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Question Put a safe-lock on bots that idle?

Is this a good idea?

  • Yes

    Votes: 9 90.0%
  • No

    Votes: 0 0.0%
  • Git Gud

    Votes: 1 10.0%

  • Total voters
    10
Joined
Jun 14, 2015
Messages
27
I had a bot that idled and got me a 2-day ban. I know it's the bot's and not the clients fault, but is there a way to develop a saftey net that logs you off if it hasn't performed any actions? Set a timer for it in advanced settings of runemate of the sorts.
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
What defines idle? Not moving the mouse? Not moving the player? Not clicking? Idle can mean very different things for different kinds of bots. How can the client handle it with no knowledge of the definition of idle in the particular situation?
 
Joined
Apr 21, 2015
Messages
65
What defines idle? Not moving the mouse? Not moving the player? Not clicking? Idle can mean very different things for different kinds of bots. How can the client handle it with no knowledge of the definition of idle in the particular situation?

maybe u could put on something that if the bot dont moves for 10 mins (if its like a combat bot etc) it will logg out aoutomaticly (sorry for bad english)
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
maybe u could put on something that if the bot dont moves for 10 mins (if its like a combat bot etc) it will logg out aoutomaticly (sorry for bad english)
What if it's a safe spot combat bot that uses range and never moves. How would the client know not to stop the bot?


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Joined
Apr 21, 2015
Messages
65
What if it's a safe spot combat bot that uses range and never moves. How would the client know not to stop the bot?


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i meant like the mouse but maybe its just a eating bot well who know i only meant that u maybe could to u can check a box and this will be activated and if u uncheck the little box it will de activated
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
i meant like the mouse but maybe its just a eating bot well who know i only meant that u maybe could to u can check a box and this will be activated and if u uncheck the little box it will de activated
Now we're talking about designing a special UI for it that the user has to tweak correctly. Complexity increasing already.


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Ex-Staff
Joined
Apr 19, 2015
Messages
540
What defines idle? Not moving the mouse? Not moving the player? Not clicking? Idle can mean very different things for different kinds of bots. How can the client handle it with no knowledge of the definition of idle in the particular situation?
Idle-ing is an "Action" if I'm correct ?
If so, you can make sometimes so it safe-locks when no action occurred in like 10-20 minutes.
 
Ex-Staff
Joined
Apr 19, 2015
Messages
540
I don't mean to be rude. I'm just showing why this hasn't been implemented through examples.
 

What does action mean specifically?
Well..
You know when an "idle" event is triggered, it follows a specific pattern of the bot's code.
If we can make something so it check's if any code is being used in the last 10-20 minutes.
 
Joined
Jun 14, 2015
Messages
27
Well..
You know when an "idle" event is triggered, it follows a specific pattern of the bot's code.
If we can make something so it check's if any code is being used in the last 10-20 minutes.

I like this a lot, in addition to make it an option like a checkbox. It would see if the bot is currently performing any actions. Now there would be a few flaws, but I believe that is what we could test a little and make it optional
 
Like for example, You would be chopping trees right? For some reason the bot isn't detecting the trees after a while, but you're still logged in. The probable effect would be seeing if the bot is currently running like code is literally still running. If it detects an absence of activity then I feel like it can log you off.
 

Okay, Here is an improvement, It can be like timer you set for when you want it to check if your bot is still running. For instance, No line of code has been parsed for 5 minutes, Wait another 10 minutes for activity. Terminate if no activity. REMEMBER most of the bots are pretty inactive and that's why it should be optional too.
This I feel can be improved on, I just need more time to flush out the idea. This can be like a mind project for a while
Test A // Looking for bot running a script
Activity?
If A running
logoff = false
If No
Wait C Minutes //C = Variable input via slide
If A running
logoff = false
If A Fails // Meaning the time set has expired no code has been ran
logoff=true
 
Last edited:
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
That's not how code works guys. There are plenty of conditions where code is properly looped and it runs through the whole process, but still no action occurs. In fact 99% of the cases you guys are trying to prevent wouldn't be solved by this. Here's an example. Code says that if no trees in area then walk to this location, but you're on an island and that location is not reachable. You'll just sit there looping through the code not moving anywhere.
 
Joined
Jun 14, 2015
Messages
27
That's not how code works guys. There are plenty of conditions where code is properly looped and it runs through the whole process, but still no action occurs. In fact 99% of the cases you guys are trying to prevent wouldn't be solved by this. Here's an example. Code says that if no trees in area then walk to this location, but you're on an island and that location is not reachable. You'll just sit there looping through the code not moving anywhere.
I'll be back soon with a response for this <3
 
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