- Joined
- Nov 26, 2014
- Messages
- 616
- Thread Author
- #1
The method works fine when using:
- Modern Interface with EOC Combat
- Modern Interface with Legacy Combat
- Legacy Interface with EOC Combat
Code:
if (!Powers.Magic.HIGH_LEVEL_ALCHEMY.isSelected()) {
Painter.status = "Spell not selected";
Powers.Magic.HIGH_LEVEL_ALCHEMY.activate();
} else {
Painter.status = "Spell is selected";
}