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Dark Fossil Island Hunter [Deleted]

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Nov 1, 2023
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java.lang.NullPointerException: Cannot invoke "bot.IiiiiiIiIi.goto()" because the return value of "bot.iiIiiiiiII.goto()" is null
at com.darksage.bots.fossil_hunter.Herbiboar.onStop(rm.entrypoint:82)
at com.runemate.game.api.script.framework.AbstractBot.cleanup(jt:5)
at com.runemate.game.api.script.framework.AbstractBot.lambda$stop$3(jt:61)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)

I had this problem when I setup birdhouse runs. Works when I disable the birdhouse option though. Any idea why?
 
Misfits
Joined
Nov 21, 2016
Messages
1,538
java.lang.NullPointerException: Cannot invoke "bot.IiiiiiIiIi.goto()" because the return value of "bot.iiIiiiiiII.goto()" is null
at com.darksage.bots.fossil_hunter.Herbiboar.onStop(rm.entrypoint:82)
at com.runemate.game.api.script.framework.AbstractBot.cleanup(jt:5)
at com.runemate.game.api.script.framework.AbstractBot.lambda$stop$3(jt:61)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)

I had this problem when I setup birdhouse runs. Works when I disable the birdhouse option though. Any idea why?
not from looking at this snippet, but from looking at the reported sessions, are u filling in all the options in the ui for birdhouses? i.e. the house type and seed selection?
 
Joined
Nov 1, 2023
Messages
8
not from looking at this snippet, but from looking at the reported sessions, are u filling in all the options in the ui for birdhouses? i.e. the house type and seed selection?
Yeah I had redwood birdhouses with jute seeds selected. I just did a birdhouse run prior to starting the script so maybe that was interfering possibly? It just kept running to fossil island bank and automatically stopping until I disabled the birdhouse option.
 
Misfits
Joined
Nov 21, 2016
Messages
1,538
Yeah I had redwood birdhouses with jute seeds selected. I just did a birdhouse run prior to starting the script so maybe that was interfering possibly? It just kept running to fossil island bank and automatically stopping until I disabled the birdhouse option.
Interesting.. I'll take a look at it when I get home.. might be failing to set your selection properly
 
Misfits
Joined
Nov 21, 2016
Messages
1,538
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