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Monkey Wintertodt Solo

Joined
Aug 16, 2024
Messages
51
Last edited:
Joined
Oct 6, 2023
Messages
4
when the snowfall comes, it steps out then right back into it and always takes damage. Also is a bit buggy and I manually need to start all 4 pillars at the beginning of my runs. few other issues like idling without doing anything. This def has potential but needs work
 
Joined
Aug 16, 2024
Messages
51
Hey @letsbet11 thanks for the feedback! I can't fix what I don't know about, so I appreciate people taking the time to reach out and provide feedback. I am aware of it attempting to path through a hazard zone for the falling snow. It shouldn't do this every time though maybe it's more common than I witnessed in my own testing? Originally I had it implemented where it would always stay in the safe spot when there was a hazard. However, this looks really weird as if it was anywhere close to the hazard it would stop whatever it was doing and move to the safe spot. I changed the logic to only move out of the hazard area instead with the intention of modifying the pathing to check for hazards before it moves. Unfortunately that is quite the complicated change. I could change it so it won't initiate any new actions while a hazard is present though. That will make it react slower and look like a short break. I've noticed that a lot of higher HP people are trying this bot though, and I think that tradeoff would be worth it to save the massive hits they take.

I sent you a DM asking about the specifics of the starting 4 pillar sequence. That should work fine, I'd love if you could provide me a logs and/or a video of what happens from the point it enters the wintertodt game area.

When you mention "idling without doing anything" could you give me more specifics? It intentionally idles if it has a full inventory of kindling if the wintertodt energy is below 6%, or if it's dodging a breaking brazier, or a couple of other instances. How long is it idling? There are cases where after 9 ticks (5.4 seconds) of failing to interact with an object (for a wide variety of reasons) it will attempt a backup plan to navigate to the object. Maybe that's what's happening?

Sorry for the long response, just putting my musings on your feedback here. I look forward to hearing more details about your experience!
 
Joined
Aug 16, 2024
Messages
51
monkeywithkeyboard updated Monkey Wintertodt Solo [BETA] with a new update entry:

Monkey Wintertodt Solo [BETA] v0.3.0 Released!

Monkey Wintertodt Solo [BETA] updated to v0.3.0.

Changelog:
1. [Feature] Add option to eat to full at bank.
2. [Bugfix] Changed interaction logic to hopefully address low draw distance issues.
3. [Bugfix] Disable doing other actions while falling snow hazard present until I can fix the pathing. There's still a chance it paths into the hazard area, but it should reduce total damage taken over time.
4. [Bugfix] Disable fletch while moving until I have time to make it work properly.
5. [Config] Change default leave at health percentage and no food option to 20%

Read the rest of this update entry...
 
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Joined
Aug 16, 2024
Messages
51
Last edited:
Joined
Sep 20, 2024
Messages
1
Works well, very nice script. But dodging the brazier attack fails alot, it clicks to late to move, so you get the damage.
Overall nice Beta and keep up the good work.
 
Joined
Aug 16, 2024
Messages
51
Hey @zircon91 ! Thanks for the feedback. Would you be able to send me the logs of one of the runs where it gets hit by the brazier? There are two scenarios where it needs to dodge. One where it it working in one area, decides it needs to move another, then gets hit by a break where it's already working, then since that brazier is now broken it stays. The other occurs if it's working in one area, needs to dodge, and then keep working in that same area. This is a subtle difference, but I realized earlier this week I never added support for the first one and when I redid the interaction logic to support low render distances it fails to move quickly which results in damage being taken from breaks every time in that scenario. If it's failing the second though, I'd like to see the logs to see what happened..
 
Joined
Aug 16, 2024
Messages
51
monkeywithkeyboard updated Monkey Wintertodt Solo [BETA] with a new update entry:

Monkey Wintertodt Solo [BETA] v0.4.0 Released!

Monkey Wintertodt Solo [BETA] updated to v0.4.0.

Changelog:
* Add world switch confirmation handler. Thanks Joe for bringing this to my attention.
* Add inventory spots check. Need at least 7 empty spots for potions/herbs. Thanks Viktor for the conversation that led to this potential failure point.
* Added a pause and stop if bot detects it's in wrong region. This is a band-aid to handle deaths for now. It will force a log off after 5 minutes and require the user to get to their own grave if they died.
* Fix case where bot won't start if you have sufficient food in inventory but not enough for another round in bank. Thanks McDaniel for the report and troubleshooting session.
* Disable Saradomin brew for now. Thanks McDaniel for the report and troubleshooting session.
* Fix failure to navigate to bank chest after exiting. Thanks McDaniel for the report and troubleshooting session.
* Fix potential issue with pathing to chop spot. Thanks Tony-Threebills for pointing this out to me.
* Ensure pathing cannot happen while on agility pillars. Thanks Tony-Threebills for pointing this out to me.

Read the rest of this update entry...
 
Last edited:
Joined
Aug 16, 2024
Messages
51
Last edited:
Joined
Aug 16, 2024
Messages
51
Last edited:
Joined
Aug 16, 2024
Messages
51
Last edited:
Joined
Oct 5, 2024
Messages
15
hi. this is a very good bot but can i add a few things and some suggestion? can we add the option to choose how many vial and herb to get instead of 5?
and idk why, but is there any way to start burning those brama roots earlier? this bot seems to idle for almost 20 min before starting to burn it and it's quite a huge fm exp lost. hope u can look into this. thank you!
 
Joined
Aug 16, 2024
Messages
51
Hello @be.reborned. I was discussing the amount of herbs/potions with someone else a week or so ago. It was originally 5 because I was trying to patch an edge case where it would get stuck with a full inventory of kindling/roots with a dead pyromancer and not know what to do. I added a recovery mechanism for that prior to release, so it would probably be fine. I'm not particularly comfortable with a change like that unless I could put in some serious testing on my own though, as it was a bandaid for a rare situation.

As for the burn timing. I believe those are about as tuned as they can be for solo play. If you can get a video or even a screenshot of it "idling" then I'd happily take a look. I know there is one bug in there related to pathing that might look like an idle. If you notice that behavior, can you click closer to where it should be going? If it recovers then that was a bug and I'd appreciate the log.
 
Joined
Oct 5, 2024
Messages
15
Hello @be.reborned. I was discussing the amount of herbs/potions with someone else a week or so ago. It was originally 5 because I was trying to patch an edge case where it would get stuck with a full inventory of kindling/roots with a dead pyromancer and not know what to do. I added a recovery mechanism for that prior to release, so it would probably be fine. I'm not particularly comfortable with a change like that unless I could put in some serious testing on my own though, as it was a bandaid for a rare situation.

As for the burn timing. I believe those are about as tuned as they can be for solo play. If you can get a video or even a screenshot of it "idling" then I'd happily take a look. I know there is one bug in there related to pathing that might look like an idle. If you notice that behavior, can you click closer to where it should be going? If it recovers then that was a bug and I'd appreciate the log.
hmm to make to simpler from what i observed so far is it starts idling meaning like (arrow keys up and down and afking at brazier doing nothing only lighting brazier but not burning the kindling/roots it only starts properly burning the way i want it efficiently when wintertodt hits 20% energy. the vial thing is not really a big issue to be honest.
 
Joined
Aug 16, 2024
Messages
51
Prior to 20% it focuses on getting wintertodt to below 20% rather than burning kindling or fletching. This generally involves ensuring all 4 braziers are lit prior to 50%, and the southernmost 2 lit until 20%. It won't camp one to prioritize fm xp prior to that. Honestly if I were to change that, it would be to extend the 4 brazier period to 30% and the 2 brazier period to 10%. The damage taken by higher HP players is a huge problem, though with the upcoming warmth changes I might change my tune.
 
Joined
Oct 5, 2024
Messages
15
Prior to 20% it focuses on getting wintertodt to below 20% rather than burning kindling or fletching. This generally involves ensuring all 4 braziers are lit prior to 50%, and the southernmost 2 lit until 20%. It won't camp one to prioritize fm xp prior to that. Honestly if I were to change that, it would be to extend the 4 brazier period to 30% and the 2 brazier period to 10%. The damage taken by higher HP players is a huge problem, though with the upcoming warmth changes I might change my tune.
okay so far any info on the ban rates on this?
 
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