ozzy Joined Nov 5, 2014 Messages 505 Jul 8, 2015 Thread Author #1 Inventory.equip is returning false and not interacting, I was unable to test if this is also the case on RS3. @Cloud
Inventory.equip is returning false and not interacting, I was unable to test if this is also the case on RS3. @Cloud
C cloud Engineer Joined Jul 28, 2013 Messages 2,776 Jul 9, 2015 #2 Ozzy said: Inventory.equip is returning false and not interacting, I was unable to test if this is also the case on RS3. @Cloud Click to expand... Does it do anything at all? For example, hover? Edit: What are you trying to equip? In the dev kit does it have an "equipment slot" value?
Ozzy said: Inventory.equip is returning false and not interacting, I was unable to test if this is also the case on RS3. @Cloud Click to expand... Does it do anything at all? For example, hover? Edit: What are you trying to equip? In the dev kit does it have an "equipment slot" value?
ozzy Joined Nov 5, 2014 Messages 505 Jul 9, 2015 Thread Author #3 Cloud said: Does it do anything at all? For example, hover? Edit: What are you trying to equip? In the dev kit does it have an "equipment slot" value? Click to expand... It doesn't do anything, I'm trying to equip a bronze arrow, the equipment slot value for that item is showing as null in the dev kit.
Cloud said: Does it do anything at all? For example, hover? Edit: What are you trying to equip? In the dev kit does it have an "equipment slot" value? Click to expand... It doesn't do anything, I'm trying to equip a bronze arrow, the equipment slot value for that item is showing as null in the dev kit.
C cloud Engineer Joined Jul 28, 2013 Messages 2,776 Jul 9, 2015 #4 Ozzy said: It doesn't do anything, I'm trying to equip a bronze arrow, the equipment slot value for that item is showing as null in the dev kit. Click to expand... Fixed for the next build, sorry about that.
Ozzy said: It doesn't do anything, I'm trying to equip a bronze arrow, the equipment slot value for that item is showing as null in the dev kit. Click to expand... Fixed for the next build, sorry about that.