- Joined
- Jul 4, 2018
- Messages
- 20
- Thread Author
- #1
Are they charged fully upfront at the start of the hour or does it see how long the runtime was and charge based on that?
Because I've started this script a few times now and it wasn't working for me so I tried changing some stuff but I ended up down $0.50 in about 20 minutes just trying to get it to work
Here's an example of what I mean.
Based on this I can only assume that it charges me every time I start an instance of the script. Which seems a little unfair when the script doesn't work properly.
I assume this is done because it benefits scripters. If Runemate was more interested in benefitting it's customers they could simply charge people by multiplying the hourly rate by the amount of time ran. So as an example, assuming it ran for 15 minutes that's $0.16 * 0.25 = $0.04
Because I've started this script a few times now and it wasn't working for me so I tried changing some stuff but I ended up down $0.50 in about 20 minutes just trying to get it to work
Here's an example of what I mean.
Based on this I can only assume that it charges me every time I start an instance of the script. Which seems a little unfair when the script doesn't work properly.
I assume this is done because it benefits scripters. If Runemate was more interested in benefitting it's customers they could simply charge people by multiplying the hourly rate by the amount of time ran. So as an example, assuming it ran for 15 minutes that's $0.16 * 0.25 = $0.04
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