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Resolved Clouse inaccuracy for menu options

The Pip Collector
Joined
Sep 14, 2014
Messages
445
Can an additional filter be added that makes Clouse more accurate on open menu options? I have noticed using @red 's divination script that it has to exit the menu 3-4 times before it can successfully convert the memory into xp. While i am all for mistakes being made on mouse clicks if fatigue of player can be incorporated, i don't think a user would misclick on a menu option when it was open 3-4 times. @Arbiter @Cloud
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
@Cloud this can be fixed by using an additional filter when dealing with Menu. The most accurate way of handling it would be to make sure both the x and y coordinates of all the points in the normalized curve are between 0 and 1. Since this can get computationally heavy it may be worthwhile to cache it.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
We've made it so that movements are somewhat more direct (it will still take time to propogate through the database). It's not meant to be a 100% accurate thing because that's not what we want, however it'll make it work more often.
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
We've made it so that movements are somewhat more direct (it will still take time to propogate through the database). It's not meant to be a 100% accurate thing because that's not what we want, however it'll make it work more often.
Still not good enough for Menus.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
Resolved in beta 51. It does still occasionally close it however it's uncommon and it's desired behavior.
 
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