- Joined
- Mar 31, 2019
- Messages
- 4
- Thread Author
- #1
In trying to make a bot appear more human like, maybe someone could create a program to record time intervals for certain actions, with a goal of modifying random number generators by introducing patterns.
For example: when chopping ivy in varrock, many people AFK (and this is still considered legitimate). Someone could make a program that records the time intervals between an ivy section's disappearance and the player's action to chop a new section. I imagine my distribution would take on a bimodal shape, due to "AFKing" in another browser and AFKing when (for example) cleaning the kitchen; maybe the "different browser" and "true AFK' peaks would be centered about 2s and 8s, respectively.
—this data could then be used to create a weighted random number generator, slowing efficiency in training but increasing human-like properties of the bot.
For example: when chopping ivy in varrock, many people AFK (and this is still considered legitimate). Someone could make a program that records the time intervals between an ivy section's disappearance and the player's action to chop a new section. I imagine my distribution would take on a bimodal shape, due to "AFKing" in another browser and AFKing when (for example) cleaning the kitchen; maybe the "different browser" and "true AFK' peaks would be centered about 2s and 8s, respectively.
—this data could then be used to create a weighted random number generator, slowing efficiency in training but increasing human-like properties of the bot.