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Resolved Inventory SpriteItem not detected as visible

Joined
Dec 10, 2014
Messages
3,255
Bk4zwVQ.png

The SpriteItem is clearly visible but the devkit says visible = false, this causes errors with trying to interact with it etc. It just scrolls the inventory up and down over and over
@Cloud
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Fixed for the next build. If this issue continues after the next update for anybody, please report it again. It's an issue with the way we're detecting the current InterfaceMode. They broke the detection we used before, so I rewrote it to use a different varpbit. Apparently that varpbit wasn't the correct one and although it worked on my account, it didn't work on all of them. Currently there are 8 varpbits that seem to correspond to legacy/modern, although I'm sure only one of them is the specific check for it. As I narrow the list down further it'll become more accurate although from all my testing the one used in the next build *should* work for everyone.
 
Joined
Dec 11, 2014
Messages
397
same problem
Fixed for the next build. If this issue continues after the next update for anybody, please report it again. It's an issue with the way we're detecting the current InterfaceMode. They broke the detection we used before, so I rewrote it to use a different varpbit. Apparently that varpbit wasn't the correct one and although it worked on my account, it didn't work on all of them. Currently there are 8 varpbits that seem to correspond to legacy/modern, although I'm sure only one of them is the specific check for it. As I narrow the list down further it'll become more accurate although from all my testing the one used in the next build *should* work for everyone.
 
Joined
Dec 10, 2014
Messages
3,255
@Cloud Not resolved. Still occurs. As for the messages above I was probably asleep at that time and I wasn't given any list of accounts to give to cloud xD
 
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