Abilities handler
00:08:01 DEBUG    Abilities handler
00:08:01 DEBUG    Abilities handler
00:08:07 DEBUG    Player has no target, trying to attack.
00:08:09 DEBUG    Abilities handler
00:08:09 DEBUG    Abilities handler
00:08:10 DEBUG    Abilities handler
00:08:10 DEBUG    Abilities handler
00:08:13 DEBUG    Player has no target, trying to attack.
00:08:14 DEBUG    Abilities handler
00:08:14 DEBUG    Abilities handler
00:08:15 DEBUG    Abilities handler
00:08:15 DEBUG    Abilities handler
00:08:17 DEBUG    Abilities handler
00:08:17 DEBUG    Abilities handler
00:08:18 DEBUG    ss
00:08:18 TRACE    [LegacyTab] Checking if Prayer is open
00:08:18 TRACE    [LegacyTab] Checking if Prayer is open
00:08:18 TRACE    [LegacyTab] Attempting to open Prayer by clicking InterfaceComponent [1431, 19]
00:08:18 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:19 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:20 TRACE    [LegacyTab] Checking if Prayer is open
00:08:21 DEBUG    Player has no target, trying to attack.
00:08:26 DEBUG    Abilities handler
00:08:26 DEBUG    Abilities handler
00:08:27 DEBUG    ss
00:08:27 TRACE    [LegacyTab] Checking if Prayer is open
00:08:30 DEBUG    Abilities handler
00:08:30 DEBUG    Abilities handler
00:08:32 DEBUG    Drinking prayer pots
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:32 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:32 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:33 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:34 TRACE    [LegacyTab] Checking if Backpack is open
00:08:35 DEBUG    Drinking prayer pots
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:36 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:37 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:38 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 DEBUG    Drinking prayer pots
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:40 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:41 TRACE    [LegacyTab] Checking if Backpack is open
00:08:42 DEBUG    Drinking prayer pots
00:08:42 TRACE    [LegacyTab] Checking if Backpack is open
00:08:42 TRACE    [LegacyTab] Checking if Backpack is open
00:08:42 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:42 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:43 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:44 TRACE    [LegacyTab] Checking if Backpack is open
00:08:45 DEBUG    Drinking prayer pots
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:46 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:47 TRACE    [LegacyTab] Checking if Backpack is open
00:08:48 DEBUG    Drinking prayer pots
00:08:48 TRACE    [LegacyTab] Checking if Backpack is open
00:08:48 TRACE    [LegacyTab] Checking if Backpack is open
00:08:48 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:48 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:49 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:50 TRACE    [LegacyTab] Checking if Backpack is open
00:08:51 DEBUG    Drinking prayer pots
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:52 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:52 TRACE    [LegacyTab] Checking if Backpack is open
00:08:53 DEBUG    Drinking prayer pots
00:08:53 TRACE    [LegacyTab] Checking if Backpack is open
00:08:53 TRACE    [LegacyTab] Checking if Backpack is open
00:08:53 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:54 TRACE    [LegacyTab] Checking if Backpack is open
00:08:55 TRACE    [LegacyTab] Checking if Backpack is open
00:08:55 TRACE    [LegacyTab] Checking if Backpack is open
00:08:55 TRACE    [LegacyTab] Checking if Backpack is open
00:08:56 TRACE    [LegacyTab] Checking if Backpack is open
00:08:56 TRACE    [LegacyTab] Checking if Backpack is open
00:08:57 DEBUG    Drinking prayer pots
00:08:57 TRACE    [LegacyTab] Checking if Backpack is open
00:08:57 TRACE    [LegacyTab] Checking if Backpack is open
00:08:57 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:58 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:08:59 TRACE    [LegacyTab] Checking if Backpack is open
00:09:00 TRACE    [LegacyTab] Checking if Backpack is open
00:09:00 TRACE    [LegacyTab] Checking if Backpack is open
00:09:00 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 DEBUG    Drinking prayer pots
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Attempting to open Backpack with 112
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:01 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:02 TRACE    [LegacyTab] Checking if Backpack is open
00:09:03 DEBUG    Drinking prayer pots
00:09:03 TRACE    [LegacyTab] Checking if Backpack is open
00:09:03 TRACE    [LegacyTab] Checking if Backpack is open
00:09:03 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:04 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:05 TRACE    [LegacyTab] Checking if Backpack is open
00:09:06 TRACE    [LegacyTab] Checking if Backpack is open
00:09:06 TRACE    [LegacyTab] Checking if Backpack is open
00:09:06 TRACE    [LegacyTab] Checking if Backpack is open
00:09:07 DEBUG    Drinking prayer pots
00:09:07 TRACE    [LegacyTab] Checking if Backpack is open
00:09:07 TRACE    [LegacyTab] Checking if Backpack is open
00:09:07 TRACE    [LegacyTab] Attempting to open Backpack by clicking InterfaceComponent [1431, 17]
00:09:07 TRACE    [LegacyTab] Checking if Backpack is open

Edit: This appears to be client related - Bug - Clicking issues on certain interfaces
 
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