R rambo501 Joined Dec 24, 2018 Messages 29 Jan 5, 2019 Thread Author #1 What's the difference between the two? The API says it turns the camera "within a reasonable tolerance", what exactly does this mean? Is it less precise so more humanlike?
What's the difference between the two? The API says it turns the camera "within a reasonable tolerance", what exactly does this mean? Is it less precise so more humanlike?
foxen Community Manager Joined Apr 7, 2015 Messages 1,395 Jan 5, 2019 #2 Concurrent uses another thread(?) or something like that so you can keep making other calls while moving the camera (I’m about 73% sure on this one)
Concurrent uses another thread(?) or something like that so you can keep making other calls while moving the camera (I’m about 73% sure on this one)
R rambo501 Joined Dec 24, 2018 Messages 29 Jan 5, 2019 Thread Author #3 Gengsta said: Concurrent uses another thread(?) or something like that so you can keep making other calls while moving the camera (I’m about 73% sure on this one) Click to expand... Thanks. Any reason not to just always use concurrentlyTurnTo?
Gengsta said: Concurrent uses another thread(?) or something like that so you can keep making other calls while moving the camera (I’m about 73% sure on this one) Click to expand... Thanks. Any reason not to just always use concurrentlyTurnTo?
foxen Community Manager Joined Apr 7, 2015 Messages 1,395 Jan 5, 2019 #4 Rambo501 said: Thanks. Any reason not to just always use concurrentlyTurnTo? Click to expand... Idk really, I've been told by other authors to just use concurrent camera movements.
Rambo501 said: Thanks. Any reason not to just always use concurrentlyTurnTo? Click to expand... Idk really, I've been told by other authors to just use concurrent camera movements.