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hRunecrafter | AIO Runecrafter for RS3 | Altar running | Runespan [Deleted]

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Oct 12, 2014
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hRunecrafter - AIO

Current features:
  • [Not stable] Altar running (All F2P altars)
  • [Stable] Runespan

Screen%20Shot%202015-03-24%20at%2011.11.02%20PM_zps1tlxufi7.png

Upcoming features:
  • Abyss support
  • ZMI Altar
  • Runecrafting Guild
  • All altars

Please report any errors in this thread.
Also, feel free to come up with suggestions :).
 
Last edited:
Joined
Jul 17, 2014
Messages
108
Running Air Runes currently and got this:

fohk0n.png


Doesn't seem to be very smooth, would love to see the path, and entering/exiting the altar be slightly more smooth. Also would love to see it "rest" at the musician when below say 20% energy left?
 

wyd

Joined
Mar 14, 2014
Messages
479
Running Air Runes currently and got this:

fohk0n.png


Doesn't seem to be very smooth, would love to see the path, and entering/exiting the altar be slightly more smooth. Also would love to see it "rest" at the musician when below say 20% energy left?
Same with me feel like I'm go to be ban
 
Joined
Jul 17, 2014
Messages
108
Yikes! Well hopefully we can get this fixed :p This would be an amazing addition to Runemate!
 
Joined
Oct 12, 2014
Messages
181
I'll check it out. Didn't notice it when I ran it.
EDIT: Is it at Runespan or altar running?

Also the can't calculate path issue comes when the bot can't build a path to the destination.
I'll notice where it gets stuck and implement some fixes for it.
 
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Jul 17, 2014
Messages
108
It gets stuck quite often when doing Air Altar. Sometimes in different spots of the bank and other times along the route to and from the altar.
 
Joined
Oct 12, 2014
Messages
181
It gets stuck quite often when doing Air Altar. Sometimes in different spots of the bank and other times along the route to and from the altar.

that so true

I already answered that but I will answer it again for ya :).

Also the can't calculate path issue comes when the bot can't build a path to the destination.
I'll notice where it gets stuck and implement some fixes for it.
 

wyd

Joined
Mar 14, 2014
Messages
479
I already answered that but I will answer it again for ya :).

Also the can't calculate path issue comes when the bot can't build a path to the destination.
I'll notice where it gets stuck and implement some fixes for it.
GOOD!
 
Joined
Oct 12, 2014
Messages
181
I'm rewriting runespan, hopefully it will fix your CPU issues.
The detection of the best node/creature avaliable is indeed a bit messy and could use an improvement.

You come across as being entitled, that's not a good way to go about asking people to help you.
I like you.
 
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