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Implemented New skill shards not detected for unexpected items handler [RS3]

Joined
Jun 21, 2014
Messages
350
Last month was the introduction of Group-skill capes. For all skills, once you reach lvl 99 you get shards which can be combined to get new skill capes. It seems as though these are not detected and automatically destroyed like strange rocks are.

Here's the list: http://runescape.wikia.com/wiki/Skill_shard
 
Joined
Jun 21, 2014
Messages
350
Now that's a good suggestion :p, is destroying them the desired behavior?
I think so, if someone wanted to keep the shard they could probably babysit or get it before hand. If you are doing activities after 99 it just gets in the way if you aren't interested. If I really wanted to get it out of the way, I would, but like with strange rocks I wouldn't really want to invest all the time gathering them.
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
And like strange rocks I'd assume Jagex has a method of disabling receiving them. You should look into that @Furor.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Okay I need an account with some of these shards so I can add the destruction code.
 
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