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Implemented Player Sense Toggle Run

Joined
Dec 31, 2015
Messages
602
When toggling run currently using the TraversalOption of MANAGE_RUN it does it always before the current step. So if the player isn't currently moving they will click the run first then click the minimap.

It would be cool to have a player sense key to determine whether or not a player first clicks the minimap to move or the run first.

Thought of it, because as a player I click to move first then I toggle run.

@Cloud @Party
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
When toggling run currently using the TraversalOption of MANAGE_RUN it does it always before the current step. So if the player isn't currently moving they will click the run first then click the minimap.

It would be cool to have a player sense key to determine whether or not a player first clicks the minimap to move or the run first.

Thought of it, because as a player I click to move first then I toggle run.

@Cloud @Party
I like the suggestion.
 
Implemented in the next update.
 
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