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Bug Obtain the run/turn anims

Joined
May 22, 2017
Messages
7
Is there a way to obtain the run or turn anims, getAnimationId() only shows executed animations, getStanceAnim() only shows the standing animation id.
 
Joined
Apr 21, 2015
Messages
389
Run and turns? IsMoving ()? I think that's in there

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Joined
May 22, 2017
Messages
7
That's a boolean, I'm trying to obtain the real animation ID's for different weapons to determine whether I'm running, turning or standing. I want to know more than that I'm just moving.

Also it seems that getStanceAnim() is actually getWalkAnim(), could any higher-up of the API look into this.
 
Joined
Apr 21, 2015
Messages
389
That's a boolean, I'm trying to obtain the real animation ID's for different weapons to determine whether I'm running, turning or standing. I want to know more than that I'm just moving.

Also it seems that getStanceAnim() is actually getWalkAnim(), could any higher-up of the API look into this.
I guess it's my lack of the game but I don't see what a weapons animation id has to do with running, turning or standing. IsInCombat (I think that's another one) should met you know if you're being attacked.

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Joined
May 22, 2017
Messages
7
Lmao, I already told you, I want the animation ID's nothing related to booleans, it's my intelligent bot.
 
Joined
May 22, 2017
Messages
7
Okay well then go attack with said weapon and do getAnimationID().

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Can't you read the title of my post, turn and run anims, not just searching for weapon animations I'm not an idiot. That's the easiest thing to do.

FYI: Lots of weapons have different run, walk, turn animations.
 
Joined
Apr 21, 2015
Messages
389
Can't you read the title of my post, turn and run anims, not just searching for weapon animations I'm not an idiot. That's the easiest thing to do.
Okay my bad. I guess it's my lack of the knowledge for the game. I don't know what a run animation for a weapon is then so good luck with your issue.

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Joined
Apr 21, 2015
Messages
389
Can't you read the title of my post, turn and run anims, not just searching for weapon animations I'm not an idiot. That's the easiest thing to do.

FYI: Lots of weapons have different run, walk, turn animations.
What exactly are you trying to accomplish with this data??

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easily triggered ✌
Joined
Dec 31, 2015
Messages
4,596
Can't you read the title of my post, turn and run anims, not just searching for weapon animations I'm not an idiot. That's the easiest thing to do.

FYI: Lots of weapons have different run, walk, turn animations.
Watch your attitude he's just trying to understand.

Generated Documentation (Untitled) Check out the Camera class for all documentation there

Why do you need a run animation?
 
Joined
Dec 10, 2014
Messages
3,260
When people try to help you, it's best that you don't become inflammatory and sound like a dick.
Since you're so intelligent, I'm sure you can figure it out yourself, but here's a hint; You're most likely looking for stance ids.
 
Joined
May 22, 2017
Messages
7
on OSRS, each weapon has own turn, walk, running animations, this information is sent with appearance packet and is being stored in player instance. I need access for these information so i can check is another player running for example. Currently provided api, isMoving method tells only is the player moving. As described above, i'm trying to create intellegent bot, these information is very useful at Group activity for example. Currently you can only check is your character running throught interface, but that works only to yourself not other players.

Im still new for runemate API, so there might be these methods but im not aware where they're located at.

Edit: SlashhnHax, the player.getStanceId it tells only walk animation, i need more information, also im sorry if i sounded dick. I missed my morning coffee.
 
Last edited:
Joined
May 27, 2016
Messages
745
on OSRS, each weapon has own turn, walk, running animations, this information is sent with appearance packet and is being stored in player instance. I need access for these information so i can check is another player running for example. Currently provided api, isMoving method tells only is the player moving. As described above, i'm trying to create intellegent bot, these information is very useful at Group activity for example. Currently you can only check is your character running throught interface, but that works only to yourself not other players.

Im still new for runemate API, so there might be these methods but im not aware where they're located at.

Edit: SlashhnHax, the player.getStanceId it tells only walk animation, i need more information, also im sorry if i sounded dick. I missed my morning coffee.

try using varbit explorer
 
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