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Bug getHealthGauge confusing itself with adrenaline

Joined
Aug 25, 2017
Messages
270
  1. RuneMate Version: 2.57.0.1
  2. Affected Games:RS3
  3. Code Used: Players.getLocal().getHealthGauge().getPercent()
This issue seems to happen when the bot gets into combat while in a safe spot. When I was ranging a bear, which could not reach me, the health gauge did not appear, yet my checks for null returned true and my check of the % returned the percent of what seems to be the adrenaline bar.

Possible work around until fixed:
Check if HP and Adrenaline bars are equal and assume this glitch is happening if they are.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
I can see this happening, I'm just not entirely sure what the proper solution is...
 
12 year old normie
Joined
Jan 8, 2015
Messages
2,769
I can see this happening, I'm just not entirely sure what the proper solution is...
If you're reading it of the interfaces, the main difference is the color. Red being the health bar and yellow being the adrenaline bar.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
If you're reading it of the interfaces, the main difference is the color. Red being the health bar and yellow being the adrenaline bar.
not interfaces at all, special objects in the game engine
 
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