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Bug Bots are very slow

Ex-Staff
Joined
Apr 19, 2015
Messages
540
Whenever I run any bot, it seems to take a while [8+ seconds] before it clicks an object in-game.
Is this normal ?

These are the bots I've tried so far: Alpha Agility, Regal Agility, Nano Dungeoneering.

System Info
Windows 10 x64
8 Core AMD
16 GB RAM
MSI GTX 970 Ti

PYBFWgK.png


Ol1hUIs.png


Spectre Debug Log
Code:
[Debug] Java Home: c:\program files (x86)\runemate\jre
[Debug] Java Version: 8u121 x86 (Oracle Corporation)
[Debug] Maximum Heap Size: 743MB
[Debug] RuneMate Version: 2.50.4
[Debug] Operating System: Windows 10 x64
Jul 27, 2017 1:22:29 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
[Web Services] Connection authorized.
Attempting to start official client. If it does not open shortly please do so manually.
Checking for a new game client every second for two minutes or until one is found.
Found a new game instance after 2 seconds.
[Clouse] Downloaded 999 human mouse movements selected for you by Clouse.
Coordinate(13623, 1050, 0)
Coordinate(13622, 1053, 0)
Coordinate(13621, 1052, 0)
Coordinate(13618, 1051, 0)
Coordinate(13617, 1052, 0)
 
Last edited:
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,222
I've used all of the bots you've mentioned except for Nano Dungeoneering and can say I've not experienced delay issues.

Do you have access to another computer to rule out hardware related issues?

Please upload a log file from a session with one of those bots, from the actual bot itself. It will show in the log the time to interact etc. Make sure to set RuneMate logging to "Trace" for full log data.
 
Ex-Staff
Joined
Apr 19, 2015
Messages
540
I've used all of the bots you've mentioned except for Nano Dungeoneering and can say I've not experienced delay issues.

Do you have access to another computer to rule out hardware related issues?

Please upload a log file from a session with one of those bots, from the actual bot itself. It will show in the log the time to interact etc. Make sure to set RuneMate logging to "Trace" for full log data.

I only got another laptop which is an i3 4gb ram.
That should be enough for minimum settings right ?


Sent from my iPhone using Tapatalk
 
Ex-Staff
Joined
Apr 19, 2015
Messages
540
@kazemanie

 
Yeah, so long as you don't have many other programs open at the same time ;)
Code:
00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\DjSky\RuneMate\logs\07-29  20-57-47 - Nano Dungeoneering.txt
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 INFO    Hello, Microsoft
00:00:00 INFO    Enabling collision flag caching
00:00:00 INFO    Disabling Unexpected Item Handler
00:00:00 TRACE    [InputManager] Keyboard input BLOCKED
00:00:00 TRACE    [InputManager] Keyboard input BLOCKED
00:00:00 DEBUG    Successfully loaded last used settings
00:00:00 INFO    Starting Nano Dungeoneering v1.3.1
00:00:00 DEBUG    Disabling cached collision flags
00:00:00 DEBUG    Setting null as web for Nano Dungeoneering v1.3.1
00:00:00 DEBUG    [WebServices] New session created!
00:00:03 INFO    Generating dungeon
00:00:03 DEBUG    Validating
00:00:03 DEBUG    Validation finished: 8
00:00:03 DEBUG    Finding new doors
00:00:03 DEBUG    New doors found, delaying and re-searching
00:00:04 DEBUG    Finding finished: 2 in 1558ms
00:00:04 DEBUG    New doors found: LocatableEntityQueryResults[Guardian door [12639, 1848, 0], Door [12632, 1840, 0]]
00:00:04 DEBUG    New rooms: [Entrance room]
00:00:04 DEBUG    New doors: [Guardian door, Magical barrier door]
00:00:04 DEBUG    New door generation finished: 92
00:00:06 INFO    Classifying dungeon
00:00:06 DEBUG    ? - null
00:00:07 INFO    Classified Dungeon F1 C6 M1
00:00:08 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:11 DEBUG    U got pet - null
00:00:11 DEBUG    I got vindiddy - null
00:00:11 DEBUG    With free - null
00:00:13 DEBUG    With free! - null
00:00:14 DEBUG    Hahaha - null
00:00:17 DEBUG    Hahahahaha - null
00:00:18 DEBUG    Wow very nice - null
00:00:21 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:21 DEBUG    InteractablePoint(395, 309) not within viewport
00:00:21 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:21 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:21 TRACE    [Camera] Pressing keys
00:00:21 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:22 DEBUG    Failures for Orange diamond key [12631, 1847, 0]: 1
00:00:22 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:22 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:22 TRACE    [Camera] Pressing keys
00:00:22 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:23 INFO    Paused
00:00:23 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:24 DEBUG    Hahahahah - null
00:00:24 DEBUG    InteractablePoint(394, 309) not within viewport
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:24 TRACE    [Camera] Pressing keys
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 DEBUG    Failures for Orange diamond key [12631, 1847, 0]: 2
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:24 TRACE    [Camera] Pressing keys
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:31 DEBUG    Speed - null
00:00:36 DEBUG    Me n dani jus got lance off duo - null
00:00:36 DEBUG    Whats up? - null
00:00:41 DEBUG    U wanna trio we regearing - null
00:00:43 DEBUG    Thanks thrawn, and nice! - null
00:00:53 INFO    Resumed
00:00:55 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:56 DEBUG    News: pikacu has received Brains, the Farming pet drop! - null
00:00:57 DEBUG    Your party found a key: Orange diamond key - null
00:00:58 INFO    Taking Giant flatfish [12625, 1850, 0]
00:00:59 DEBUG    null not within viewport
00:00:59 TRACE    [Camera] Start: 240, Goal: 63, Modulo: -177
00:00:59 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:00:59 TRACE    [Camera] Pressing keys
00:00:59 TRACE    [Camera] Start: 240, Goal: 63, Modulo: -177
00:00:59 TRACE    [Camera] Start: 232, Goal: 63, Modulo: -169
00:00:59 TRACE    [Camera] Start: 224, Goal: 63, Modulo: -161
00:00:59 TRACE    [Camera] Start: 209, Goal: 63, Modulo: -146
00:00:59 TRACE    [Camera] Start: 189, Goal: 63, Modulo: -126
00:00:59 TRACE    [Camera] Start: 180, Goal: 63, Modulo: -117
00:00:59 TRACE    [Camera] Start: 164, Goal: 63, Modulo: -101
00:00:59 TRACE    [Camera] Start: 156, Goal: 63, Modulo: -93
00:00:59 TRACE    [Camera] Start: 145, Goal: 63, Modulo: -82
00:00:59 TRACE    [Camera] Start: 139, Goal: 63, Modulo: -76
00:00:59 TRACE    [Camera] Start: 132, Goal: 63, Modulo: -69
00:00:59 TRACE    [Camera] Start: 121, Goal: 63, Modulo: -58
00:00:59 TRACE    [Camera] Start: 116, Goal: 63, Modulo: -53
00:01:00 TRACE    [Camera] Start: 103, Goal: 63, Modulo: -40
00:01:00 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:01:00 TRACE    [Camera] Releasing key LEFT
00:01:00 TRACE    [Camera] Start: 95, Goal: 63, Modulo: -32
00:01:07 INFO    Taking Short-finned eel [12628, 1850, 0]
00:01:07 DEBUG    Lemme think - null
00:01:13 INFO    Taking Bouldabass [12628, 1851, 0]
00:01:16 DEBUG    Yeah ill go - null
00:01:18 INFO    Taking Giant flatfish [12628, 1851, 0]
00:01:23 INFO    Taking Dusk eel [12628, 1851, 0]
00:01:26 DEBUG    Word - null
00:01:27 INFO    Taking Dusk eel [12629, 1854, 0]
00:01:31 DEBUG    Yo btw im just wondering - null
00:01:33 INFO    Taking Salve eel [12629, 1851, 0]
00:01:39 DEBUG    Guardian door
00:01:39 INFO    Entering Guardian door
00:01:39 DEBUG    null not within viewport
00:01:39 TRACE    [Camera] Start: 92, Goal: 249, Modulo: 157
00:01:39 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:01:39 TRACE    [Camera] Pressing keys
00:01:39 TRACE    [Camera] Start: 92, Goal: 249, Modulo: 157
00:01:39 TRACE    [Camera] Start: 94, Goal: 249, Modulo: 155
00:01:40 TRACE    [Camera] Start: 102, Goal: 249, Modulo: 147
00:01:40 TRACE    [Camera] It should now release the key DOWN which is currently pressed.
00:01:40 TRACE    [Camera] Releasing key DOWN
00:01:40 TRACE    [Camera] Start: 117, Goal: 249, Modulo: 132
00:01:40 TRACE    [Camera] Start: 125, Goal: 249, Modulo: 124
00:01:40 TRACE    [Camera] Start: 133, Goal: 249, Modulo: 116
00:01:40 TRACE    [Camera] Start: 148, Goal: 249, Modulo: 101
00:01:40 TRACE    [Camera] Start: 156, Goal: 249, Modulo: 93
00:01:40 TRACE    [Camera] Start: 169, Goal: 249, Modulo: 80
00:01:40 TRACE    [Camera] Start: 180, Goal: 249, Modulo: 69
00:01:40 TRACE    [Camera] Start: 196, Goal: 249, Modulo: 53
00:01:40 TRACE    [Camera] Start: 204, Goal: 249, Modulo: 45
00:01:40 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:01:40 TRACE    [Camera] Releasing key RIGHT
00:01:40 TRACE    [Camera] Start: 216, Goal: 249, Modulo: 33
00:01:40 DEBUG    My ring of death been sittin since lotd came out - null
00:01:41 DEBUG    ? - null
00:01:45 DEBUG    Validating
00:01:45 DEBUG    Validation finished: 2
00:01:45 DEBUG    Finding new doors
00:01:45 DEBUG    Finding finished: 0 in 164ms
00:01:45 DEBUG    Validating
00:01:45 DEBUG    Validation finished: 2
00:01:45 DEBUG    Finding new doors
00:01:45 DEBUG    New doors found, delaying and re-searching
00:01:47 DEBUG    Finding finished: 2 in 2322ms
00:01:47 DEBUG    New doors found: LocatableEntityQueryResults[Door [12640, 1848, 0], Door [12655, 1848, 0]]
00:01:48 DEBUG    New rooms: [Standard room]
00:01:48 DEBUG    New doors: [Standard door, Magical barrier door]
00:01:48 DEBUG    Linking doors. [Standard door <-> Guardian door]
00:01:48 DEBUG    New door generation finished: 553
00:01:48 DEBUG    Validating
00:01:48 DEBUG    Validation finished: 2
00:01:48 DEBUG    Finding new doors
00:01:48 DEBUG    Finding finished: 0 in 170ms
00:01:48 DEBUG    If i make it 100% can i sell it? - null
00:01:50 DEBUG    Magical barrier door
00:01:50 INFO    Unlocking Magical barrier door
00:01:52 DEBUG    InteractablePoint(1189, 272) not within viewport
00:01:52 TRACE    [Camera] Start: 218, Goal: 140, Modulo: -78
00:01:52 TRACE    [Camera] Camera turn direction: LEFT / UP
00:01:52 TRACE    [Camera] Pressing keys
00:01:52 TRACE    [Camera] Start: 218, Goal: 140, Modulo: -78
00:01:52 TRACE    [Camera] Start: 215, Goal: 140, Modulo: -75
00:01:52 TRACE    [Camera] Start: 205, Goal: 140, Modulo: -65
00:01:52 TRACE    [Camera] Start: 194, Goal: 140, Modulo: -54
00:01:52 TRACE    [Camera] Start: 173, Goal: 140, Modulo: -33
00:01:52 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:01:52 TRACE    [Camera] Releasing key LEFT
00:01:52 TRACE    [Camera] Start: 173, Goal: 140, Modulo: -33
00:01:55 DEBUG    Dont think so - null
00:01:59 DEBUG    Loading image for Magic
00:01:59 DEBUG    Loading locally failed, grabbing image from the web and saving
00:02:00 DEBUG    You dispel the magical barrier. - null
00:02:01 DEBUG    Magical barrier door
00:02:01 INFO    Entering Magical barrier door
00:02:01 DEBUG    Ahh thought so - null
00:02:03 DEBUG    News: Huntir has just achieved 120 Slayer! - null
00:02:04 DEBUG    Validating
00:02:04 DEBUG    Validation finished: 3
00:02:04 DEBUG    Finding new doors
00:02:04 DEBUG    . - null
00:02:04 DEBUG    Finding finished: 0 in 187ms
00:02:04 DEBUG    Validating
00:02:04 DEBUG    Validation finished: 3
00:02:04 DEBUG    Finding new doors
00:02:05 DEBUG    Finding finished: 0 in 198ms
00:02:05 DEBUG    Validating
00:02:05 DEBUG    Validation finished: 2
00:02:05 DEBUG    Finding new doors
00:02:05 DEBUG    Finding finished: 0 in 204ms
00:02:05 DEBUG    Validating
00:02:05 DEBUG    Validation finished: 4
00:02:05 DEBUG    Finding new doors
00:02:05 DEBUG    New doors found, delaying and re-searching
00:02:06 DEBUG    Think all hydrix is perm non-tradeable - null
00:02:07 DEBUG    Finding finished: 3 in 1718ms
00:02:07 DEBUG    New doors found: LocatableEntityQueryResults[Orange diamond door [12632, 1824, 0], Door [12632, 1839, 0], Gold triangle door [12624, 1832, 0]]
00:02:08 DEBUG    New rooms: [Standard room]
00:02:08 DEBUG    New doors: [Orange diamond door, Standard door, Gold triangle door]
00:02:08 DEBUG    Linking doors. [Standard door <-> Magical barrier door]
00:02:08 DEBUG    New door generation finished: 904
00:02:08 DEBUG    Validating
00:02:08 DEBUG    Validation finished: 2
00:02:08 DEBUG    Finding new doors
00:02:08 DEBUG    Finding finished: 0 in 192ms
00:02:10 DEBUG    DungeonPath[DoorVertex{door=Magical barrier door, dest=Standard room}]
00:02:11 DEBUG    Demit - null
00:02:15 INFO    Taking Gold triangle key [12633, 1831, 0]
00:02:19 DEBUG    Oh well its still op - null
00:02:19 INFO    Taking Gold triangle key [12633, 1831, 0]
00:02:21 DEBUG    Itll come in handy later - null
00:02:23 DEBUG    Yeah - null
00:02:25 DEBUG    Your party found a key: Gold triangle key - null
00:02:26 DEBUG    Orange diamond door
00:02:26 INFO    Unlocking Orange diamond door
00:02:26 DEBUG    Nex and such - null
00:02:26 DEBUG    Forsure - null
00:02:33 DEBUG    You unlock the door. - null
00:02:34 DEBUG    Your party used a key: Orange diamond key - null
00:02:36 DEBUG    Orange diamond door
00:02:36 INFO    Entering Orange diamond door
00:02:38 DEBUG    Validating
00:02:38 DEBUG    Validation finished: 2
00:02:38 DEBUG    Finding new doors
00:02:38 DEBUG    Finding finished: 0 in 194ms
00:02:38 DEBUG    Validating
00:02:38 DEBUG    Validation finished: 3
00:02:38 DEBUG    Finding new doors
00:02:38 DEBUG    Finding finished: 0 in 192ms
00:02:38 DEBUG    Validating
00:02:38 DEBUG    Validation finished: 2
00:02:38 DEBUG    Finding new doors
00:02:38 DEBUG    Finding finished: 0 in 212ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 2
00:02:39 DEBUG    Finding new doors
00:02:39 DEBUG    Finding finished: 0 in 199ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 5
00:02:39 DEBUG    Finding new doors
00:02:39 DEBUG    Finding finished: 0 in 199ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 2
00:02:39 DEBUG    Finding new doors
00:02:39 DEBUG    Finding finished: 0 in 191ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 3
00:02:39 DEBUG    Finding new doors
00:02:40 DEBUG    New doors found, delaying and re-searching
00:02:41 DEBUG    Finding finished: 3 in 1699ms
00:02:41 DEBUG    New doors found: LocatableEntityQueryResults[Guardian door [12639, 1816, 0], Door [12632, 1823, 0], Broken key door [12624, 1816, 0]]
00:02:42 DEBUG    New rooms: [Standard room]
00:02:42 DEBUG    New doors: [Guardian door, Standard door, Broken key door]
00:02:42 DEBUG    Linking doors. [Standard door <-> Orange diamond door]
00:02:42 DEBUG    New door generation finished: 384
00:02:42 DEBUG    Validating
00:02:42 DEBUG    Validation finished: 1
00:02:42 DEBUG    Finding new doors
00:02:42 DEBUG    Finding finished: 0 in 191ms
00:02:43 DEBUG    DungeonPath[DoorVertex{door=Orange diamond door, dest=Standard room}]
00:02:47 INFO    Taking Silver wedge key [12631, 1816, 0]
00:02:51 INFO    Taking Silver wedge key [12631, 1816, 0]
00:02:51 DEBUG    Loading image for Attack
00:02:51 DEBUG    Loading locally failed, grabbing image from the web and saving
00:02:51 DEBUG    Loading image for Total
00:02:51 DEBUG    Loading image for Constitution
00:02:51 DEBUG    Loading locally failed, grabbing image from the web and saving
00:02:52 DEBUG    Failures for Silver wedge key [12631, 1816, 0]: 1
00:02:52 TRACE    [Camera] Start: 162, Goal: 180, Modulo: 18
00:02:52 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:02:52 TRACE    [Camera] Pressing keys
00:02:52 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:02:52 TRACE    [Camera] Releasing key UP
00:02:52 TRACE    [Camera] Start: 162, Goal: 180, Modulo: 18
00:02:54 DEBUG    You deal a critical strike against your opponent! - null
00:02:54 INFO    Taking Silver wedge key [12631, 1816, 0]
00:02:58 DEBUG    Your party found a key: Silver wedge key - null
00:02:58 DEBUG    News: A new Guthixian cache has opened! - null
00:02:59 INFO    Taking Salve eel [12630, 1819, 0]
00:03:06 INFO    Taking Heim crab [12631, 1818, 0]
00:03:10 DEBUG    News: try to kill has received a Virtus book drop! - null
00:03:13 INFO    Taking Heim crab [12631, 1818, 0]
00:03:17 DEBUG    Broken key door
00:03:17 INFO    Unlocking Broken key door
00:03:21 DEBUG    Broken key door
00:03:21 INFO    Unlocking Broken key door
00:03:22 DEBUG    Failures for Broken key door [12624, 1816, 0]: 1
00:03:22 TRACE    [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:22 TRACE    [Camera] Camera turn direction: LEFT / UP
00:03:22 TRACE    [Camera] Pressing keys
00:03:23 TRACE    [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:23 TRACE    [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:23 TRACE    [Camera] Start: 158, Goal: 106, Modulo: -52
00:03:23 TRACE    [Camera] Start: 152, Goal: 106, Modulo: -46
00:03:23 TRACE    [Camera] Start: 145, Goal: 106, Modulo: -39
00:03:23 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:03:23 TRACE    [Camera] Releasing key LEFT
00:03:23 TRACE    [Camera] Start: 139, Goal: 106, Modulo: -33
00:03:24 DEBUG    Broken key door
00:03:24 INFO    Unlocking Broken key door
00:03:33 DEBUG    Broken key door
00:03:33 DEBUG    You reforge the key and use it to unlock the door. - null
00:03:33 INFO    Entering Broken key door
00:03:36 DEBUG    Validating
00:03:36 DEBUG    Validation finished: 2
00:03:36 DEBUG    Finding new doors
00:03:36 DEBUG    Finding finished: 0 in 208ms
00:03:36 DEBUG    Validating
00:03:36 DEBUG    Validation finished: 3
00:03:36 DEBUG    Finding new doors
00:03:37 DEBUG    Finding finished: 0 in 223ms
00:03:37 DEBUG    Validating
00:03:37 DEBUG    Validation finished: 3
00:03:37 DEBUG    Finding new doors
00:03:37 DEBUG    Finding finished: 0 in 194ms
00:03:37 DEBUG    Validating
00:03:37 DEBUG    Validation finished: 2
00:03:37 DEBUG    Finding new doors
00:03:37 DEBUG    New doors found, delaying and re-searching
00:03:39 DEBUG    Finding finished: 2 in 1697ms
00:03:39 DEBUG    New doors found: LocatableEntityQueryResults[Door [12623, 1816, 0], Crimson wedge door [12616, 1808, 0]]
00:03:39 DEBUG    New rooms: [Standard room]
00:03:39 DEBUG    New doors: [Standard door, Crimson wedge door]
00:03:39 DEBUG    Linking doors. [Standard door <-> Broken key door]
00:03:39 DEBUG    New door generation finished: 459
00:03:39 DEBUG    Validating
00:03:39 DEBUG    Validation finished: 1
00:03:39 DEBUG    Finding new doors
00:03:39 DEBUG    Finding finished: 0 in 240ms
00:03:41 DEBUG    DungeonPath[DoorVertex{door=Broken key door, dest=Standard room}]
00:03:45 INFO    Taking Purple pentagon key [12615, 1815, 0]
00:03:49 INFO    Taking Purple pentagon key [12615, 1815, 0]
00:03:54 DEBUG    Your party found a key: Purple pentagon key - null
00:03:57 INFO    Taking Salve eel [12615, 1816, 0]
00:04:03 INFO    Taking Salve eel [12615, 1816, 0]
00:04:04 DEBUG    null not within viewport
00:04:04 TRACE    [Camera] Start: 135, Goal: 0, Modulo: -135
00:04:04 TRACE    [Camera] Camera turn direction: LEFT / UP
00:04:04 TRACE    [Camera] Pressing keys
00:04:04 TRACE    [Camera] Start: 135, Goal: 0, Modulo: -135
00:04:04 TRACE    [Camera] Start: 124, Goal: 0, Modulo: -124
00:04:04 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:04:04 TRACE    [Camera] Releasing key UP
00:04:04 TRACE    [Camera] Start: 101, Goal: 0, Modulo: -101
00:04:04 TRACE    [Camera] Start: 89, Goal: 0, Modulo: -89
00:04:05 TRACE    [Camera] Start: 77, Goal: 0, Modulo: -77
00:04:05 TRACE    [Camera] Start: 65, Goal: 0, Modulo: -65
00:04:05 TRACE    [Camera] Start: 62, Goal: 0, Modulo: -62
00:04:05 TRACE    [Camera] Start: 50, Goal: 0, Modulo: -50
00:04:05 TRACE    [Camera] Start: 39, Goal: 0, Modulo: -39
00:04:05 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:04:05 TRACE    [Camera] Releasing key LEFT
00:04:05 TRACE    [Camera] Start: 39, Goal: 0, Modulo: -39
00:04:11 INFO    Taking Salve eel [12615, 1816, 0]
00:04:13 DEBUG    Failures for Salve eel [12615, 1816, 0]: 1
00:04:13 TRACE    [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:04:13 TRACE    [Camera] Pressing keys
00:04:13 TRACE    [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE    [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE    [Camera] Start: 26, Goal: 270, Modulo: -116
00:04:13 TRACE    [Camera] Start: 18, Goal: 270, Modulo: -108
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 356, Goal: 270, Modulo: -86
00:04:13 TRACE    [Camera] Start: 351, Goal: 270, Modulo: -81
00:04:13 TRACE    [Camera] Start: 335, Goal: 270, Modulo: -65
00:04:13 TRACE    [Camera] Start: 327, Goal: 270, Modulo: -57
00:04:14 TRACE    [Camera] Start: 322, Goal: 270, Modulo: -52
00:04:14 TRACE    [Camera] Start: 307, Goal: 270, Modulo: -37
00:04:14 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:04:14 TRACE    [Camera] Releasing key LEFT
00:04:14 TRACE    [Camera] Start: 300, Goal: 270, Modulo: -30
00:04:16 INFO    Taking Salve eel [12615, 1816, 0]
00:04:18 DEBUG    Failures for Salve eel [12615, 1816, 0]: 2
00:04:18 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:18 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:04:18 TRACE    [Camera] Pressing keys
00:04:18 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:21 DEBUG    slyers 123 has logged out. - null
00:04:21 INFO    Taking Salve eel [12615, 1816, 0]
00:04:27 INFO    Taking Salve eel [12615, 1816, 0]
00:04:31 INFO    Taking Salve eel [12615, 1816, 0]
00:04:38 INFO    Taking Bouldabass [12615, 1816, 0]
00:04:43 DEBUG    Guardian door
00:04:43 INFO    Walking to Guardian door
00:04:43 DEBUG    DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:04:51 DEBUG    Guardian door
00:04:51 INFO    Entering Guardian door
00:04:53 DEBUG    null not within viewport
00:04:53 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:53 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:04:53 TRACE    [Camera] Pressing keys
00:04:53 TRACE    [Camera] It should now release the key DOWN which is currently pressed.
00:04:53 TRACE    [Camera] Releasing key DOWN
00:04:53 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:58 DEBUG    Validating
00:04:58 DEBUG    Validation finished: 5
00:04:58 DEBUG    Finding new doors
00:04:59 DEBUG    Finding finished: 0 in 546ms
00:04:59 DEBUG    Validating
00:04:59 DEBUG    Validation finished: 6
00:04:59 DEBUG    Finding new doors
00:04:59 DEBUG    Finding finished: 0 in 215ms
00:04:59 DEBUG    Validating
00:04:59 DEBUG    Validation finished: 3
00:04:59 DEBUG    Finding new doors
00:05:00 DEBUG    New doors found, delaying and re-searching
00:05:01 DEBUG    Finding finished: 2 in 1828ms
00:05:01 DEBUG    New doors found: LocatableEntityQueryResults[Door [12640, 1816, 0], Door [12648, 1808, 0]]
00:05:02 DEBUG    New rooms: [Monolith room]
00:05:02 DEBUG    New doors: [Puzzle door, Puzzle door]
00:05:02 DEBUG    Linking doors. [Puzzle door <-> Guardian door]
00:05:02 DEBUG    New door generation finished: 516
00:05:02 DEBUG    Validating
00:05:02 DEBUG    Validation finished: 1
00:05:02 DEBUG    Finding new doors
00:05:02 DEBUG    Finding finished: 0 in 269ms
00:05:02 DEBUG    Alright im here, rdy when you are - null
00:05:04 DEBUG    DungeonPath[DoorVertex{door=Guardian door, dest=Monolith room}]
00:05:06 DEBUG    Gunna smoke while i wait - null
00:05:10 DEBUG    Omw already got kc - null
00:05:18 DEBUG    The monolith begins generating energy. It is highly unstable, so you must keep it safe until it is fully charged. - null
00:05:20 INFO    Clearing room of hostile npcs
00:05:22 DEBUG    InteractablePoint(554, 610) not within viewport
00:05:22 TRACE    [Camera] Start: 296, Goal: 102, Modulo: 166
00:05:22 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:05:22 TRACE    [Camera] Pressing keys
00:05:22 TRACE    [Camera] Start: 296, Goal: 102, Modulo: 166
00:05:22 TRACE    [Camera] Start: 302, Goal: 102, Modulo: 160
00:05:22 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:05:22 TRACE    [Camera] Releasing key UP
00:05:22 TRACE    [Camera] Start: 312, Goal: 102, Modulo: 150
00:05:22 TRACE    [Camera] Start: 324, Goal: 102, Modulo: 138
00:05:22 TRACE    [Camera] Start: 344, Goal: 102, Modulo: 118
00:05:22 TRACE    [Camera] Start: 2, Goal: 102, Modulo: 100
00:05:22 TRACE    [Camera] Start: 11, Goal: 102, Modulo: 91
00:05:22 TRACE    [Camera] Start: 22, Goal: 102, Modulo: 80
00:05:22 TRACE    [Camera] Start: 33, Goal: 102, Modulo: 69
00:05:22 TRACE    [Camera] Start: 41, Goal: 102, Modulo: 61
00:05:22 TRACE    [Camera] Start: 52, Goal: 102, Modulo: 50
00:05:23 TRACE    [Camera] Start: 64, Goal: 102, Modulo: 38
00:05:23 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:05:23 TRACE    [Camera] Releasing key RIGHT
00:05:23 TRACE    [Camera] Start: 72, Goal: 102, Modulo: 30
00:05:25 INFO    Clearing room of hostile npcs
00:05:26 INFO    Clearing room of hostile npcs
00:05:37 INFO    Clearing room of hostile npcs
00:05:40 INFO    Clearing room of hostile npcs
00:05:42 INFO    Clearing room of hostile npcs
00:05:43 DEBUG    News: Elaris has achieved 99 Woodcutting - null
00:05:43 DEBUG    null not within viewport
00:05:43 TRACE    [Camera] Start: 75, Goal: 216, Modulo: 141
00:05:43 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:05:43 TRACE    [Camera] Pressing keys
00:05:43 TRACE    [Camera] Start: 75, Goal: 216, Modulo: 141
00:05:43 TRACE    [Camera] Start: 81, Goal: 216, Modulo: 135
00:05:43 TRACE    [Camera] Start: 91, Goal: 216, Modulo: 125
00:05:43 TRACE    [Camera] Start: 91, Goal: 216, Modulo: 125
00:05:43 TRACE    [Camera] Start: 103, Goal: 216, Modulo: 113
00:05:43 TRACE    [Camera] Start: 114, Goal: 216, Modulo: 102
00:05:43 TRACE    [Camera] Start: 126, Goal: 216, Modulo: 90
00:05:43 TRACE    [Camera] Start: 137, Goal: 216, Modulo: 79
00:05:44 TRACE    [Camera] Start: 137, Goal: 216, Modulo: 79
00:05:44 TRACE    [Camera] Start: 149, Goal: 216, Modulo: 67
00:05:44 TRACE    [Camera] Start: 156, Goal: 216, Modulo: 60
00:05:44 TRACE    [Camera] Start: 164, Goal: 216, Modulo: 52
00:05:44 TRACE    [Camera] Start: 181, Goal: 216, Modulo: 35
00:05:44 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:05:44 TRACE    [Camera] Releasing key RIGHT
00:05:44 TRACE    [Camera] Start: 192, Goal: 216, Modulo: 24
00:05:47 INFO    Clearing room of hostile npcs
00:05:49 INFO    Clearing room of hostile npcs
00:05:54 INFO    Clearing room of hostile npcs
00:05:58 INFO    Clearing room of hostile npcs
00:06:00 INFO    Clearing room of hostile npcs
00:06:02 INFO    Clearing room of hostile npcs
00:06:13 INFO    Clearing room of hostile npcs
00:06:17 INFO    Clearing room of hostile npcs
00:06:31 INFO    Clearing room of hostile npcs
00:06:36 INFO    Clearing room of hostile npcs
00:06:50 INFO    Clearing room of hostile npcs
00:06:54 INFO    Clearing room of hostile npcs
00:06:56 INFO    Clearing room of hostile npcs
00:07:01 INFO    Clearing room of hostile npcs
00:07:07 INFO    Clearing room of hostile npcs
00:07:09 DEBUG    null not within viewport
00:07:09 TRACE    [Camera] Start: 193, Goal: 0, Modulo: 167
00:07:09 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:07:09 TRACE    [Camera] Pressing keys
00:07:09 TRACE    [Camera] Start: 193, Goal: 0, Modulo: 167
00:07:09 TRACE    [Camera] Start: 197, Goal: 0, Modulo: 163
00:07:09 DEBUG    Bijn has logged out. - null
00:07:09 TRACE    [Camera] Start: 206, Goal: 0, Modulo: 154
00:07:10 TRACE    [Camera] Start: 225, Goal: 0, Modulo: 135
00:07:10 TRACE    [Camera] Start: 233, Goal: 0, Modulo: 127
00:07:10 TRACE    [Camera] Start: 241, Goal: 0, Modulo: 119
00:07:10 TRACE    [Camera] Start: 264, Goal: 0, Modulo: 96
00:07:10 TRACE    [Camera] Start: 275, Goal: 0, Modulo: 85
00:07:10 TRACE    [Camera] Start: 291, Goal: 0, Modulo: 69
00:07:10 TRACE    [Camera] Start: 299, Goal: 0, Modulo: 61
00:07:10 TRACE    [Camera] Start: 311, Goal: 0, Modulo: 49
00:07:10 TRACE    [Camera] Start: 329, Goal: 0, Modulo: 31
00:07:10 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:07:10 TRACE    [Camera] Releasing key RIGHT
00:07:10 TRACE    [Camera] Start: 338, Goal: 0, Modulo: 22
00:07:14 INFO    Clearing room of hostile npcs
00:07:16 INFO    Clearing room of hostile npcs
00:07:18 DEBUG    Bijn has logged in. - null
00:07:18 INFO    Clearing room of hostile npcs
00:07:25 DEBUG    As the monolith reaches full charge, you hear a click. All the doors in the room are now unlocked. - null
00:07:25 INFO    Taking Crimson wedge key [12641, 1819, 0]
00:07:27 DEBUG    InteractablePoint(504, 428) not within viewport
00:07:27 TRACE    [Camera] Start: 339, Goal: 90, Modulo: 111
00:07:27 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:07:27 TRACE    [Camera] Pressing keys
00:07:27 TRACE    [Camera] Start: 339, Goal: 90, Modulo: 111
00:07:27 TRACE    [Camera] Start: 341, Goal: 90, Modulo: 109
00:07:27 TRACE    [Camera] Start: 349, Goal: 90, Modulo: 101
00:07:27 TRACE    [Camera] Start: 355, Goal: 90, Modulo: 95
00:07:27 TRACE    [Camera] Start: 0, Goal: 90, Modulo: 90
00:07:28 TRACE    [Camera] Start: 17, Goal: 90, Modulo: 73
00:07:28 TRACE    [Camera] Start: 34, Goal: 90, Modulo: 56
00:07:28 TRACE    [Camera] Start: 42, Goal: 90, Modulo: 48
00:07:28 TRACE    [Camera] Start: 50, Goal: 90, Modulo: 40
00:07:28 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:07:28 TRACE    [Camera] Releasing key RIGHT
00:07:28 TRACE    [Camera] Start: 62, Goal: 90, Modulo: 28
00:07:32 DEBUG    Your party found a key: Crimson wedge key - null
00:07:32 DEBUG    Puzzle door
00:07:32 INFO    Entering Puzzle door
00:07:34 DEBUG    null not within viewport
00:07:34 TRACE    [Camera] Start: 64, Goal: 213, Modulo: 149
00:07:34 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:07:34 TRACE    [Camera] Pressing keys
00:07:34 TRACE    [Camera] Start: 64, Goal: 213, Modulo: 149
00:07:35 TRACE    [Camera] Start: 71, Goal: 213, Modulo: 142
00:07:35 TRACE    [Camera] Start: 84, Goal: 213, Modulo: 129
00:07:35 TRACE    [Camera] Start: 93, Goal: 213, Modulo: 120
00:07:35 TRACE    [Camera] Start: 103, Goal: 213, Modulo: 110
00:07:35 TRACE    [Camera] Start: 120, Goal: 213, Modulo: 93
00:07:35 TRACE    [Camera] Start: 131, Goal: 213, Modulo: 82
00:07:35 TRACE    [Camera] Start: 139, Goal: 213, Modulo: 74
00:07:35 TRACE    [Camera] Start: 150, Goal: 213, Modulo: 63
00:07:35 TRACE    [Camera] Start: 158, Goal: 213, Modulo: 55
00:07:35 TRACE    [Camera] Start: 176, Goal: 213, Modulo: 37
00:07:35 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:07:35 TRACE    [Camera] Releasing key RIGHT
00:07:35 TRACE    [Camera] Start: 181, Goal: 213, Modulo: 32
00:07:40 DEBUG    Validating
00:07:40 DEBUG    Validation finished: 1
00:07:40 DEBUG    Finding new doors
00:07:40 DEBUG    Finding finished: 0 in 280ms
00:07:40 DEBUG    Validating
00:07:40 DEBUG    Validation finished: 3
00:07:40 DEBUG    Finding new doors
00:07:41 DEBUG    New doors found, delaying and re-searching
00:07:42 DEBUG    Finding finished: 1 in 1770ms
00:07:42 DEBUG    New doors found: LocatableEntityQueryResults[Door [12648, 1807, 0]]
00:07:42 DEBUG    New rooms: [Standard room]
00:07:42 DEBUG    New doors: [Standard door]
00:07:42 DEBUG    Linking doors. [Standard door <-> Puzzle door]
00:07:42 DEBUG    New door generation finished: 299
00:07:42 DEBUG    Validating
00:07:42 DEBUG    Validation finished: 2
00:07:42 DEBUG    Finding new doors
00:07:43 DEBUG    Finding finished: 0 in 281ms
00:07:44 DEBUG    Gold triangle door
00:07:44 INFO    Walking to Gold triangle door
00:07:44 DEBUG    DungeonPath[DoorVertex{door=Puzzle door, dest=Standard room}, DoorVertex{door=Standard door, dest=Standard room}]
00:07:47 DEBUG    null not within viewport
00:07:47 TRACE    [Camera] Start: 186, Goal: 45, Modulo: -141
00:07:47 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:07:47 TRACE    [Camera] Pressing keys
00:07:47 TRACE    [Camera] Start: 186, Goal: 45, Modulo: -141
00:07:47 TRACE    [Camera] Start: 185, Goal: 45, Modulo: -140
00:07:47 TRACE    [Camera] Start: 174, Goal: 45, Modulo: -129
00:07:47 TRACE    [Camera] Start: 175, Goal: 45, Modulo: -130
00:07:47 TRACE    [Camera] Start: 167, Goal: 45, Modulo: -122
00:07:47 TRACE    [Camera] Start: 157, Goal: 45, Modulo: -112
00:07:47 TRACE    [Camera] Start: 138, Goal: 45, Modulo: -93
00:07:47 TRACE    [Camera] Start: 138, Goal: 45, Modulo: -93
00:07:47 TRACE    [Camera] Start: 119, Goal: 45, Modulo: -74
00:07:47 TRACE    [Camera] Start: 119, Goal: 45, Modulo: -74
00:07:47 TRACE    [Camera] Start: 100, Goal: 45, Modulo: -55
00:07:47 TRACE    [Camera] Start: 100, Goal: 45, Modulo: -55
00:07:47 TRACE    [Camera] Start: 80, Goal: 45, Modulo: -35
00:07:47 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:07:47 TRACE    [Camera] Releasing key LEFT
00:07:47 TRACE    [Camera] Start: 71, Goal: 45, Modulo: -26
00:07:51 DEBUG    Sete has logged in. - null
00:07:52 DEBUG    Gold triangle door
00:07:52 INFO    Walking to Gold triangle door
00:07:52 DEBUG    DungeonPath[DoorVertex{door=Puzzle door, dest=Standard room}, DoorVertex{door=Standard door, dest=Standard room}]
00:07:56 DEBUG    Failures for Door [12640, 1816, 0]: 1
00:07:56 TRACE    [Camera] Start: 69, Goal: 296, Modulo: -133
00:07:56 TRACE    [Camera] Camera turn direction: LEFT / UP
00:07:56 TRACE    [Camera] Pressing keys
00:07:56 TRACE    [Camera] Start: 69, Goal: 296, Modulo: -133
00:07:56 TRACE    [Camera] Start: 67, Goal: 296, Modulo: -131
00:07:56 TRACE    [Camera] Start: 59, Goal: 296, Modulo: -123
00:07:56 TRACE    [Camera] Start: 52, Goal: 296, Modulo: -116
00:07:56 TRACE    [Camera] Start: 52, Goal: 296, Modulo: -116
00:07:56 TRACE    [Camera] Start: 41, Goal: 296, Modulo: -105
00:07:56 TRACE    [Camera] Start: 29, Goal: 296, Modulo: -93
00:07:56 TRACE    [Camera] Start: 11, Goal: 296, Modulo: -75
00:07:56 TRACE    [Camera] Start: 11, Goal: 296, Modulo: -75
00:07:56 TRACE    [Camera] Start: 1, Goal: 296, Modulo: -65
00:07:56 TRACE    [Camera] Start: 352, Goal: 296, Modulo: -56
00:07:56 TRACE    [Camera] Start: 336, Goal: 296, Modulo: -40
00:07:56 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:07:56 TRACE    [Camera] Releasing key LEFT
00:07:56 TRACE    [Camera] Start: 336, Goal: 296, Modulo: -40
00:07:57 DEBUG    Gold triangle door
00:07:57 INFO    Walking to Gold triangle door
00:07:57 DEBUG    DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:08:03 DEBUG    Gold triangle door
00:08:03 INFO    Walking to Gold triangle door
00:08:03 DEBUG    DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:08:07 DEBUG    You can't reach that. - null
00:08:09 DEBUG    Gold triangle door
00:08:09 INFO    Unlocking Gold triangle door
00:08:21 DEBUG    You can't reach that. - null
00:08:26 DEBUG    Gold triangle door
00:08:26 INFO    Unlocking Gold triangle door
00:08:32 DEBUG    You unlock the door. - null
00:08:32 DEBUG    Your party used a key: Gold triangle key - null
00:08:33 DEBUG    Gold triangle door
00:08:34 INFO    Entering Gold triangle door
00:08:36 DEBUG    Validating
00:08:36 DEBUG    Validation finished: 2
00:08:36 DEBUG    Finding new doors
00:08:36 DEBUG    Finding finished: 0 in 280ms
00:08:36 DEBUG    Validating
00:08:36 DEBUG    Validation finished: 3
00:08:36 DEBUG    Finding new doors
00:08:36 DEBUG    Finding finished: 0 in 277ms
00:08:36 DEBUG    Validating
00:08:36 DEBUG    Validation finished: 2
00:08:36 DEBUG    Finding new doors
00:08:37 DEBUG    Finding finished: 0 in 340ms
00:08:37 DEBUG    Validating
00:08:37 DEBUG    Validation finished: 3
00:08:37 DEBUG    Finding new doors
00:08:37 DEBUG    Finding finished: 0 in 322ms
00:08:37 DEBUG    Validating
00:08:37 DEBUG    Validation finished: 2
00:08:37 DEBUG    Finding new doors
00:08:38 DEBUG    Finding finished: 0 in 338ms
00:08:38 DEBUG    Validating
00:08:38 DEBUG    Validation finished: 2
00:08:38 DEBUG    Finding new doors
00:08:38 DEBUG    New doors found, delaying and re-searching
00:08:40 DEBUG    Finding finished: 1 in 1897ms
00:08:40 DEBUG    New doors found: LocatableEntityQueryResults[Door [12623, 1832, 0]]
00:08:40 DEBUG    New rooms: [Standard room]
00:08:40 DEBUG    New doors: [Standard door]
00:08:40 DEBUG    Linking doors. [Standard door <-> Gold triangle door]
00:08:40 DEBUG    New door generation finished: 515
00:08:40 DEBUG    Validating
00:08:40 DEBUG    Validation finished: 1
00:08:40 DEBUG    Finding new doors
00:08:40 DEBUG    Finding finished: 0 in 303ms
00:08:42 DEBUG    Crimson wedge door
00:08:42 INFO    Walking to Crimson wedge door
00:08:42 DEBUG    DungeonPath[DoorVertex{door=Orange diamond door, dest=Standard room}, DoorVertex{door=Broken key door, dest=Standard room}]
00:08:45 DEBUG    InteractablePoint(1332, 502) not within viewport
00:08:45 TRACE    [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:08:45 TRACE    [Camera] Pressing keys
00:08:45 TRACE    [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE    [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE    [Camera] Start: 321, Goal: 222, Modulo: -99
00:08:45 TRACE    [Camera] Start: 305, Goal: 222, Modulo: -83
00:08:45 TRACE    [Camera] Start: 302, Goal: 222, Modulo: -80
00:08:45 TRACE    [Camera] Start: 294, Goal: 222, Modulo: -72
00:08:45 TRACE    [Camera] Start: 283, Goal: 222, Modulo: -61
00:08:45 TRACE    [Camera] Start: 273, Goal: 222, Modulo: -51
00:08:45 TRACE    [Camera] Start: 264, Goal: 222, Modulo: -42
00:08:45 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:08:45 TRACE    [Camera] Releasing key LEFT
00:08:45 TRACE    [Camera] Start: 255, Goal: 222, Modulo: -33
00:08:55 DEBUG    News: Iron-Raxxi has received Brains, the Farming pet drop! - null
00:08:58 DEBUG    Crimson wedge door
00:08:58 INFO    Walking to Crimson wedge door
00:08:58 DEBUG    DungeonPath[DoorVertex{door=Broken key door, dest=Standard room}]
00:09:00 DEBUG    InteractablePoint(1340, 697) not within viewport
00:09:00 TRACE    [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:00 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:09:00 TRACE    [Camera] Pressing keys
00:09:00 TRACE    [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:00 TRACE    [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:01 TRACE    [Camera] Start: 246, Goal: 127, Modulo: -119
00:09:01 TRACE    [Camera] Start: 236, Goal: 127, Modulo: -109
00:09:01 TRACE    [Camera] Start: 225, Goal: 127, Modulo: -98
00:09:01 TRACE    [Camera] Start: 225, Goal: 127, Modulo: -98
00:09:01 TRACE    [Camera] Start: 210, Goal: 127, Modulo: -83
00:09:01 TRACE    [Camera] Start: 191, Goal: 127, Modulo: -64
00:09:01 TRACE    [Camera] Start: 182, Goal: 127, Modulo: -55
00:09:01 TRACE    [Camera] Start: 174, Goal: 127, Modulo: -47
00:09:01 TRACE    [Camera] Start: 155, Goal: 127, Modulo: -28
00:09:01 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:09:01 TRACE    [Camera] Releasing key LEFT
00:09:01 TRACE    [Camera] Start: 146, Goal: 127, Modulo: -19
00:09:08 DEBUG    Crimson wedge door
00:09:08 INFO    Unlocking Crimson wedge door
00:09:16 DEBUG    Crimson wedge door
00:09:16 INFO    Unlocking Crimson wedge door
00:09:19 DEBUG    You unlock the door. - null
00:09:19 DEBUG    Your party used a key: Crimson wedge key - null
00:09:22 DEBUG    Failures for Crimson wedge door [12616, 1809, 0]: 1
00:09:22 TRACE    [Camera] Start: 143, Goal: 180, Modulo: 37
00:09:22 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:09:22 TRACE    [Camera] Pressing keys
00:09:22 TRACE    [Camera] Start: 143, Goal: 180, Modulo: 37
00:09:25 DEBUG    Crimson wedge door
00:09:25 INFO    Entering Crimson wedge door
00:09:29 DEBUG    Validating
00:09:29 DEBUG    Validation finished: 2
00:09:29 DEBUG    Finding new doors
00:09:29 DEBUG    Finding finished: 0 in 394ms
00:09:29 DEBUG    Validating
00:09:29 DEBUG    Validation finished: 2
00:09:29 DEBUG    Finding new doors
00:09:30 DEBUG    Finding finished: 0 in 332ms
00:09:30 DEBUG    Validating
00:09:30 DEBUG    Validation finished: 2
00:09:30 DEBUG    Finding new doors
00:09:30 DEBUG    New doors found, delaying and re-searching
00:09:32 DEBUG    Finding finished: 2 in 2077ms
00:09:32 DEBUG    New doors found: LocatableEntityQueryResults[Door [12616, 1807, 0], Silver wedge door [12623, 1800, 0]]
00:09:33 DEBUG    New rooms: [Standard room]
00:09:33 DEBUG    New doors: [Standard door, Silver wedge door]
00:09:33 DEBUG    Linking doors. [Standard door <-> Crimson wedge door]
00:09:33 DEBUG    New door generation finished: 1031
00:09:33 DEBUG    Validating
00:09:33 DEBUG    Validation finished: 2
00:09:33 DEBUG    Finding new doors
00:09:33 DEBUG    Finding finished: 0 in 361ms
00:09:36 DEBUG    Silver wedge door
00:09:36 INFO    Walking to Silver wedge door
00:09:36 DEBUG    DungeonPath[DoorVertex{door=Crimson wedge door, dest=Standard room}]
00:09:41 DEBUG    Silver wedge door
00:09:41 INFO    Unlocking Silver wedge door
00:09:45 DEBUG    null not within viewport
00:09:45 TRACE    [Camera] Start: 143, Goal: 270, Modulo: 127
00:09:45 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:09:45 TRACE    [Camera] Pressing keys
00:09:45 TRACE    [Camera] Start: 143, Goal: 270, Modulo: 127
00:09:45 TRACE    [Camera] Start: 145, Goal: 270, Modulo: 125
00:09:45 TRACE    [Camera] Start: 162, Goal: 270, Modulo: 108
00:09:45 TRACE    [Camera] Start: 175, Goal: 270, Modulo: 95
00:09:45 TRACE    [Camera] Start: 188, Goal: 270, Modulo: 82
00:09:45 TRACE    [Camera] Start: 195, Goal: 270, Modulo: 75
00:09:45 TRACE    [Camera] Start: 195, Goal: 270, Modulo: 75
00:09:45 TRACE    [Camera] Start: 215, Goal: 270, Modulo: 55
00:09:45 TRACE    [Camera] Start: 227, Goal: 270, Modulo: 43
00:09:45 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:09:45 TRACE    [Camera] Releasing key RIGHT
00:09:46 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:09:52 DEBUG    You unlock the door. - null
00:09:52 DEBUG    Your party used a key: Silver wedge key - null
00:09:56 INFO    Taking Heim crab [12612, 1799, 0]
00:09:58 DEBUG    null not within viewport
00:09:58 TRACE    [Camera] Start: 242, Goal: 90, Modulo: -152
00:09:59 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:09:59 TRACE    [Camera] Pressing keys
00:09:59 TRACE    [Camera] Start: 242, Goal: 90, Modulo: -152
00:09:59 TRACE    [Camera] Start: 238, Goal: 90, Modulo: -148
00:09:59 TRACE    [Camera] Start: 226, Goal: 90, Modulo: -136
00:09:59 TRACE    [Camera] Start: 210, Goal: 90, Modulo: -120
00:09:59 TRACE    [Camera] Start: 199, Goal: 90, Modulo: -109
00:09:59 TRACE    [Camera] Start: 186, Goal: 90, Modulo: -96
00:09:59 TRACE    [Camera] Start: 176, Goal: 90, Modulo: -86
00:09:59 TRACE    [Camera] Start: 165, Goal: 90, Modulo: -75
00:09:59 TRACE    [Camera] Start: 159, Goal: 90, Modulo: -69
00:09:59 TRACE    [Camera] Start: 147, Goal: 90, Modulo: -57
00:09:59 TRACE    [Camera] Start: 135, Goal: 90, Modulo: -45
00:09:59 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:09:59 TRACE    [Camera] Releasing key LEFT
00:09:59 TRACE    [Camera] Start: 126, Goal: 90, Modulo: -36
00:10:08 INFO    Taking Red-eye [12621, 1798, 0]
00:10:11 DEBUG    News: DONT BOSS has just achieved 120 Invention! - null
00:10:11 DEBUG    null not within viewport
00:10:11 TRACE    [Camera] Start: 124, Goal: 303, Modulo: 179
00:10:11 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:10:11 TRACE    [Camera] Pressing keys
00:10:11 TRACE    [Camera] Start: 124, Goal: 303, Modulo: 179
00:10:11 TRACE    [Camera] Start: 126, Goal: 303, Modulo: 177
00:10:11 TRACE    [Camera] Start: 136, Goal: 303, Modulo: 167
00:10:11 TRACE    [Camera] Start: 140, Goal: 303, Modulo: 163
00:10:11 TRACE    [Camera] Start: 149, Goal: 303, Modulo: 154
00:10:11 TRACE    [Camera] Start: 155, Goal: 303, Modulo: 148
00:10:11 TRACE    [Camera] Start: 163, Goal: 303, Modulo: 140
00:10:11 TRACE    [Camera] Start: 170, Goal: 303, Modulo: 133
00:10:11 TRACE    [Camera] Start: 188, Goal: 303, Modulo: 115
00:10:11 TRACE    [Camera] Start: 199, Goal: 303, Modulo: 104
00:10:11 TRACE    [Camera] Start: 217, Goal: 303, Modulo: 86
00:10:11 TRACE    [Camera] Start: 234, Goal: 303, Modulo: 69
00:10:11 TRACE    [Camera] Start: 241, Goal: 303, Modulo: 62
00:10:11 TRACE    [Camera] Start: 248, Goal: 303, Modulo: 55
00:10:11 TRACE    [Camera] Start: 261, Goal: 303, Modulo: 42
00:10:11 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:11 TRACE    [Camera] Releasing key RIGHT
00:10:11 TRACE    [Camera] Start: 269, Goal: 303, Modulo: 34
00:10:16 INFO    Taking Red-eye [12621, 1798, 0]
00:10:23 DEBUG    News: Aerodynamics has just achieved 120 Invention! - null
00:10:25 INFO    Taking Heim crab [12612, 1799, 0]
00:10:27 DEBUG    null not within viewport
00:10:27 TRACE    [Camera] Start: 273, Goal: 83, Modulo: 170
00:10:27 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:10:27 TRACE    [Camera] Pressing keys
00:10:27 TRACE    [Camera] Start: 273, Goal: 83, Modulo: 170
00:10:27 TRACE    [Camera] Start: 282, Goal: 83, Modulo: 161
00:10:27 TRACE    [Camera] Start: 294, Goal: 83, Modulo: 149
00:10:27 TRACE    [Camera] Start: 307, Goal: 83, Modulo: 136
00:10:27 TRACE    [Camera] Start: 318, Goal: 83, Modulo: 125
00:10:27 TRACE    [Camera] Start: 334, Goal: 83, Modulo: 109
00:10:27 TRACE    [Camera] Start: 334, Goal: 83, Modulo: 109
00:10:27 TRACE    [Camera] Start: 357, Goal: 83, Modulo: 86
00:10:27 TRACE    [Camera] Start: 5, Goal: 83, Modulo: 78
00:10:27 TRACE    [Camera] Start: 17, Goal: 83, Modulo: 66
00:10:27 TRACE    [Camera] Start: 17, Goal: 83, Modulo: 66
00:10:27 TRACE    [Camera] Start: 36, Goal: 83, Modulo: 47
00:10:28 TRACE    [Camera] Start: 49, Goal: 83, Modulo: 34
00:10:28 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:28 TRACE    [Camera] Releasing key RIGHT
00:10:28 TRACE    [Camera] Start: 60, Goal: 83, Modulo: 23
00:10:36 INFO    Taking Heim crab [12616, 1794, 0]
00:10:38 DEBUG    null not within viewport
00:10:38 TRACE    [Camera] Start: 64, Goal: 219, Modulo: 155
00:10:38 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:10:38 TRACE    [Camera] Pressing keys
00:10:38 TRACE    [Camera] Start: 64, Goal: 219, Modulo: 155
00:10:38 TRACE    [Camera] Start: 66, Goal: 219, Modulo: 153
00:10:38 TRACE    [Camera] Start: 79, Goal: 219, Modulo: 140
00:10:38 TRACE    [Camera] Start: 94, Goal: 219, Modulo: 125
00:10:38 TRACE    [Camera] Start: 112, Goal: 219, Modulo: 107
00:10:39 TRACE    [Camera] Start: 130, Goal: 219, Modulo: 89
00:10:39 TRACE    [Camera] Start: 147, Goal: 219, Modulo: 72
00:10:39 TRACE    [Camera] Start: 161, Goal: 219, Modulo: 58
00:10:39 TRACE    [Camera] Start: 172, Goal: 219, Modulo: 47
00:10:39 TRACE    [Camera] Start: 185, Goal: 219, Modulo: 34
00:10:39 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:39 TRACE    [Camera] Releasing key RIGHT
00:10:39 TRACE    [Camera] Start: 194, Goal: 219, Modulo: 25
00:10:43 DEBUG    Silver wedge door
00:10:44 INFO    Entering Silver wedge door
00:10:51 DEBUG    Silver wedge door
00:10:51 INFO    Entering Silver wedge door
00:10:54 DEBUG    InteractablePoint(41, 513) not within viewport
00:10:54 TRACE    [Camera] Start: 197, Goal: 310, Modulo: 113
00:10:54 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:10:54 TRACE    [Camera] Pressing keys
00:10:54 TRACE    [Camera] Start: 197, Goal: 310, Modulo: 113
00:10:54 TRACE    [Camera] Start: 206, Goal: 310, Modulo: 104
00:10:54 TRACE    [Camera] Start: 220, Goal: 310, Modulo: 90
00:10:54 TRACE    [Camera] Start: 226, Goal: 310, Modulo: 84
00:10:55 TRACE    [Camera] Start: 241, Goal: 310, Modulo: 69
00:10:55 TRACE    [Camera] Start: 252, Goal: 310, Modulo: 58
00:10:55 TRACE    [Camera] Start: 267, Goal: 310, Modulo: 43
00:10:55 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:55 TRACE    [Camera] Releasing key RIGHT
00:10:55 TRACE    [Camera] Start: 276, Goal: 310, Modulo: 34
00:10:59 DEBUG    Validating
00:10:59 DEBUG    Validation finished: 1
00:10:59 DEBUG    Finding new doors
00:10:59 DEBUG    Finding finished: 0 in 343ms
00:10:59 DEBUG    Validating
00:10:59 DEBUG    Validation finished: 3
00:10:59 DEBUG    Finding new doors
00:11:00 DEBUG    New doors found, delaying and re-searching
00:11:01 DEBUG    Finding finished: 1 in 2040ms
00:11:01 DEBUG    New doors found: LocatableEntityQueryResults[Door [12624, 1800, 0]]
00:11:01 DEBUG    New rooms: [Standard room]
00:11:01 DEBUG    New doors: [Standard door]
00:11:01 DEBUG    Linking doors. [Standard door <-> Silver wedge door]
00:11:01 DEBUG    New door generation finished: 388
00:11:01 DEBUG    Validating
00:11:01 DEBUG    Validation finished: 1
00:11:01 DEBUG    Finding new doors
00:11:02 DEBUG    Finding finished: 0 in 350ms
00:11:04 DEBUG    Magical barrier door
00:11:04 INFO    Walking to Magical barrier door
00:11:04 DEBUG    DungeonPath[Home teleport vertex, DoorVertex{door=Guardian door, dest=Standard room}]
00:11:10 DEBUG    Magical barrier door
00:11:10 INFO    Walking to Magical barrier door
00:11:10 DEBUG    DungeonPath[Home teleport vertex, DoorVertex{door=Guardian door, dest=Standard room}]
00:11:26 DEBUG    Magical barrier door
00:11:26 INFO    Walking to Magical barrier door
00:11:26 DEBUG    DungeonPath[DoorVertex{door=Guardian door, dest=Standard room}]
00:11:33 DEBUG    Magical barrier door
00:11:33 INFO    Walking to Magical barrier door
00:11:33 DEBUG    DungeonPath[DoorVertex{door=Guardian door, dest=Standard room}]
00:11:43 DEBUG    Magical barrier door
00:11:43 INFO    Unlocking Magical barrier door
00:11:55 DEBUG    You dispel the magical barrier. - null
00:11:56 DEBUG    Magical barrier door
00:11:56 INFO    Entering Magical barrier door
00:12:02 DEBUG    Magical barrier door
00:12:02 INFO    Entering Magical barrier door
00:12:05 DEBUG    Failures for Door [12655, 1848, 0]: 1
00:12:05 TRACE    [Camera] Start: 278, Goal: 270, Modulo: -8
00:12:05 TRACE    [Camera] Camera turn direction: LEFT / UP
00:12:05 TRACE    [Camera] Pressing keys
00:12:05 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:12:05 TRACE    [Camera] Releasing key UP
00:12:05 TRACE    [Camera] Start: 278, Goal: 270, Modulo: -8
00:12:06 DEBUG    Magical barrier door
00:12:06 INFO    Entering Magical barrier door
00:12:11 DEBUG    Validating
00:12:11 DEBUG    Validation finished: 2
00:12:11 DEBUG    Finding new doors
00:12:12 DEBUG    New doors found, delaying and re-searching
00:12:13 DEBUG    Finding finished: 2 in 2225ms
00:12:13 DEBUG    New doors found: LocatableEntityQueryResults[Purple pentagon door [12664, 1840, 0], Door [12656, 1848, 0]]
00:12:15 DEBUG    New rooms: [Standard room]
00:12:15 DEBUG    New doors: [Purple pentagon door, Standard door]
00:12:15 DEBUG    Linking doors. [Standard door <-> Magical barrier door]
00:12:15 DEBUG    New door generation finished: 1232
00:12:15 DEBUG    Validating
00:12:15 DEBUG    Validation finished: 2
00:12:15 DEBUG    Finding new doors
00:12:15 DEBUG    Finding finished: 0 in 422ms
00:12:17 DEBUG    Purple pentagon door
00:12:18 INFO    Unlocking Purple pentagon door
00:12:27 DEBUG    News: AlmaNimaL has just achieved 120 Invention! - null
00:12:27 DEBUG    Purple pentagon door
00:12:28 INFO    Unlocking Purple pentagon door
00:12:34 DEBUG    Failures for Purple pentagon door [12664, 1841, 0]: 1
00:12:34 TRACE    [Camera] Start: 278, Goal: 225, Modulo: -53
00:12:34 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:12:34 TRACE    [Camera] Pressing keys
00:12:34 TRACE    [Camera] Start: 278, Goal: 225, Modulo: -53
00:12:34 TRACE    [Camera] Start: 271, Goal: 225, Modulo: -46
00:12:34 TRACE    [Camera] Start: 266, Goal: 225, Modulo: -41
00:12:34 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:12:34 TRACE    [Camera] Releasing key LEFT
00:12:34 TRACE    [Camera] It should now release the key DOWN which is currently pressed.
00:12:34 TRACE    [Camera] Releasing key DOWN
00:12:34 TRACE    [Camera] Start: 262, Goal: 225, Modulo: -37
00:12:36 DEBUG    Purple pentagon door
00:12:36 INFO    Unlocking Purple pentagon door
00:12:39 DEBUG    News: Venerating has just achieved 120 Invention! - null
00:12:45 DEBUG    U comin dani? - null
00:12:49 DEBUG    You unlock the door. - null
00:12:49 DEBUG    Your party used a key: Purple pentagon key - null
00:12:51 DEBUG    Purple pentagon door
00:12:51 INFO    Entering Purple pentagon door
00:12:52 DEBUG    Still getting kc :P - null
00:12:58 DEBUG    Validating
00:12:58 DEBUG    Validation finished: 2
00:12:58 DEBUG    Finding new doors
00:12:58 DEBUG    Finding finished: 0 in 394ms
00:12:58 DEBUG    Validating
00:12:58 DEBUG    Validation finished: 3
00:12:58 DEBUG    Finding new doors
00:12:58 DEBUG    Finding finished: 0 in 425ms
00:12:59 DEBUG    Validating
00:12:59 DEBUG    Validation finished: 2
00:12:59 DEBUG    Finding new doors
00:12:59 DEBUG    Finding finished: 0 in 28ms
00:12:59 DEBUG    Validating
00:12:59 DEBUG    Validation finished: 2
00:12:59 DEBUG    Finding new doors
00:12:59 DEBUG    New doors found, delaying and re-searching
00:13:01 DEBUG    Finding finished: 2 in 1990ms
00:13:01 DEBUG    New doors found: LocatableEntityQueryResults[Door [12664, 1839, 0], Blue pentagon door [12656, 1832, 0]]
00:13:02 DEBUG    New rooms: [Standard room]
00:13:02 DEBUG    New doors: [Standard door, Blue pentagon door]
00:13:02 DEBUG    Linking doors. [Standard door <-> Purple pentagon door]
00:13:02 DEBUG    New door generation finished: 881
00:13:02 DEBUG    Validating
00:13:02 DEBUG    Validation finished: 3
00:13:02 DEBUG    Finding new doors
00:13:02 DEBUG    Finding finished: 0 in 510ms
00:13:04 DEBUG    DungeonPath[DoorVertex{door=Purple pentagon door, dest=Standard room}]
00:13:11 DEBUG    You deal a critical strike against your opponent! - null
00:13:12 DEBUG    DungeonPath[DoorVertex{door=Purple pentagon door, dest=Standard room}]
00:13:15 DEBUG    InteractablePoint(1246, 269) not within viewport
00:13:15 TRACE    [Camera] Start: 259, Goal: 180, Modulo: -79
00:13:15 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:13:15 TRACE    [Camera] Pressing keys
00:13:15 TRACE    [Camera] Start: 259, Goal: 180, Modulo: -79
00:13:15 TRACE    [Camera] Start: 258, Goal: 180, Modulo: -78
00:13:15 TRACE    [Camera] Start: 251, Goal: 180, Modulo: -71
00:13:15 TRACE    [Camera] Start: 247, Goal: 180, Modulo: -67
00:13:15 TRACE    [Camera] Start: 239, Goal: 180, Modulo: -59
00:13:15 TRACE    [Camera] Start: 227, Goal: 180, Modulo: -47
00:13:15 TRACE    [Camera] Start: 214, Goal: 180, Modulo: -34
00:13:15 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:13:15 TRACE    [Camera] Releasing key LEFT
00:13:15 TRACE    [Camera] Start: 204, Goal: 180, Modulo: -24
00:13:23 INFO    Taking Blue pentagon key [12664, 1832, 0]
00:13:29 INFO    Taking Blue pentagon key [12664, 1832, 0]
00:13:31 DEBUG    InteractablePoint(429, 455) not within viewport
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:13:31 TRACE    [Camera] Pressing keys
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Start: 206, Goal: 315, Modulo: 109
00:13:31 TRACE    [Camera] Start: 214, Goal: 315, Modulo: 101
00:13:32 TRACE    [Camera] Start: 225, Goal: 315, Modulo: 90
00:13:32 TRACE    [Camera] Start: 225, Goal: 315, Modulo: 90
00:13:32 TRACE    [Camera] Start: 247, Goal: 315, Modulo: 68
00:13:32 TRACE    [Camera] Start: 262, Goal: 315, Modulo: 53
00:13:32 TRACE    [Camera] Start: 278, Goal: 315, Modulo: 37
00:13:32 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:13:32 TRACE    [Camera] Releasing key RIGHT
00:13:32 TRACE    [Camera] Start: 290, Goal: 315, Modulo: 25
00:13:36 DEBUG    Your party found a key: Blue pentagon key - null
00:13:36 DEBUG    Blue pentagon door
00:13:37 INFO    Unlocking Blue pentagon door
00:13:42 DEBUG    null not within viewport
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:13:42 TRACE    [Camera] Pressing keys
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Start: 296, Goal: 90, Modulo: 154
00:13:42 TRACE    [Camera] Start: 300, Goal: 90, Modulo: 150
00:13:42 TRACE    [Camera] Start: 317, Goal: 90, Modulo: 133
00:13:42 TRACE    [Camera] Start: 335, Goal: 90, Modulo: 115
00:13:42 TRACE    [Camera] Start: 335, Goal: 90, Modulo: 115
00:13:43 TRACE    [Camera] Start: 353, Goal: 90, Modulo: 97
00:13:43 TRACE    [Camera] Start: 14, Goal: 90, Modulo: 76
00:13:43 TRACE    [Camera] Start: 14, Goal: 90, Modulo: 76
00:13:43 TRACE    [Camera] Start: 23, Goal: 90, Modulo: 67
00:13:43 TRACE    [Camera] Start: 28, Goal: 90, Modulo: 62
00:13:43 TRACE    [Camera] Start: 45, Goal: 90, Modulo: 45
00:13:43 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:13:43 TRACE    [Camera] Releasing key RIGHT
00:13:43 TRACE    [Camera] Start: 52, Goal: 90, Modulo: 38
00:13:47 DEBUG    You unlock the door. - null
00:13:47 DEBUG    Your party used a key: Blue pentagon key - null
00:13:49 DEBUG    Blue pentagon door
00:13:49 INFO    Entering Blue pentagon door
00:13:54 DEBUG    Validating
00:13:54 DEBUG    Validation finished: 2
00:13:54 DEBUG    Finding new doors
00:13:54 DEBUG    Finding finished: 0 in 448ms
00:13:54 DEBUG    Validating
00:13:54 DEBUG    Validation finished: 2
00:13:54 DEBUG    Finding new doors
00:13:55 DEBUG    Finding finished: 0 in 430ms
00:13:55 DEBUG    Validating
00:13:55 DEBUG    Validation finished: 3
00:13:55 DEBUG    Finding new doors
00:13:55 DEBUG    Finding finished: 0 in 22ms
00:13:55 DEBUG    Validating
00:13:55 DEBUG    Validation finished: 2
00:13:55 DEBUG    Finding new doors
00:13:56 DEBUG    New doors found, delaying and re-searching
00:13:57 DEBUG    Finding finished: 1 in 2047ms
00:13:57 DEBUG    New doors found: LocatableEntityQueryResults[Boss door [12655, 1832, 0]]
00:13:57 INFO    SimpleBossRoom created for Area(12640, 1824, 0 -> 12655, 1839, 0) with [Icy Bones(level: 81, position: 12648, 1832, 0)]
00:13:58 DEBUG    New rooms: [Simple boss room]
00:13:58 DEBUG    New doors: [Boss door]
00:13:58 DEBUG    Linking doors. [Boss door <-> Blue pentagon door]
00:13:58 DEBUG    New door generation finished: 513
00:13:58 DEBUG    Validating
00:13:58 DEBUG    Validation finished: 2
00:13:58 DEBUG    Finding new doors
00:13:58 DEBUG    Finding finished: 0 in 456ms
00:14:00 INFO    Walking to Simple boss room
00:14:00 DEBUG    DungeonPath[DoorVertex{door=Blue pentagon door, dest=Simple boss room}]
00:14:01 DEBUG    I'll come in when i can - null
00:14:11 DEBUG    You deal a critical strike against your opponent! - null
00:14:11 INFO    Fighting Icy Bones
00:14:18 INFO    Fighting Icy Bones
00:14:25 INFO    Fighting Icy Bones
00:14:25 DEBUG    You deal a critical strike against your opponent! - null
00:14:32 INFO    Fighting Icy Bones
00:14:37 DEBUG    News: Farm Trader has just achieved at least level 99 in all skills! - null
00:14:39 INFO    Fighting Icy Bones
00:14:47 INFO    Fighting Icy Bones
00:14:50 DEBUG    You deal a critical strike against your opponent! - null
00:14:53 INFO    Fighting Icy Bones
00:15:00 INFO    Fighting Icy Bones
00:15:01 DEBUG    Sete has logged out. - null
00:15:07 INFO    Fighting Icy Bones
00:15:09 DEBUG    You received item: Gallileather vambraces - null
00:15:09 DEBUG    You received item: Katagon knife - null
00:15:11 DEBUG    Failures for null(level: 81, position: 12649, 1832, 0): 1
00:15:11 TRACE    [Camera] Start: 57, Goal: 90, Modulo: 33
00:15:11 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:15:11 TRACE    [Camera] Pressing keys
00:15:11 TRACE    [Camera] Start: 57, Goal: 90, Modulo: 33
00:15:13 INFO    Ending dungeon
00:15:13 INFO    Interacting with Ladder [12640, 1832, 0]
00:15:13 DEBUG    Sete has logged in. - null
00:15:23 INFO    Ending dungeon
00:15:24 INFO    Continuing dialog
00:15:29 DEBUG    Daily Challenge complete: Delve into Daemonheim! Return to a challenge mistress to turn it in for a reward! - null
00:15:29 DEBUG    Daily Challenge updated: Delve into Daemonheim (1 / 1) - null
00:15:30 INFO    Ending dungeon
00:15:30 INFO    Skipping end screen
00:15:30 DEBUG    Loading image for Dungeoneering
00:15:30 DEBUG    Loading locally failed, grabbing image from the web and saving
00:15:31 DEBUG    Time until next dungeon: 30 - null
00:15:33 INFO    Ending dungeon
00:15:33 INFO    Skipping end screen
00:15:35 DEBUG    Dungeon F1 C6 M1 completed after 00:15:04
00:15:36 DEBUG    - null
00:15:36 DEBUG    - Welcome to Daemonheim - - null
00:15:36 DEBUG    Floor 2    Complexity 6 (Full) - null
00:15:36 DEBUG    Dungeon Size: Small - null
00:15:36 DEBUG    Party Size:Difficulty 1:1 - null
00:15:37 INFO    Generating dungeon
00:15:37 DEBUG    Invalid dungeon, generating new one
00:15:37 DEBUG    Validating
00:15:37 DEBUG    Validation finished: 2
00:15:37 DEBUG    Finding new doors
00:15:37 DEBUG    New doors found, delaying and re-searching
00:15:38 DEBUG    News: English Only has achieved 200 million XP in Invention! - null
00:15:39 DEBUG    Finding finished: 3 in 1530ms
00:15:39 DEBUG    New doors found: LocatableEntityQueryResults[Green triangle door [8776, 3167, 0], Door [8783, 3160, 0], Door [8776, 3152, 0]]
00:15:39 DEBUG    New rooms: [Entrance room]
00:15:39 DEBUG    New doors: [Green triangle door, Pile of rocks door, Standard door]
00:15:39 DEBUG    New door generation finished: 92
00:15:40 INFO    Classifying dungeon
00:15:41 INFO    Classified Dungeon F2 C6 M1
00:15:44 INFO    Taking Salve eel [8769, 3157, 0]
00:15:51 INFO    Taking Bouldabass [8773, 3153, 0]
00:15:51 DEBUG    InteractablePoint(558, 609) not within viewport
00:15:51 TRACE    [Camera] Start: 57, Goal: 217, Modulo: 160
00:15:51 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:15:51 TRACE    [Camera] Pressing keys
00:15:51 TRACE    [Camera] Start: 57, Goal: 217, Modulo: 160
00:15:51 TRACE    [Camera] Start: 59, Goal: 217, Modulo: 158
00:15:51 TRACE    [Camera] Start: 64, Goal: 217, Modulo: 153
00:15:51 TRACE    [Camera] Start: 71, Goal: 217, Modulo: 146
00:15:52 TRACE    [Camera] Start: 83, Goal: 217, Modulo: 134
00:15:52 TRACE    [Camera] Start: 90, Goal: 217, Modulo: 127
00:15:52 TRACE    [Camera] Start: 105, Goal: 217, Modulo: 112
00:15:52 TRACE    [Camera] Start: 118, Goal: 217, Modulo: 99
00:15:52 TRACE    [Camera] Start: 130, Goal: 217, Modulo: 87
00:15:52 TRACE    [Camera] Start: 132, Goal: 217, Modulo: 85
00:15:52 TRACE    [Camera] Start: 148, Goal: 217, Modulo: 69
00:15:52 TRACE    [Camera] Start: 160, Goal: 217, Modulo: 57
00:15:52 TRACE    [Camera] Start: 171, Goal: 217, Modulo: 46
00:15:52 TRACE    [Camera] Start: 180, Goal: 217, Modulo: 37
00:15:52 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:15:52 TRACE    [Camera] Releasing key RIGHT
00:15:52 TRACE    [Camera] Start: 187, Goal: 217, Modulo: 30
00:15:58 INFO    Taking Dusk eel [8773, 3153, 0]
00:16:02 INFO    Taking Red-eye [8773, 3153, 0]
00:16:03 DEBUG    Sete has logged out. - null
00:16:06 INFO    Taking Giant flatfish [8773, 3157, 0]
00:16:13 INFO    Taking Cave moray [8774, 3156, 0]
00:16:15 DEBUG    Sete has logged in. - null
00:16:19 INFO    Taking Bouldabass [8774, 3156, 0]
00:16:23 DEBUG    Standard door
00:16:23 INFO    Entering Standard door
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 4
00:16:27 DEBUG    Finding new doors
00:16:27 DEBUG    Finding finished: 0 in 151ms
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 2
00:16:27 DEBUG    Finding new doors
00:16:27 DEBUG    Finding finished: 0 in 147ms
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 2
00:16:27 DEBUG    Finding new doors
00:16:27 DEBUG    Finding finished: 0 in 152ms
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 4
00:16:27 DEBUG    Finding new doors
00:16:28 DEBUG    New doors found, delaying and re-searching
00:16:29 DEBUG    Finding finished: 2 in 1668ms
00:16:29 DEBUG    New doors found: LocatableEntityQueryResults[Door [8776, 3151, 0], Guardian door [8783, 3144, 0]]
00:16:29 DEBUG    New rooms: [Standard room]
00:16:29 DEBUG    New doors: [Standard door, Guardian door]
00:16:29 DEBUG    Linking doors. [Standard door <-> Standard door]
00:16:29 DEBUG    New door generation finished: 344
00:16:29 DEBUG    Validating
00:16:29 DEBUG    Validation finished: 3
00:16:29 DEBUG    Finding new doors
00:16:30 DEBUG    Finding finished: 0 in 163ms
00:16:31 DEBUG    Pile of rocks door
00:16:31 INFO    Unlocking Pile of rocks door
00:16:33 DEBUG    News: sedden has just achieved 120 Invention! - null
00:16:35 DEBUG    Pile of rocks door
00:16:35 INFO    Unlocking Pile of rocks door
00:16:36 DEBUG    null not within viewport
00:16:36 TRACE    [Camera] Start: 191, Goal: 315, Modulo: 124
00:16:36 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:16:36 TRACE    [Camera] Pressing keys
00:16:36 TRACE    [Camera] Start: 191, Goal: 315, Modulo: 124
00:16:36 TRACE    [Camera] Start: 193, Goal: 315, Modulo: 122
00:16:36 TRACE    [Camera] Start: 198, Goal: 315, Modulo: 117
00:16:36 TRACE    [Camera] Start: 207, Goal: 315, Modulo: 108
00:16:36 TRACE    [Camera] Start: 215, Goal: 315, Modulo: 100
00:16:36 TRACE    [Camera] Start: 223, Goal: 315, Modulo: 92
00:16:36 TRACE    [Camera] Start: 231, Goal: 315, Modulo: 84
00:16:36 TRACE    [Camera] Start: 234, Goal: 315, Modulo: 81
00:16:36 TRACE    [Camera] Start: 246, Goal: 315, Modulo: 69
00:16:36 TRACE    [Camera] Start: 257, Goal: 315, Modulo: 58
00:16:36 TRACE    [Camera] Start: 269, Goal: 315, Modulo: 46
00:16:36 TRACE    [Camera] Start: 280, Goal: 315, Modulo: 35
00:16:36 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:16:36 TRACE    [Camera] Releasing key RIGHT
00:16:37 TRACE    [Camera] Start: 287, Goal: 315, Modulo: 28
00:16:44 DEBUG    You mine the obstruction, clearing the path. - null
00:16:45 DEBUG    Pile of rocks door
00:16:45 INFO    Entering Pile of rocks door
00:16:47 DEBUG    Validating
00:16:47 DEBUG    Validation finished: 2
00:16:47 DEBUG    Finding new doors
00:16:47 DEBUG    Finding finished: 0 in 153ms
00:16:47 DEBUG    Validating
00:16:47 DEBUG    Validation finished: 2
00:16:47 DEBUG    Finding new doors
00:16:47 DEBUG    Finding finished: 0 in 204ms
00:16:48 DEBUG    Validating
00:16:48 DEBUG    Validation finished: 2
00:16:48 DEBUG    Finding new doors
00:16:48 DEBUG    Finding finished: 0 in 174ms
00:16:48 DEBUG    Validating
00:16:48 DEBUG    Validation finished: 2
00:16:48 DEBUG    Finding new doors
00:16:48 DEBUG    New doors found, delaying and re-searching
00:16:49 DEBUG    Finding finished: 3 in 1610ms
00:16:49 DEBUG    New doors found: LocatableEntityQueryResults[Guardian door [8799, 3160, 0], Door [8784, 3160, 0], Broken key door [8792, 3167, 0]]
00:16:50 DEBUG    New rooms: [Standard room]
00:16:50 DEBUG    New doors: [Guardian door, Standard door, Broken key door]
00:16:50 DEBUG    Linking doors. [Standard door <-> Pile of rocks door]
00:16:50 DEBUG    New door generation finished: 297
00:16:50 DEBUG    Validating
00:16:50 DEBUG    Validation finished: 1
00:16:50 DEBUG    Finding new doors
00:16:50 DEBUG    Finding finished: 0 in 199ms
00:16:52 DEBUG    Broken key door
00:16:52 INFO    Walking to Broken key door
00:16:52 DEBUG    DungeonPath[DoorVertex{door=Pile of rocks door, dest=Standard room}]
00:16:55 DEBUG    Broken key door
00:16:55 INFO    Unlocking Broken key door
00:17:09 DEBUG    You reforge the key and use it to unlock the door. - null
00:17:11 DEBUG    Broken key door
00:17:11 INFO    Entering Broken key door
 
Last edited:
RuneMate Staff
Joined
Oct 2, 2015
Messages
3,222
@kazemanie

 

Code:
00:00:00 INFO    Logger Initialised - this log file can be found at C:\Users\DjSky\RuneMate\logs\07-29  20-57-47 - Nano Dungeoneering.txt
00:00:00 INFO    Logging level can be adjusted in the Preferences tab.
00:00:00 INFO    Hello, Microsoft
00:00:00 INFO    Enabling collision flag caching
00:00:00 INFO    Disabling Unexpected Item Handler
00:00:00 TRACE    [InputManager] Keyboard input BLOCKED
00:00:00 TRACE    [InputManager] Keyboard input BLOCKED
00:00:00 DEBUG    Successfully loaded last used settings
00:00:00 INFO    Starting Nano Dungeoneering v1.3.1
00:00:00 DEBUG    Disabling cached collision flags
00:00:00 DEBUG    Setting null as web for Nano Dungeoneering v1.3.1
00:00:00 DEBUG    [WebServices] New session created!
00:00:03 INFO    Generating dungeon
00:00:03 DEBUG    Validating
00:00:03 DEBUG    Validation finished: 8
00:00:03 DEBUG    Finding new doors
00:00:03 DEBUG    New doors found, delaying and re-searching
00:00:04 DEBUG    Finding finished: 2 in 1558ms
00:00:04 DEBUG    New doors found: LocatableEntityQueryResults[Guardian door [12639, 1848, 0], Door [12632, 1840, 0]]
00:00:04 DEBUG    New rooms: [Entrance room]
00:00:04 DEBUG    New doors: [Guardian door, Magical barrier door]
00:00:04 DEBUG    New door generation finished: 92
00:00:06 INFO    Classifying dungeon
00:00:06 DEBUG    ? - null
00:00:07 INFO    Classified Dungeon F1 C6 M1
00:00:08 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:11 DEBUG    U got pet - null
00:00:11 DEBUG    I got vindiddy - null
00:00:11 DEBUG    With free - null
00:00:13 DEBUG    With free! - null
00:00:14 DEBUG    Hahaha - null
00:00:17 DEBUG    Hahahahaha - null
00:00:18 DEBUG    Wow very nice - null
00:00:21 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:21 DEBUG    InteractablePoint(395, 309) not within viewport
00:00:21 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:21 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:21 TRACE    [Camera] Pressing keys
00:00:21 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:22 DEBUG    Failures for Orange diamond key [12631, 1847, 0]: 1
00:00:22 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:22 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:22 TRACE    [Camera] Pressing keys
00:00:22 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:23 INFO    Paused
00:00:23 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:24 DEBUG    Hahahahah - null
00:00:24 DEBUG    InteractablePoint(394, 309) not within viewport
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:24 TRACE    [Camera] Pressing keys
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 DEBUG    Failures for Orange diamond key [12631, 1847, 0]: 2
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:00:24 TRACE    [Camera] Pressing keys
00:00:24 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:31 DEBUG    Speed - null
00:00:36 DEBUG    Me n dani jus got lance off duo - null
00:00:36 DEBUG    Whats up? - null
00:00:41 DEBUG    U wanna trio we regearing - null
00:00:43 DEBUG    Thanks thrawn, and nice! - null
00:00:53 INFO    Resumed
00:00:55 INFO    Taking Orange diamond key [12631, 1847, 0]
00:00:56 DEBUG    News: pikacu has received Brains, the Farming pet drop! - null
00:00:57 DEBUG    Your party found a key: Orange diamond key - null
00:00:58 INFO    Taking Giant flatfish [12625, 1850, 0]
00:00:59 DEBUG    null not within viewport
00:00:59 TRACE    [Camera] Start: 240, Goal: 63, Modulo: -177
00:00:59 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:00:59 TRACE    [Camera] Pressing keys
00:00:59 TRACE    [Camera] Start: 240, Goal: 63, Modulo: -177
00:00:59 TRACE    [Camera] Start: 232, Goal: 63, Modulo: -169
00:00:59 TRACE    [Camera] Start: 224, Goal: 63, Modulo: -161
00:00:59 TRACE    [Camera] Start: 209, Goal: 63, Modulo: -146
00:00:59 TRACE    [Camera] Start: 189, Goal: 63, Modulo: -126
00:00:59 TRACE    [Camera] Start: 180, Goal: 63, Modulo: -117
00:00:59 TRACE    [Camera] Start: 164, Goal: 63, Modulo: -101
00:00:59 TRACE    [Camera] Start: 156, Goal: 63, Modulo: -93
00:00:59 TRACE    [Camera] Start: 145, Goal: 63, Modulo: -82
00:00:59 TRACE    [Camera] Start: 139, Goal: 63, Modulo: -76
00:00:59 TRACE    [Camera] Start: 132, Goal: 63, Modulo: -69
00:00:59 TRACE    [Camera] Start: 121, Goal: 63, Modulo: -58
00:00:59 TRACE    [Camera] Start: 116, Goal: 63, Modulo: -53
00:01:00 TRACE    [Camera] Start: 103, Goal: 63, Modulo: -40
00:01:00 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:01:00 TRACE    [Camera] Releasing key LEFT
00:01:00 TRACE    [Camera] Start: 95, Goal: 63, Modulo: -32
00:01:07 INFO    Taking Short-finned eel [12628, 1850, 0]
00:01:07 DEBUG    Lemme think - null
00:01:13 INFO    Taking Bouldabass [12628, 1851, 0]
00:01:16 DEBUG    Yeah ill go - null
00:01:18 INFO    Taking Giant flatfish [12628, 1851, 0]
00:01:23 INFO    Taking Dusk eel [12628, 1851, 0]
00:01:26 DEBUG    Word - null
00:01:27 INFO    Taking Dusk eel [12629, 1854, 0]
00:01:31 DEBUG    Yo btw im just wondering - null
00:01:33 INFO    Taking Salve eel [12629, 1851, 0]
00:01:39 DEBUG    Guardian door
00:01:39 INFO    Entering Guardian door
00:01:39 DEBUG    null not within viewport
00:01:39 TRACE    [Camera] Start: 92, Goal: 249, Modulo: 157
00:01:39 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:01:39 TRACE    [Camera] Pressing keys
00:01:39 TRACE    [Camera] Start: 92, Goal: 249, Modulo: 157
00:01:39 TRACE    [Camera] Start: 94, Goal: 249, Modulo: 155
00:01:40 TRACE    [Camera] Start: 102, Goal: 249, Modulo: 147
00:01:40 TRACE    [Camera] It should now release the key DOWN which is currently pressed.
00:01:40 TRACE    [Camera] Releasing key DOWN
00:01:40 TRACE    [Camera] Start: 117, Goal: 249, Modulo: 132
00:01:40 TRACE    [Camera] Start: 125, Goal: 249, Modulo: 124
00:01:40 TRACE    [Camera] Start: 133, Goal: 249, Modulo: 116
00:01:40 TRACE    [Camera] Start: 148, Goal: 249, Modulo: 101
00:01:40 TRACE    [Camera] Start: 156, Goal: 249, Modulo: 93
00:01:40 TRACE    [Camera] Start: 169, Goal: 249, Modulo: 80
00:01:40 TRACE    [Camera] Start: 180, Goal: 249, Modulo: 69
00:01:40 TRACE    [Camera] Start: 196, Goal: 249, Modulo: 53
00:01:40 TRACE    [Camera] Start: 204, Goal: 249, Modulo: 45
00:01:40 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:01:40 TRACE    [Camera] Releasing key RIGHT
00:01:40 TRACE    [Camera] Start: 216, Goal: 249, Modulo: 33
00:01:40 DEBUG    My ring of death been sittin since lotd came out - null
00:01:41 DEBUG    ? - null
00:01:45 DEBUG    Validating
00:01:45 DEBUG    Validation finished: 2
00:01:45 DEBUG    Finding new doors
00:01:45 DEBUG    Finding finished: 0 in 164ms
00:01:45 DEBUG    Validating
00:01:45 DEBUG    Validation finished: 2
00:01:45 DEBUG    Finding new doors
00:01:45 DEBUG    New doors found, delaying and re-searching
00:01:47 DEBUG    Finding finished: 2 in 2322ms
00:01:47 DEBUG    New doors found: LocatableEntityQueryResults[Door [12640, 1848, 0], Door [12655, 1848, 0]]
00:01:48 DEBUG    New rooms: [Standard room]
00:01:48 DEBUG    New doors: [Standard door, Magical barrier door]
00:01:48 DEBUG    Linking doors. [Standard door <-> Guardian door]
00:01:48 DEBUG    New door generation finished: 553
00:01:48 DEBUG    Validating
00:01:48 DEBUG    Validation finished: 2
00:01:48 DEBUG    Finding new doors
00:01:48 DEBUG    Finding finished: 0 in 170ms
00:01:48 DEBUG    If i make it 100% can i sell it? - null
00:01:50 DEBUG    Magical barrier door
00:01:50 INFO    Unlocking Magical barrier door
00:01:52 DEBUG    InteractablePoint(1189, 272) not within viewport
00:01:52 TRACE    [Camera] Start: 218, Goal: 140, Modulo: -78
00:01:52 TRACE    [Camera] Camera turn direction: LEFT / UP
00:01:52 TRACE    [Camera] Pressing keys
00:01:52 TRACE    [Camera] Start: 218, Goal: 140, Modulo: -78
00:01:52 TRACE    [Camera] Start: 215, Goal: 140, Modulo: -75
00:01:52 TRACE    [Camera] Start: 205, Goal: 140, Modulo: -65
00:01:52 TRACE    [Camera] Start: 194, Goal: 140, Modulo: -54
00:01:52 TRACE    [Camera] Start: 173, Goal: 140, Modulo: -33
00:01:52 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:01:52 TRACE    [Camera] Releasing key LEFT
00:01:52 TRACE    [Camera] Start: 173, Goal: 140, Modulo: -33
00:01:55 DEBUG    Dont think so - null
00:01:59 DEBUG    Loading image for Magic
00:01:59 DEBUG    Loading locally failed, grabbing image from the web and saving
00:02:00 DEBUG    You dispel the magical barrier. - null
00:02:01 DEBUG    Magical barrier door
00:02:01 INFO    Entering Magical barrier door
00:02:01 DEBUG    Ahh thought so - null
00:02:03 DEBUG    News: Huntir has just achieved 120 Slayer! - null
00:02:04 DEBUG    Validating
00:02:04 DEBUG    Validation finished: 3
00:02:04 DEBUG    Finding new doors
00:02:04 DEBUG    . - null
00:02:04 DEBUG    Finding finished: 0 in 187ms
00:02:04 DEBUG    Validating
00:02:04 DEBUG    Validation finished: 3
00:02:04 DEBUG    Finding new doors
00:02:05 DEBUG    Finding finished: 0 in 198ms
00:02:05 DEBUG    Validating
00:02:05 DEBUG    Validation finished: 2
00:02:05 DEBUG    Finding new doors
00:02:05 DEBUG    Finding finished: 0 in 204ms
00:02:05 DEBUG    Validating
00:02:05 DEBUG    Validation finished: 4
00:02:05 DEBUG    Finding new doors
00:02:05 DEBUG    New doors found, delaying and re-searching
00:02:06 DEBUG    Think all hydrix is perm non-tradeable - null
00:02:07 DEBUG    Finding finished: 3 in 1718ms
00:02:07 DEBUG    New doors found: LocatableEntityQueryResults[Orange diamond door [12632, 1824, 0], Door [12632, 1839, 0], Gold triangle door [12624, 1832, 0]]
00:02:08 DEBUG    New rooms: [Standard room]
00:02:08 DEBUG    New doors: [Orange diamond door, Standard door, Gold triangle door]
00:02:08 DEBUG    Linking doors. [Standard door <-> Magical barrier door]
00:02:08 DEBUG    New door generation finished: 904
00:02:08 DEBUG    Validating
00:02:08 DEBUG    Validation finished: 2
00:02:08 DEBUG    Finding new doors
00:02:08 DEBUG    Finding finished: 0 in 192ms
00:02:10 DEBUG    DungeonPath[DoorVertex{door=Magical barrier door, dest=Standard room}]
00:02:11 DEBUG    Demit - null
00:02:15 INFO    Taking Gold triangle key [12633, 1831, 0]
00:02:19 DEBUG    Oh well its still op - null
00:02:19 INFO    Taking Gold triangle key [12633, 1831, 0]
00:02:21 DEBUG    Itll come in handy later - null
00:02:23 DEBUG    Yeah - null
00:02:25 DEBUG    Your party found a key: Gold triangle key - null
00:02:26 DEBUG    Orange diamond door
00:02:26 INFO    Unlocking Orange diamond door
00:02:26 DEBUG    Nex and such - null
00:02:26 DEBUG    Forsure - null
00:02:33 DEBUG    You unlock the door. - null
00:02:34 DEBUG    Your party used a key: Orange diamond key - null
00:02:36 DEBUG    Orange diamond door
00:02:36 INFO    Entering Orange diamond door
00:02:38 DEBUG    Validating
00:02:38 DEBUG    Validation finished: 2
00:02:38 DEBUG    Finding new doors
00:02:38 DEBUG    Finding finished: 0 in 194ms
00:02:38 DEBUG    Validating
00:02:38 DEBUG    Validation finished: 3
00:02:38 DEBUG    Finding new doors
00:02:38 DEBUG    Finding finished: 0 in 192ms
00:02:38 DEBUG    Validating
00:02:38 DEBUG    Validation finished: 2
00:02:38 DEBUG    Finding new doors
00:02:38 DEBUG    Finding finished: 0 in 212ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 2
00:02:39 DEBUG    Finding new doors
00:02:39 DEBUG    Finding finished: 0 in 199ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 5
00:02:39 DEBUG    Finding new doors
00:02:39 DEBUG    Finding finished: 0 in 199ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 2
00:02:39 DEBUG    Finding new doors
00:02:39 DEBUG    Finding finished: 0 in 191ms
00:02:39 DEBUG    Validating
00:02:39 DEBUG    Validation finished: 3
00:02:39 DEBUG    Finding new doors
00:02:40 DEBUG    New doors found, delaying and re-searching
00:02:41 DEBUG    Finding finished: 3 in 1699ms
00:02:41 DEBUG    New doors found: LocatableEntityQueryResults[Guardian door [12639, 1816, 0], Door [12632, 1823, 0], Broken key door [12624, 1816, 0]]
00:02:42 DEBUG    New rooms: [Standard room]
00:02:42 DEBUG    New doors: [Guardian door, Standard door, Broken key door]
00:02:42 DEBUG    Linking doors. [Standard door <-> Orange diamond door]
00:02:42 DEBUG    New door generation finished: 384
00:02:42 DEBUG    Validating
00:02:42 DEBUG    Validation finished: 1
00:02:42 DEBUG    Finding new doors
00:02:42 DEBUG    Finding finished: 0 in 191ms
00:02:43 DEBUG    DungeonPath[DoorVertex{door=Orange diamond door, dest=Standard room}]
00:02:47 INFO    Taking Silver wedge key [12631, 1816, 0]
00:02:51 INFO    Taking Silver wedge key [12631, 1816, 0]
00:02:51 DEBUG    Loading image for Attack
00:02:51 DEBUG    Loading locally failed, grabbing image from the web and saving
00:02:51 DEBUG    Loading image for Total
00:02:51 DEBUG    Loading image for Constitution
00:02:51 DEBUG    Loading locally failed, grabbing image from the web and saving
00:02:52 DEBUG    Failures for Silver wedge key [12631, 1816, 0]: 1
00:02:52 TRACE    [Camera] Start: 162, Goal: 180, Modulo: 18
00:02:52 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:02:52 TRACE    [Camera] Pressing keys
00:02:52 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:02:52 TRACE    [Camera] Releasing key UP
00:02:52 TRACE    [Camera] Start: 162, Goal: 180, Modulo: 18
00:02:54 DEBUG    You deal a critical strike against your opponent! - null
00:02:54 INFO    Taking Silver wedge key [12631, 1816, 0]
00:02:58 DEBUG    Your party found a key: Silver wedge key - null
00:02:58 DEBUG    News: A new Guthixian cache has opened! - null
00:02:59 INFO    Taking Salve eel [12630, 1819, 0]
00:03:06 INFO    Taking Heim crab [12631, 1818, 0]
00:03:10 DEBUG    News: try to kill has received a Virtus book drop! - null
00:03:13 INFO    Taking Heim crab [12631, 1818, 0]
00:03:17 DEBUG    Broken key door
00:03:17 INFO    Unlocking Broken key door
00:03:21 DEBUG    Broken key door
00:03:21 INFO    Unlocking Broken key door
00:03:22 DEBUG    Failures for Broken key door [12624, 1816, 0]: 1
00:03:22 TRACE    [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:22 TRACE    [Camera] Camera turn direction: LEFT / UP
00:03:22 TRACE    [Camera] Pressing keys
00:03:23 TRACE    [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:23 TRACE    [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:23 TRACE    [Camera] Start: 158, Goal: 106, Modulo: -52
00:03:23 TRACE    [Camera] Start: 152, Goal: 106, Modulo: -46
00:03:23 TRACE    [Camera] Start: 145, Goal: 106, Modulo: -39
00:03:23 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:03:23 TRACE    [Camera] Releasing key LEFT
00:03:23 TRACE    [Camera] Start: 139, Goal: 106, Modulo: -33
00:03:24 DEBUG    Broken key door
00:03:24 INFO    Unlocking Broken key door
00:03:33 DEBUG    Broken key door
00:03:33 DEBUG    You reforge the key and use it to unlock the door. - null
00:03:33 INFO    Entering Broken key door
00:03:36 DEBUG    Validating
00:03:36 DEBUG    Validation finished: 2
00:03:36 DEBUG    Finding new doors
00:03:36 DEBUG    Finding finished: 0 in 208ms
00:03:36 DEBUG    Validating
00:03:36 DEBUG    Validation finished: 3
00:03:36 DEBUG    Finding new doors
00:03:37 DEBUG    Finding finished: 0 in 223ms
00:03:37 DEBUG    Validating
00:03:37 DEBUG    Validation finished: 3
00:03:37 DEBUG    Finding new doors
00:03:37 DEBUG    Finding finished: 0 in 194ms
00:03:37 DEBUG    Validating
00:03:37 DEBUG    Validation finished: 2
00:03:37 DEBUG    Finding new doors
00:03:37 DEBUG    New doors found, delaying and re-searching
00:03:39 DEBUG    Finding finished: 2 in 1697ms
00:03:39 DEBUG    New doors found: LocatableEntityQueryResults[Door [12623, 1816, 0], Crimson wedge door [12616, 1808, 0]]
00:03:39 DEBUG    New rooms: [Standard room]
00:03:39 DEBUG    New doors: [Standard door, Crimson wedge door]
00:03:39 DEBUG    Linking doors. [Standard door <-> Broken key door]
00:03:39 DEBUG    New door generation finished: 459
00:03:39 DEBUG    Validating
00:03:39 DEBUG    Validation finished: 1
00:03:39 DEBUG    Finding new doors
00:03:39 DEBUG    Finding finished: 0 in 240ms
00:03:41 DEBUG    DungeonPath[DoorVertex{door=Broken key door, dest=Standard room}]
00:03:45 INFO    Taking Purple pentagon key [12615, 1815, 0]
00:03:49 INFO    Taking Purple pentagon key [12615, 1815, 0]
00:03:54 DEBUG    Your party found a key: Purple pentagon key - null
00:03:57 INFO    Taking Salve eel [12615, 1816, 0]
00:04:03 INFO    Taking Salve eel [12615, 1816, 0]
00:04:04 DEBUG    null not within viewport
00:04:04 TRACE    [Camera] Start: 135, Goal: 0, Modulo: -135
00:04:04 TRACE    [Camera] Camera turn direction: LEFT / UP
00:04:04 TRACE    [Camera] Pressing keys
00:04:04 TRACE    [Camera] Start: 135, Goal: 0, Modulo: -135
00:04:04 TRACE    [Camera] Start: 124, Goal: 0, Modulo: -124
00:04:04 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:04:04 TRACE    [Camera] Releasing key UP
00:04:04 TRACE    [Camera] Start: 101, Goal: 0, Modulo: -101
00:04:04 TRACE    [Camera] Start: 89, Goal: 0, Modulo: -89
00:04:05 TRACE    [Camera] Start: 77, Goal: 0, Modulo: -77
00:04:05 TRACE    [Camera] Start: 65, Goal: 0, Modulo: -65
00:04:05 TRACE    [Camera] Start: 62, Goal: 0, Modulo: -62
00:04:05 TRACE    [Camera] Start: 50, Goal: 0, Modulo: -50
00:04:05 TRACE    [Camera] Start: 39, Goal: 0, Modulo: -39
00:04:05 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:04:05 TRACE    [Camera] Releasing key LEFT
00:04:05 TRACE    [Camera] Start: 39, Goal: 0, Modulo: -39
00:04:11 INFO    Taking Salve eel [12615, 1816, 0]
00:04:13 DEBUG    Failures for Salve eel [12615, 1816, 0]: 1
00:04:13 TRACE    [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:04:13 TRACE    [Camera] Pressing keys
00:04:13 TRACE    [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE    [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE    [Camera] Start: 26, Goal: 270, Modulo: -116
00:04:13 TRACE    [Camera] Start: 18, Goal: 270, Modulo: -108
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE    [Camera] Start: 356, Goal: 270, Modulo: -86
00:04:13 TRACE    [Camera] Start: 351, Goal: 270, Modulo: -81
00:04:13 TRACE    [Camera] Start: 335, Goal: 270, Modulo: -65
00:04:13 TRACE    [Camera] Start: 327, Goal: 270, Modulo: -57
00:04:14 TRACE    [Camera] Start: 322, Goal: 270, Modulo: -52
00:04:14 TRACE    [Camera] Start: 307, Goal: 270, Modulo: -37
00:04:14 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:04:14 TRACE    [Camera] Releasing key LEFT
00:04:14 TRACE    [Camera] Start: 300, Goal: 270, Modulo: -30
00:04:16 INFO    Taking Salve eel [12615, 1816, 0]
00:04:18 DEBUG    Failures for Salve eel [12615, 1816, 0]: 2
00:04:18 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:18 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:04:18 TRACE    [Camera] Pressing keys
00:04:18 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:21 DEBUG    slyers 123 has logged out. - null
00:04:21 INFO    Taking Salve eel [12615, 1816, 0]
00:04:27 INFO    Taking Salve eel [12615, 1816, 0]
00:04:31 INFO    Taking Salve eel [12615, 1816, 0]
00:04:38 INFO    Taking Bouldabass [12615, 1816, 0]
00:04:43 DEBUG    Guardian door
00:04:43 INFO    Walking to Guardian door
00:04:43 DEBUG    DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:04:51 DEBUG    Guardian door
00:04:51 INFO    Entering Guardian door
00:04:53 DEBUG    null not within viewport
00:04:53 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:53 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:04:53 TRACE    [Camera] Pressing keys
00:04:53 TRACE    [Camera] It should now release the key DOWN which is currently pressed.
00:04:53 TRACE    [Camera] Releasing key DOWN
00:04:53 TRACE    [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:58 DEBUG    Validating
00:04:58 DEBUG    Validation finished: 5
00:04:58 DEBUG    Finding new doors
00:04:59 DEBUG    Finding finished: 0 in 546ms
00:04:59 DEBUG    Validating
00:04:59 DEBUG    Validation finished: 6
00:04:59 DEBUG    Finding new doors
00:04:59 DEBUG    Finding finished: 0 in 215ms
00:04:59 DEBUG    Validating
00:04:59 DEBUG    Validation finished: 3
00:04:59 DEBUG    Finding new doors
00:05:00 DEBUG    New doors found, delaying and re-searching
00:05:01 DEBUG    Finding finished: 2 in 1828ms
00:05:01 DEBUG    New doors found: LocatableEntityQueryResults[Door [12640, 1816, 0], Door [12648, 1808, 0]]
00:05:02 DEBUG    New rooms: [Monolith room]
00:05:02 DEBUG    New doors: [Puzzle door, Puzzle door]
00:05:02 DEBUG    Linking doors. [Puzzle door <-> Guardian door]
00:05:02 DEBUG    New door generation finished: 516
00:05:02 DEBUG    Validating
00:05:02 DEBUG    Validation finished: 1
00:05:02 DEBUG    Finding new doors
00:05:02 DEBUG    Finding finished: 0 in 269ms
00:05:02 DEBUG    Alright im here, rdy when you are - null
00:05:04 DEBUG    DungeonPath[DoorVertex{door=Guardian door, dest=Monolith room}]
00:05:06 DEBUG    Gunna smoke while i wait - null
00:05:10 DEBUG    Omw already got kc - null
00:05:18 DEBUG    The monolith begins generating energy. It is highly unstable, so you must keep it safe until it is fully charged. - null
00:05:20 INFO    Clearing room of hostile npcs
00:05:22 DEBUG    InteractablePoint(554, 610) not within viewport
00:05:22 TRACE    [Camera] Start: 296, Goal: 102, Modulo: 166
00:05:22 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:05:22 TRACE    [Camera] Pressing keys
00:05:22 TRACE    [Camera] Start: 296, Goal: 102, Modulo: 166
00:05:22 TRACE    [Camera] Start: 302, Goal: 102, Modulo: 160
00:05:22 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:05:22 TRACE    [Camera] Releasing key UP
00:05:22 TRACE    [Camera] Start: 312, Goal: 102, Modulo: 150
00:05:22 TRACE    [Camera] Start: 324, Goal: 102, Modulo: 138
00:05:22 TRACE    [Camera] Start: 344, Goal: 102, Modulo: 118
00:05:22 TRACE    [Camera] Start: 2, Goal: 102, Modulo: 100
00:05:22 TRACE    [Camera] Start: 11, Goal: 102, Modulo: 91
00:05:22 TRACE    [Camera] Start: 22, Goal: 102, Modulo: 80
00:05:22 TRACE    [Camera] Start: 33, Goal: 102, Modulo: 69
00:05:22 TRACE    [Camera] Start: 41, Goal: 102, Modulo: 61
00:05:22 TRACE    [Camera] Start: 52, Goal: 102, Modulo: 50
00:05:23 TRACE    [Camera] Start: 64, Goal: 102, Modulo: 38
00:05:23 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:05:23 TRACE    [Camera] Releasing key RIGHT
00:05:23 TRACE    [Camera] Start: 72, Goal: 102, Modulo: 30
00:05:25 INFO    Clearing room of hostile npcs
00:05:26 INFO    Clearing room of hostile npcs
00:05:37 INFO    Clearing room of hostile npcs
00:05:40 INFO    Clearing room of hostile npcs
00:05:42 INFO    Clearing room of hostile npcs
00:05:43 DEBUG    News: Elaris has achieved 99 Woodcutting - null
00:05:43 DEBUG    null not within viewport
00:05:43 TRACE    [Camera] Start: 75, Goal: 216, Modulo: 141
00:05:43 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:05:43 TRACE    [Camera] Pressing keys
00:05:43 TRACE    [Camera] Start: 75, Goal: 216, Modulo: 141
00:05:43 TRACE    [Camera] Start: 81, Goal: 216, Modulo: 135
00:05:43 TRACE    [Camera] Start: 91, Goal: 216, Modulo: 125
00:05:43 TRACE    [Camera] Start: 91, Goal: 216, Modulo: 125
00:05:43 TRACE    [Camera] Start: 103, Goal: 216, Modulo: 113
00:05:43 TRACE    [Camera] Start: 114, Goal: 216, Modulo: 102
00:05:43 TRACE    [Camera] Start: 126, Goal: 216, Modulo: 90
00:05:43 TRACE    [Camera] Start: 137, Goal: 216, Modulo: 79
00:05:44 TRACE    [Camera] Start: 137, Goal: 216, Modulo: 79
00:05:44 TRACE    [Camera] Start: 149, Goal: 216, Modulo: 67
00:05:44 TRACE    [Camera] Start: 156, Goal: 216, Modulo: 60
00:05:44 TRACE    [Camera] Start: 164, Goal: 216, Modulo: 52
00:05:44 TRACE    [Camera] Start: 181, Goal: 216, Modulo: 35
00:05:44 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:05:44 TRACE    [Camera] Releasing key RIGHT
00:05:44 TRACE    [Camera] Start: 192, Goal: 216, Modulo: 24
00:05:47 INFO    Clearing room of hostile npcs
00:05:49 INFO    Clearing room of hostile npcs
00:05:54 INFO    Clearing room of hostile npcs
00:05:58 INFO    Clearing room of hostile npcs
00:06:00 INFO    Clearing room of hostile npcs
00:06:02 INFO    Clearing room of hostile npcs
00:06:13 INFO    Clearing room of hostile npcs
00:06:17 INFO    Clearing room of hostile npcs
00:06:31 INFO    Clearing room of hostile npcs
00:06:36 INFO    Clearing room of hostile npcs
00:06:50 INFO    Clearing room of hostile npcs
00:06:54 INFO    Clearing room of hostile npcs
00:06:56 INFO    Clearing room of hostile npcs
00:07:01 INFO    Clearing room of hostile npcs
00:07:07 INFO    Clearing room of hostile npcs
00:07:09 DEBUG    null not within viewport
00:07:09 TRACE    [Camera] Start: 193, Goal: 0, Modulo: 167
00:07:09 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:07:09 TRACE    [Camera] Pressing keys
00:07:09 TRACE    [Camera] Start: 193, Goal: 0, Modulo: 167
00:07:09 TRACE    [Camera] Start: 197, Goal: 0, Modulo: 163
00:07:09 DEBUG    Bijn has logged out. - null
00:07:09 TRACE    [Camera] Start: 206, Goal: 0, Modulo: 154
00:07:10 TRACE    [Camera] Start: 225, Goal: 0, Modulo: 135
00:07:10 TRACE    [Camera] Start: 233, Goal: 0, Modulo: 127
00:07:10 TRACE    [Camera] Start: 241, Goal: 0, Modulo: 119
00:07:10 TRACE    [Camera] Start: 264, Goal: 0, Modulo: 96
00:07:10 TRACE    [Camera] Start: 275, Goal: 0, Modulo: 85
00:07:10 TRACE    [Camera] Start: 291, Goal: 0, Modulo: 69
00:07:10 TRACE    [Camera] Start: 299, Goal: 0, Modulo: 61
00:07:10 TRACE    [Camera] Start: 311, Goal: 0, Modulo: 49
00:07:10 TRACE    [Camera] Start: 329, Goal: 0, Modulo: 31
00:07:10 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:07:10 TRACE    [Camera] Releasing key RIGHT
00:07:10 TRACE    [Camera] Start: 338, Goal: 0, Modulo: 22
00:07:14 INFO    Clearing room of hostile npcs
00:07:16 INFO    Clearing room of hostile npcs
00:07:18 DEBUG    Bijn has logged in. - null
00:07:18 INFO    Clearing room of hostile npcs
00:07:25 DEBUG    As the monolith reaches full charge, you hear a click. All the doors in the room are now unlocked. - null
00:07:25 INFO    Taking Crimson wedge key [12641, 1819, 0]
00:07:27 DEBUG    InteractablePoint(504, 428) not within viewport
00:07:27 TRACE    [Camera] Start: 339, Goal: 90, Modulo: 111
00:07:27 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:07:27 TRACE    [Camera] Pressing keys
00:07:27 TRACE    [Camera] Start: 339, Goal: 90, Modulo: 111
00:07:27 TRACE    [Camera] Start: 341, Goal: 90, Modulo: 109
00:07:27 TRACE    [Camera] Start: 349, Goal: 90, Modulo: 101
00:07:27 TRACE    [Camera] Start: 355, Goal: 90, Modulo: 95
00:07:27 TRACE    [Camera] Start: 0, Goal: 90, Modulo: 90
00:07:28 TRACE    [Camera] Start: 17, Goal: 90, Modulo: 73
00:07:28 TRACE    [Camera] Start: 34, Goal: 90, Modulo: 56
00:07:28 TRACE    [Camera] Start: 42, Goal: 90, Modulo: 48
00:07:28 TRACE    [Camera] Start: 50, Goal: 90, Modulo: 40
00:07:28 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:07:28 TRACE    [Camera] Releasing key RIGHT
00:07:28 TRACE    [Camera] Start: 62, Goal: 90, Modulo: 28
00:07:32 DEBUG    Your party found a key: Crimson wedge key - null
00:07:32 DEBUG    Puzzle door
00:07:32 INFO    Entering Puzzle door
00:07:34 DEBUG    null not within viewport
00:07:34 TRACE    [Camera] Start: 64, Goal: 213, Modulo: 149
00:07:34 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:07:34 TRACE    [Camera] Pressing keys
00:07:34 TRACE    [Camera] Start: 64, Goal: 213, Modulo: 149
00:07:35 TRACE    [Camera] Start: 71, Goal: 213, Modulo: 142
00:07:35 TRACE    [Camera] Start: 84, Goal: 213, Modulo: 129
00:07:35 TRACE    [Camera] Start: 93, Goal: 213, Modulo: 120
00:07:35 TRACE    [Camera] Start: 103, Goal: 213, Modulo: 110
00:07:35 TRACE    [Camera] Start: 120, Goal: 213, Modulo: 93
00:07:35 TRACE    [Camera] Start: 131, Goal: 213, Modulo: 82
00:07:35 TRACE    [Camera] Start: 139, Goal: 213, Modulo: 74
00:07:35 TRACE    [Camera] Start: 150, Goal: 213, Modulo: 63
00:07:35 TRACE    [Camera] Start: 158, Goal: 213, Modulo: 55
00:07:35 TRACE    [Camera] Start: 176, Goal: 213, Modulo: 37
00:07:35 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:07:35 TRACE    [Camera] Releasing key RIGHT
00:07:35 TRACE    [Camera] Start: 181, Goal: 213, Modulo: 32
00:07:40 DEBUG    Validating
00:07:40 DEBUG    Validation finished: 1
00:07:40 DEBUG    Finding new doors
00:07:40 DEBUG    Finding finished: 0 in 280ms
00:07:40 DEBUG    Validating
00:07:40 DEBUG    Validation finished: 3
00:07:40 DEBUG    Finding new doors
00:07:41 DEBUG    New doors found, delaying and re-searching
00:07:42 DEBUG    Finding finished: 1 in 1770ms
00:07:42 DEBUG    New doors found: LocatableEntityQueryResults[Door [12648, 1807, 0]]
00:07:42 DEBUG    New rooms: [Standard room]
00:07:42 DEBUG    New doors: [Standard door]
00:07:42 DEBUG    Linking doors. [Standard door <-> Puzzle door]
00:07:42 DEBUG    New door generation finished: 299
00:07:42 DEBUG    Validating
00:07:42 DEBUG    Validation finished: 2
00:07:42 DEBUG    Finding new doors
00:07:43 DEBUG    Finding finished: 0 in 281ms
00:07:44 DEBUG    Gold triangle door
00:07:44 INFO    Walking to Gold triangle door
00:07:44 DEBUG    DungeonPath[DoorVertex{door=Puzzle door, dest=Standard room}, DoorVertex{door=Standard door, dest=Standard room}]
00:07:47 DEBUG    null not within viewport
00:07:47 TRACE    [Camera] Start: 186, Goal: 45, Modulo: -141
00:07:47 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:07:47 TRACE    [Camera] Pressing keys
00:07:47 TRACE    [Camera] Start: 186, Goal: 45, Modulo: -141
00:07:47 TRACE    [Camera] Start: 185, Goal: 45, Modulo: -140
00:07:47 TRACE    [Camera] Start: 174, Goal: 45, Modulo: -129
00:07:47 TRACE    [Camera] Start: 175, Goal: 45, Modulo: -130
00:07:47 TRACE    [Camera] Start: 167, Goal: 45, Modulo: -122
00:07:47 TRACE    [Camera] Start: 157, Goal: 45, Modulo: -112
00:07:47 TRACE    [Camera] Start: 138, Goal: 45, Modulo: -93
00:07:47 TRACE    [Camera] Start: 138, Goal: 45, Modulo: -93
00:07:47 TRACE    [Camera] Start: 119, Goal: 45, Modulo: -74
00:07:47 TRACE    [Camera] Start: 119, Goal: 45, Modulo: -74
00:07:47 TRACE    [Camera] Start: 100, Goal: 45, Modulo: -55
00:07:47 TRACE    [Camera] Start: 100, Goal: 45, Modulo: -55
00:07:47 TRACE    [Camera] Start: 80, Goal: 45, Modulo: -35
00:07:47 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:07:47 TRACE    [Camera] Releasing key LEFT
00:07:47 TRACE    [Camera] Start: 71, Goal: 45, Modulo: -26
00:07:51 DEBUG    Sete has logged in. - null
00:07:52 DEBUG    Gold triangle door
00:07:52 INFO    Walking to Gold triangle door
00:07:52 DEBUG    DungeonPath[DoorVertex{door=Puzzle door, dest=Standard room}, DoorVertex{door=Standard door, dest=Standard room}]
00:07:56 DEBUG    Failures for Door [12640, 1816, 0]: 1
00:07:56 TRACE    [Camera] Start: 69, Goal: 296, Modulo: -133
00:07:56 TRACE    [Camera] Camera turn direction: LEFT / UP
00:07:56 TRACE    [Camera] Pressing keys
00:07:56 TRACE    [Camera] Start: 69, Goal: 296, Modulo: -133
00:07:56 TRACE    [Camera] Start: 67, Goal: 296, Modulo: -131
00:07:56 TRACE    [Camera] Start: 59, Goal: 296, Modulo: -123
00:07:56 TRACE    [Camera] Start: 52, Goal: 296, Modulo: -116
00:07:56 TRACE    [Camera] Start: 52, Goal: 296, Modulo: -116
00:07:56 TRACE    [Camera] Start: 41, Goal: 296, Modulo: -105
00:07:56 TRACE    [Camera] Start: 29, Goal: 296, Modulo: -93
00:07:56 TRACE    [Camera] Start: 11, Goal: 296, Modulo: -75
00:07:56 TRACE    [Camera] Start: 11, Goal: 296, Modulo: -75
00:07:56 TRACE    [Camera] Start: 1, Goal: 296, Modulo: -65
00:07:56 TRACE    [Camera] Start: 352, Goal: 296, Modulo: -56
00:07:56 TRACE    [Camera] Start: 336, Goal: 296, Modulo: -40
00:07:56 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:07:56 TRACE    [Camera] Releasing key LEFT
00:07:56 TRACE    [Camera] Start: 336, Goal: 296, Modulo: -40
00:07:57 DEBUG    Gold triangle door
00:07:57 INFO    Walking to Gold triangle door
00:07:57 DEBUG    DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:08:03 DEBUG    Gold triangle door
00:08:03 INFO    Walking to Gold triangle door
00:08:03 DEBUG    DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:08:07 DEBUG    You can't reach that. - null
00:08:09 DEBUG    Gold triangle door
00:08:09 INFO    Unlocking Gold triangle door
00:08:21 DEBUG    You can't reach that. - null
00:08:26 DEBUG    Gold triangle door
00:08:26 INFO    Unlocking Gold triangle door
00:08:32 DEBUG    You unlock the door. - null
00:08:32 DEBUG    Your party used a key: Gold triangle key - null
00:08:33 DEBUG    Gold triangle door
00:08:34 INFO    Entering Gold triangle door
00:08:36 DEBUG    Validating
00:08:36 DEBUG    Validation finished: 2
00:08:36 DEBUG    Finding new doors
00:08:36 DEBUG    Finding finished: 0 in 280ms
00:08:36 DEBUG    Validating
00:08:36 DEBUG    Validation finished: 3
00:08:36 DEBUG    Finding new doors
00:08:36 DEBUG    Finding finished: 0 in 277ms
00:08:36 DEBUG    Validating
00:08:36 DEBUG    Validation finished: 2
00:08:36 DEBUG    Finding new doors
00:08:37 DEBUG    Finding finished: 0 in 340ms
00:08:37 DEBUG    Validating
00:08:37 DEBUG    Validation finished: 3
00:08:37 DEBUG    Finding new doors
00:08:37 DEBUG    Finding finished: 0 in 322ms
00:08:37 DEBUG    Validating
00:08:37 DEBUG    Validation finished: 2
00:08:37 DEBUG    Finding new doors
00:08:38 DEBUG    Finding finished: 0 in 338ms
00:08:38 DEBUG    Validating
00:08:38 DEBUG    Validation finished: 2
00:08:38 DEBUG    Finding new doors
00:08:38 DEBUG    New doors found, delaying and re-searching
00:08:40 DEBUG    Finding finished: 1 in 1897ms
00:08:40 DEBUG    New doors found: LocatableEntityQueryResults[Door [12623, 1832, 0]]
00:08:40 DEBUG    New rooms: [Standard room]
00:08:40 DEBUG    New doors: [Standard door]
00:08:40 DEBUG    Linking doors. [Standard door <-> Gold triangle door]
00:08:40 DEBUG    New door generation finished: 515
00:08:40 DEBUG    Validating
00:08:40 DEBUG    Validation finished: 1
00:08:40 DEBUG    Finding new doors
00:08:40 DEBUG    Finding finished: 0 in 303ms
00:08:42 DEBUG    Crimson wedge door
00:08:42 INFO    Walking to Crimson wedge door
00:08:42 DEBUG    DungeonPath[DoorVertex{door=Orange diamond door, dest=Standard room}, DoorVertex{door=Broken key door, dest=Standard room}]
00:08:45 DEBUG    InteractablePoint(1332, 502) not within viewport
00:08:45 TRACE    [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:08:45 TRACE    [Camera] Pressing keys
00:08:45 TRACE    [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE    [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE    [Camera] Start: 321, Goal: 222, Modulo: -99
00:08:45 TRACE    [Camera] Start: 305, Goal: 222, Modulo: -83
00:08:45 TRACE    [Camera] Start: 302, Goal: 222, Modulo: -80
00:08:45 TRACE    [Camera] Start: 294, Goal: 222, Modulo: -72
00:08:45 TRACE    [Camera] Start: 283, Goal: 222, Modulo: -61
00:08:45 TRACE    [Camera] Start: 273, Goal: 222, Modulo: -51
00:08:45 TRACE    [Camera] Start: 264, Goal: 222, Modulo: -42
00:08:45 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:08:45 TRACE    [Camera] Releasing key LEFT
00:08:45 TRACE    [Camera] Start: 255, Goal: 222, Modulo: -33
00:08:55 DEBUG    News: Iron-Raxxi has received Brains, the Farming pet drop! - null
00:08:58 DEBUG    Crimson wedge door
00:08:58 INFO    Walking to Crimson wedge door
00:08:58 DEBUG    DungeonPath[DoorVertex{door=Broken key door, dest=Standard room}]
00:09:00 DEBUG    InteractablePoint(1340, 697) not within viewport
00:09:00 TRACE    [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:00 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:09:00 TRACE    [Camera] Pressing keys
00:09:00 TRACE    [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:00 TRACE    [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:01 TRACE    [Camera] Start: 246, Goal: 127, Modulo: -119
00:09:01 TRACE    [Camera] Start: 236, Goal: 127, Modulo: -109
00:09:01 TRACE    [Camera] Start: 225, Goal: 127, Modulo: -98
00:09:01 TRACE    [Camera] Start: 225, Goal: 127, Modulo: -98
00:09:01 TRACE    [Camera] Start: 210, Goal: 127, Modulo: -83
00:09:01 TRACE    [Camera] Start: 191, Goal: 127, Modulo: -64
00:09:01 TRACE    [Camera] Start: 182, Goal: 127, Modulo: -55
00:09:01 TRACE    [Camera] Start: 174, Goal: 127, Modulo: -47
00:09:01 TRACE    [Camera] Start: 155, Goal: 127, Modulo: -28
00:09:01 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:09:01 TRACE    [Camera] Releasing key LEFT
00:09:01 TRACE    [Camera] Start: 146, Goal: 127, Modulo: -19
00:09:08 DEBUG    Crimson wedge door
00:09:08 INFO    Unlocking Crimson wedge door
00:09:16 DEBUG    Crimson wedge door
00:09:16 INFO    Unlocking Crimson wedge door
00:09:19 DEBUG    You unlock the door. - null
00:09:19 DEBUG    Your party used a key: Crimson wedge key - null
00:09:22 DEBUG    Failures for Crimson wedge door [12616, 1809, 0]: 1
00:09:22 TRACE    [Camera] Start: 143, Goal: 180, Modulo: 37
00:09:22 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:09:22 TRACE    [Camera] Pressing keys
00:09:22 TRACE    [Camera] Start: 143, Goal: 180, Modulo: 37
00:09:25 DEBUG    Crimson wedge door
00:09:25 INFO    Entering Crimson wedge door
00:09:29 DEBUG    Validating
00:09:29 DEBUG    Validation finished: 2
00:09:29 DEBUG    Finding new doors
00:09:29 DEBUG    Finding finished: 0 in 394ms
00:09:29 DEBUG    Validating
00:09:29 DEBUG    Validation finished: 2
00:09:29 DEBUG    Finding new doors
00:09:30 DEBUG    Finding finished: 0 in 332ms
00:09:30 DEBUG    Validating
00:09:30 DEBUG    Validation finished: 2
00:09:30 DEBUG    Finding new doors
00:09:30 DEBUG    New doors found, delaying and re-searching
00:09:32 DEBUG    Finding finished: 2 in 2077ms
00:09:32 DEBUG    New doors found: LocatableEntityQueryResults[Door [12616, 1807, 0], Silver wedge door [12623, 1800, 0]]
00:09:33 DEBUG    New rooms: [Standard room]
00:09:33 DEBUG    New doors: [Standard door, Silver wedge door]
00:09:33 DEBUG    Linking doors. [Standard door <-> Crimson wedge door]
00:09:33 DEBUG    New door generation finished: 1031
00:09:33 DEBUG    Validating
00:09:33 DEBUG    Validation finished: 2
00:09:33 DEBUG    Finding new doors
00:09:33 DEBUG    Finding finished: 0 in 361ms
00:09:36 DEBUG    Silver wedge door
00:09:36 INFO    Walking to Silver wedge door
00:09:36 DEBUG    DungeonPath[DoorVertex{door=Crimson wedge door, dest=Standard room}]
00:09:41 DEBUG    Silver wedge door
00:09:41 INFO    Unlocking Silver wedge door
00:09:45 DEBUG    null not within viewport
00:09:45 TRACE    [Camera] Start: 143, Goal: 270, Modulo: 127
00:09:45 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:09:45 TRACE    [Camera] Pressing keys
00:09:45 TRACE    [Camera] Start: 143, Goal: 270, Modulo: 127
00:09:45 TRACE    [Camera] Start: 145, Goal: 270, Modulo: 125
00:09:45 TRACE    [Camera] Start: 162, Goal: 270, Modulo: 108
00:09:45 TRACE    [Camera] Start: 175, Goal: 270, Modulo: 95
00:09:45 TRACE    [Camera] Start: 188, Goal: 270, Modulo: 82
00:09:45 TRACE    [Camera] Start: 195, Goal: 270, Modulo: 75
00:09:45 TRACE    [Camera] Start: 195, Goal: 270, Modulo: 75
00:09:45 TRACE    [Camera] Start: 215, Goal: 270, Modulo: 55
00:09:45 TRACE    [Camera] Start: 227, Goal: 270, Modulo: 43
00:09:45 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:09:45 TRACE    [Camera] Releasing key RIGHT
00:09:46 TRACE    [Camera] Start: 240, Goal: 270, Modulo: 30
00:09:52 DEBUG    You unlock the door. - null
00:09:52 DEBUG    Your party used a key: Silver wedge key - null
00:09:56 INFO    Taking Heim crab [12612, 1799, 0]
00:09:58 DEBUG    null not within viewport
00:09:58 TRACE    [Camera] Start: 242, Goal: 90, Modulo: -152
00:09:59 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:09:59 TRACE    [Camera] Pressing keys
00:09:59 TRACE    [Camera] Start: 242, Goal: 90, Modulo: -152
00:09:59 TRACE    [Camera] Start: 238, Goal: 90, Modulo: -148
00:09:59 TRACE    [Camera] Start: 226, Goal: 90, Modulo: -136
00:09:59 TRACE    [Camera] Start: 210, Goal: 90, Modulo: -120
00:09:59 TRACE    [Camera] Start: 199, Goal: 90, Modulo: -109
00:09:59 TRACE    [Camera] Start: 186, Goal: 90, Modulo: -96
00:09:59 TRACE    [Camera] Start: 176, Goal: 90, Modulo: -86
00:09:59 TRACE    [Camera] Start: 165, Goal: 90, Modulo: -75
00:09:59 TRACE    [Camera] Start: 159, Goal: 90, Modulo: -69
00:09:59 TRACE    [Camera] Start: 147, Goal: 90, Modulo: -57
00:09:59 TRACE    [Camera] Start: 135, Goal: 90, Modulo: -45
00:09:59 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:09:59 TRACE    [Camera] Releasing key LEFT
00:09:59 TRACE    [Camera] Start: 126, Goal: 90, Modulo: -36
00:10:08 INFO    Taking Red-eye [12621, 1798, 0]
00:10:11 DEBUG    News: DONT BOSS has just achieved 120 Invention! - null
00:10:11 DEBUG    null not within viewport
00:10:11 TRACE    [Camera] Start: 124, Goal: 303, Modulo: 179
00:10:11 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:10:11 TRACE    [Camera] Pressing keys
00:10:11 TRACE    [Camera] Start: 124, Goal: 303, Modulo: 179
00:10:11 TRACE    [Camera] Start: 126, Goal: 303, Modulo: 177
00:10:11 TRACE    [Camera] Start: 136, Goal: 303, Modulo: 167
00:10:11 TRACE    [Camera] Start: 140, Goal: 303, Modulo: 163
00:10:11 TRACE    [Camera] Start: 149, Goal: 303, Modulo: 154
00:10:11 TRACE    [Camera] Start: 155, Goal: 303, Modulo: 148
00:10:11 TRACE    [Camera] Start: 163, Goal: 303, Modulo: 140
00:10:11 TRACE    [Camera] Start: 170, Goal: 303, Modulo: 133
00:10:11 TRACE    [Camera] Start: 188, Goal: 303, Modulo: 115
00:10:11 TRACE    [Camera] Start: 199, Goal: 303, Modulo: 104
00:10:11 TRACE    [Camera] Start: 217, Goal: 303, Modulo: 86
00:10:11 TRACE    [Camera] Start: 234, Goal: 303, Modulo: 69
00:10:11 TRACE    [Camera] Start: 241, Goal: 303, Modulo: 62
00:10:11 TRACE    [Camera] Start: 248, Goal: 303, Modulo: 55
00:10:11 TRACE    [Camera] Start: 261, Goal: 303, Modulo: 42
00:10:11 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:11 TRACE    [Camera] Releasing key RIGHT
00:10:11 TRACE    [Camera] Start: 269, Goal: 303, Modulo: 34
00:10:16 INFO    Taking Red-eye [12621, 1798, 0]
00:10:23 DEBUG    News: Aerodynamics has just achieved 120 Invention! - null
00:10:25 INFO    Taking Heim crab [12612, 1799, 0]
00:10:27 DEBUG    null not within viewport
00:10:27 TRACE    [Camera] Start: 273, Goal: 83, Modulo: 170
00:10:27 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:10:27 TRACE    [Camera] Pressing keys
00:10:27 TRACE    [Camera] Start: 273, Goal: 83, Modulo: 170
00:10:27 TRACE    [Camera] Start: 282, Goal: 83, Modulo: 161
00:10:27 TRACE    [Camera] Start: 294, Goal: 83, Modulo: 149
00:10:27 TRACE    [Camera] Start: 307, Goal: 83, Modulo: 136
00:10:27 TRACE    [Camera] Start: 318, Goal: 83, Modulo: 125
00:10:27 TRACE    [Camera] Start: 334, Goal: 83, Modulo: 109
00:10:27 TRACE    [Camera] Start: 334, Goal: 83, Modulo: 109
00:10:27 TRACE    [Camera] Start: 357, Goal: 83, Modulo: 86
00:10:27 TRACE    [Camera] Start: 5, Goal: 83, Modulo: 78
00:10:27 TRACE    [Camera] Start: 17, Goal: 83, Modulo: 66
00:10:27 TRACE    [Camera] Start: 17, Goal: 83, Modulo: 66
00:10:27 TRACE    [Camera] Start: 36, Goal: 83, Modulo: 47
00:10:28 TRACE    [Camera] Start: 49, Goal: 83, Modulo: 34
00:10:28 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:28 TRACE    [Camera] Releasing key RIGHT
00:10:28 TRACE    [Camera] Start: 60, Goal: 83, Modulo: 23
00:10:36 INFO    Taking Heim crab [12616, 1794, 0]
00:10:38 DEBUG    null not within viewport
00:10:38 TRACE    [Camera] Start: 64, Goal: 219, Modulo: 155
00:10:38 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:10:38 TRACE    [Camera] Pressing keys
00:10:38 TRACE    [Camera] Start: 64, Goal: 219, Modulo: 155
00:10:38 TRACE    [Camera] Start: 66, Goal: 219, Modulo: 153
00:10:38 TRACE    [Camera] Start: 79, Goal: 219, Modulo: 140
00:10:38 TRACE    [Camera] Start: 94, Goal: 219, Modulo: 125
00:10:38 TRACE    [Camera] Start: 112, Goal: 219, Modulo: 107
00:10:39 TRACE    [Camera] Start: 130, Goal: 219, Modulo: 89
00:10:39 TRACE    [Camera] Start: 147, Goal: 219, Modulo: 72
00:10:39 TRACE    [Camera] Start: 161, Goal: 219, Modulo: 58
00:10:39 TRACE    [Camera] Start: 172, Goal: 219, Modulo: 47
00:10:39 TRACE    [Camera] Start: 185, Goal: 219, Modulo: 34
00:10:39 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:39 TRACE    [Camera] Releasing key RIGHT
00:10:39 TRACE    [Camera] Start: 194, Goal: 219, Modulo: 25
00:10:43 DEBUG    Silver wedge door
00:10:44 INFO    Entering Silver wedge door
00:10:51 DEBUG    Silver wedge door
00:10:51 INFO    Entering Silver wedge door
00:10:54 DEBUG    InteractablePoint(41, 513) not within viewport
00:10:54 TRACE    [Camera] Start: 197, Goal: 310, Modulo: 113
00:10:54 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:10:54 TRACE    [Camera] Pressing keys
00:10:54 TRACE    [Camera] Start: 197, Goal: 310, Modulo: 113
00:10:54 TRACE    [Camera] Start: 206, Goal: 310, Modulo: 104
00:10:54 TRACE    [Camera] Start: 220, Goal: 310, Modulo: 90
00:10:54 TRACE    [Camera] Start: 226, Goal: 310, Modulo: 84
00:10:55 TRACE    [Camera] Start: 241, Goal: 310, Modulo: 69
00:10:55 TRACE    [Camera] Start: 252, Goal: 310, Modulo: 58
00:10:55 TRACE    [Camera] Start: 267, Goal: 310, Modulo: 43
00:10:55 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:10:55 TRACE    [Camera] Releasing key RIGHT
00:10:55 TRACE    [Camera] Start: 276, Goal: 310, Modulo: 34
00:10:59 DEBUG    Validating
00:10:59 DEBUG    Validation finished: 1
00:10:59 DEBUG    Finding new doors
00:10:59 DEBUG    Finding finished: 0 in 343ms
00:10:59 DEBUG    Validating
00:10:59 DEBUG    Validation finished: 3
00:10:59 DEBUG    Finding new doors
00:11:00 DEBUG    New doors found, delaying and re-searching
00:11:01 DEBUG    Finding finished: 1 in 2040ms
00:11:01 DEBUG    New doors found: LocatableEntityQueryResults[Door [12624, 1800, 0]]
00:11:01 DEBUG    New rooms: [Standard room]
00:11:01 DEBUG    New doors: [Standard door]
00:11:01 DEBUG    Linking doors. [Standard door <-> Silver wedge door]
00:11:01 DEBUG    New door generation finished: 388
00:11:01 DEBUG    Validating
00:11:01 DEBUG    Validation finished: 1
00:11:01 DEBUG    Finding new doors
00:11:02 DEBUG    Finding finished: 0 in 350ms
00:11:04 DEBUG    Magical barrier door
00:11:04 INFO    Walking to Magical barrier door
00:11:04 DEBUG    DungeonPath[Home teleport vertex, DoorVertex{door=Guardian door, dest=Standard room}]
00:11:10 DEBUG    Magical barrier door
00:11:10 INFO    Walking to Magical barrier door
00:11:10 DEBUG    DungeonPath[Home teleport vertex, DoorVertex{door=Guardian door, dest=Standard room}]
00:11:26 DEBUG    Magical barrier door
00:11:26 INFO    Walking to Magical barrier door
00:11:26 DEBUG    DungeonPath[DoorVertex{door=Guardian door, dest=Standard room}]
00:11:33 DEBUG    Magical barrier door
00:11:33 INFO    Walking to Magical barrier door
00:11:33 DEBUG    DungeonPath[DoorVertex{door=Guardian door, dest=Standard room}]
00:11:43 DEBUG    Magical barrier door
00:11:43 INFO    Unlocking Magical barrier door
00:11:55 DEBUG    You dispel the magical barrier. - null
00:11:56 DEBUG    Magical barrier door
00:11:56 INFO    Entering Magical barrier door
00:12:02 DEBUG    Magical barrier door
00:12:02 INFO    Entering Magical barrier door
00:12:05 DEBUG    Failures for Door [12655, 1848, 0]: 1
00:12:05 TRACE    [Camera] Start: 278, Goal: 270, Modulo: -8
00:12:05 TRACE    [Camera] Camera turn direction: LEFT / UP
00:12:05 TRACE    [Camera] Pressing keys
00:12:05 TRACE    [Camera] It should now release the key UP which is currently pressed.
00:12:05 TRACE    [Camera] Releasing key UP
00:12:05 TRACE    [Camera] Start: 278, Goal: 270, Modulo: -8
00:12:06 DEBUG    Magical barrier door
00:12:06 INFO    Entering Magical barrier door
00:12:11 DEBUG    Validating
00:12:11 DEBUG    Validation finished: 2
00:12:11 DEBUG    Finding new doors
00:12:12 DEBUG    New doors found, delaying and re-searching
00:12:13 DEBUG    Finding finished: 2 in 2225ms
00:12:13 DEBUG    New doors found: LocatableEntityQueryResults[Purple pentagon door [12664, 1840, 0], Door [12656, 1848, 0]]
00:12:15 DEBUG    New rooms: [Standard room]
00:12:15 DEBUG    New doors: [Purple pentagon door, Standard door]
00:12:15 DEBUG    Linking doors. [Standard door <-> Magical barrier door]
00:12:15 DEBUG    New door generation finished: 1232
00:12:15 DEBUG    Validating
00:12:15 DEBUG    Validation finished: 2
00:12:15 DEBUG    Finding new doors
00:12:15 DEBUG    Finding finished: 0 in 422ms
00:12:17 DEBUG    Purple pentagon door
00:12:18 INFO    Unlocking Purple pentagon door
00:12:27 DEBUG    News: AlmaNimaL has just achieved 120 Invention! - null
00:12:27 DEBUG    Purple pentagon door
00:12:28 INFO    Unlocking Purple pentagon door
00:12:34 DEBUG    Failures for Purple pentagon door [12664, 1841, 0]: 1
00:12:34 TRACE    [Camera] Start: 278, Goal: 225, Modulo: -53
00:12:34 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:12:34 TRACE    [Camera] Pressing keys
00:12:34 TRACE    [Camera] Start: 278, Goal: 225, Modulo: -53
00:12:34 TRACE    [Camera] Start: 271, Goal: 225, Modulo: -46
00:12:34 TRACE    [Camera] Start: 266, Goal: 225, Modulo: -41
00:12:34 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:12:34 TRACE    [Camera] Releasing key LEFT
00:12:34 TRACE    [Camera] It should now release the key DOWN which is currently pressed.
00:12:34 TRACE    [Camera] Releasing key DOWN
00:12:34 TRACE    [Camera] Start: 262, Goal: 225, Modulo: -37
00:12:36 DEBUG    Purple pentagon door
00:12:36 INFO    Unlocking Purple pentagon door
00:12:39 DEBUG    News: Venerating has just achieved 120 Invention! - null
00:12:45 DEBUG    U comin dani? - null
00:12:49 DEBUG    You unlock the door. - null
00:12:49 DEBUG    Your party used a key: Purple pentagon key - null
00:12:51 DEBUG    Purple pentagon door
00:12:51 INFO    Entering Purple pentagon door
00:12:52 DEBUG    Still getting kc :P - null
00:12:58 DEBUG    Validating
00:12:58 DEBUG    Validation finished: 2
00:12:58 DEBUG    Finding new doors
00:12:58 DEBUG    Finding finished: 0 in 394ms
00:12:58 DEBUG    Validating
00:12:58 DEBUG    Validation finished: 3
00:12:58 DEBUG    Finding new doors
00:12:58 DEBUG    Finding finished: 0 in 425ms
00:12:59 DEBUG    Validating
00:12:59 DEBUG    Validation finished: 2
00:12:59 DEBUG    Finding new doors
00:12:59 DEBUG    Finding finished: 0 in 28ms
00:12:59 DEBUG    Validating
00:12:59 DEBUG    Validation finished: 2
00:12:59 DEBUG    Finding new doors
00:12:59 DEBUG    New doors found, delaying and re-searching
00:13:01 DEBUG    Finding finished: 2 in 1990ms
00:13:01 DEBUG    New doors found: LocatableEntityQueryResults[Door [12664, 1839, 0], Blue pentagon door [12656, 1832, 0]]
00:13:02 DEBUG    New rooms: [Standard room]
00:13:02 DEBUG    New doors: [Standard door, Blue pentagon door]
00:13:02 DEBUG    Linking doors. [Standard door <-> Purple pentagon door]
00:13:02 DEBUG    New door generation finished: 881
00:13:02 DEBUG    Validating
00:13:02 DEBUG    Validation finished: 3
00:13:02 DEBUG    Finding new doors
00:13:02 DEBUG    Finding finished: 0 in 510ms
00:13:04 DEBUG    DungeonPath[DoorVertex{door=Purple pentagon door, dest=Standard room}]
00:13:11 DEBUG    You deal a critical strike against your opponent! - null
00:13:12 DEBUG    DungeonPath[DoorVertex{door=Purple pentagon door, dest=Standard room}]
00:13:15 DEBUG    InteractablePoint(1246, 269) not within viewport
00:13:15 TRACE    [Camera] Start: 259, Goal: 180, Modulo: -79
00:13:15 TRACE    [Camera] Camera turn direction: LEFT / DOWN
00:13:15 TRACE    [Camera] Pressing keys
00:13:15 TRACE    [Camera] Start: 259, Goal: 180, Modulo: -79
00:13:15 TRACE    [Camera] Start: 258, Goal: 180, Modulo: -78
00:13:15 TRACE    [Camera] Start: 251, Goal: 180, Modulo: -71
00:13:15 TRACE    [Camera] Start: 247, Goal: 180, Modulo: -67
00:13:15 TRACE    [Camera] Start: 239, Goal: 180, Modulo: -59
00:13:15 TRACE    [Camera] Start: 227, Goal: 180, Modulo: -47
00:13:15 TRACE    [Camera] Start: 214, Goal: 180, Modulo: -34
00:13:15 TRACE    [Camera] It should now release the key LEFT which is currently pressed.
00:13:15 TRACE    [Camera] Releasing key LEFT
00:13:15 TRACE    [Camera] Start: 204, Goal: 180, Modulo: -24
00:13:23 INFO    Taking Blue pentagon key [12664, 1832, 0]
00:13:29 INFO    Taking Blue pentagon key [12664, 1832, 0]
00:13:31 DEBUG    InteractablePoint(429, 455) not within viewport
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:13:31 TRACE    [Camera] Pressing keys
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE    [Camera] Start: 206, Goal: 315, Modulo: 109
00:13:31 TRACE    [Camera] Start: 214, Goal: 315, Modulo: 101
00:13:32 TRACE    [Camera] Start: 225, Goal: 315, Modulo: 90
00:13:32 TRACE    [Camera] Start: 225, Goal: 315, Modulo: 90
00:13:32 TRACE    [Camera] Start: 247, Goal: 315, Modulo: 68
00:13:32 TRACE    [Camera] Start: 262, Goal: 315, Modulo: 53
00:13:32 TRACE    [Camera] Start: 278, Goal: 315, Modulo: 37
00:13:32 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:13:32 TRACE    [Camera] Releasing key RIGHT
00:13:32 TRACE    [Camera] Start: 290, Goal: 315, Modulo: 25
00:13:36 DEBUG    Your party found a key: Blue pentagon key - null
00:13:36 DEBUG    Blue pentagon door
00:13:37 INFO    Unlocking Blue pentagon door
00:13:42 DEBUG    null not within viewport
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:13:42 TRACE    [Camera] Pressing keys
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE    [Camera] Start: 296, Goal: 90, Modulo: 154
00:13:42 TRACE    [Camera] Start: 300, Goal: 90, Modulo: 150
00:13:42 TRACE    [Camera] Start: 317, Goal: 90, Modulo: 133
00:13:42 TRACE    [Camera] Start: 335, Goal: 90, Modulo: 115
00:13:42 TRACE    [Camera] Start: 335, Goal: 90, Modulo: 115
00:13:43 TRACE    [Camera] Start: 353, Goal: 90, Modulo: 97
00:13:43 TRACE    [Camera] Start: 14, Goal: 90, Modulo: 76
00:13:43 TRACE    [Camera] Start: 14, Goal: 90, Modulo: 76
00:13:43 TRACE    [Camera] Start: 23, Goal: 90, Modulo: 67
00:13:43 TRACE    [Camera] Start: 28, Goal: 90, Modulo: 62
00:13:43 TRACE    [Camera] Start: 45, Goal: 90, Modulo: 45
00:13:43 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:13:43 TRACE    [Camera] Releasing key RIGHT
00:13:43 TRACE    [Camera] Start: 52, Goal: 90, Modulo: 38
00:13:47 DEBUG    You unlock the door. - null
00:13:47 DEBUG    Your party used a key: Blue pentagon key - null
00:13:49 DEBUG    Blue pentagon door
00:13:49 INFO    Entering Blue pentagon door
00:13:54 DEBUG    Validating
00:13:54 DEBUG    Validation finished: 2
00:13:54 DEBUG    Finding new doors
00:13:54 DEBUG    Finding finished: 0 in 448ms
00:13:54 DEBUG    Validating
00:13:54 DEBUG    Validation finished: 2
00:13:54 DEBUG    Finding new doors
00:13:55 DEBUG    Finding finished: 0 in 430ms
00:13:55 DEBUG    Validating
00:13:55 DEBUG    Validation finished: 3
00:13:55 DEBUG    Finding new doors
00:13:55 DEBUG    Finding finished: 0 in 22ms
00:13:55 DEBUG    Validating
00:13:55 DEBUG    Validation finished: 2
00:13:55 DEBUG    Finding new doors
00:13:56 DEBUG    New doors found, delaying and re-searching
00:13:57 DEBUG    Finding finished: 1 in 2047ms
00:13:57 DEBUG    New doors found: LocatableEntityQueryResults[Boss door [12655, 1832, 0]]
00:13:57 INFO    SimpleBossRoom created for Area(12640, 1824, 0 -> 12655, 1839, 0) with [Icy Bones(level: 81, position: 12648, 1832, 0)]
00:13:58 DEBUG    New rooms: [Simple boss room]
00:13:58 DEBUG    New doors: [Boss door]
00:13:58 DEBUG    Linking doors. [Boss door <-> Blue pentagon door]
00:13:58 DEBUG    New door generation finished: 513
00:13:58 DEBUG    Validating
00:13:58 DEBUG    Validation finished: 2
00:13:58 DEBUG    Finding new doors
00:13:58 DEBUG    Finding finished: 0 in 456ms
00:14:00 INFO    Walking to Simple boss room
00:14:00 DEBUG    DungeonPath[DoorVertex{door=Blue pentagon door, dest=Simple boss room}]
00:14:01 DEBUG    I'll come in when i can - null
00:14:11 DEBUG    You deal a critical strike against your opponent! - null
00:14:11 INFO    Fighting Icy Bones
00:14:18 INFO    Fighting Icy Bones
00:14:25 INFO    Fighting Icy Bones
00:14:25 DEBUG    You deal a critical strike against your opponent! - null
00:14:32 INFO    Fighting Icy Bones
00:14:37 DEBUG    News: Farm Trader has just achieved at least level 99 in all skills! - null
00:14:39 INFO    Fighting Icy Bones
00:14:47 INFO    Fighting Icy Bones
00:14:50 DEBUG    You deal a critical strike against your opponent! - null
00:14:53 INFO    Fighting Icy Bones
00:15:00 INFO    Fighting Icy Bones
00:15:01 DEBUG    Sete has logged out. - null
00:15:07 INFO    Fighting Icy Bones
00:15:09 DEBUG    You received item: Gallileather vambraces - null
00:15:09 DEBUG    You received item: Katagon knife - null
00:15:11 DEBUG    Failures for null(level: 81, position: 12649, 1832, 0): 1
00:15:11 TRACE    [Camera] Start: 57, Goal: 90, Modulo: 33
00:15:11 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:15:11 TRACE    [Camera] Pressing keys
00:15:11 TRACE    [Camera] Start: 57, Goal: 90, Modulo: 33
00:15:13 INFO    Ending dungeon
00:15:13 INFO    Interacting with Ladder [12640, 1832, 0]
00:15:13 DEBUG    Sete has logged in. - null
00:15:23 INFO    Ending dungeon
00:15:24 INFO    Continuing dialog
00:15:29 DEBUG    Daily Challenge complete: Delve into Daemonheim! Return to a challenge mistress to turn it in for a reward! - null
00:15:29 DEBUG    Daily Challenge updated: Delve into Daemonheim (1 / 1) - null
00:15:30 INFO    Ending dungeon
00:15:30 INFO    Skipping end screen
00:15:30 DEBUG    Loading image for Dungeoneering
00:15:30 DEBUG    Loading locally failed, grabbing image from the web and saving
00:15:31 DEBUG    Time until next dungeon: 30 - null
00:15:33 INFO    Ending dungeon
00:15:33 INFO    Skipping end screen
00:15:35 DEBUG    Dungeon F1 C6 M1 completed after 00:15:04
00:15:36 DEBUG    - null
00:15:36 DEBUG    - Welcome to Daemonheim - - null
00:15:36 DEBUG    Floor 2    Complexity 6 (Full) - null
00:15:36 DEBUG    Dungeon Size: Small - null
00:15:36 DEBUG    Party Size:Difficulty 1:1 - null
00:15:37 INFO    Generating dungeon
00:15:37 DEBUG    Invalid dungeon, generating new one
00:15:37 DEBUG    Validating
00:15:37 DEBUG    Validation finished: 2
00:15:37 DEBUG    Finding new doors
00:15:37 DEBUG    New doors found, delaying and re-searching
00:15:38 DEBUG    News: English Only has achieved 200 million XP in Invention! - null
00:15:39 DEBUG    Finding finished: 3 in 1530ms
00:15:39 DEBUG    New doors found: LocatableEntityQueryResults[Green triangle door [8776, 3167, 0], Door [8783, 3160, 0], Door [8776, 3152, 0]]
00:15:39 DEBUG    New rooms: [Entrance room]
00:15:39 DEBUG    New doors: [Green triangle door, Pile of rocks door, Standard door]
00:15:39 DEBUG    New door generation finished: 92
00:15:40 INFO    Classifying dungeon
00:15:41 INFO    Classified Dungeon F2 C6 M1
00:15:44 INFO    Taking Salve eel [8769, 3157, 0]
00:15:51 INFO    Taking Bouldabass [8773, 3153, 0]
00:15:51 DEBUG    InteractablePoint(558, 609) not within viewport
00:15:51 TRACE    [Camera] Start: 57, Goal: 217, Modulo: 160
00:15:51 TRACE    [Camera] Camera turn direction: RIGHT / UP
00:15:51 TRACE    [Camera] Pressing keys
00:15:51 TRACE    [Camera] Start: 57, Goal: 217, Modulo: 160
00:15:51 TRACE    [Camera] Start: 59, Goal: 217, Modulo: 158
00:15:51 TRACE    [Camera] Start: 64, Goal: 217, Modulo: 153
00:15:51 TRACE    [Camera] Start: 71, Goal: 217, Modulo: 146
00:15:52 TRACE    [Camera] Start: 83, Goal: 217, Modulo: 134
00:15:52 TRACE    [Camera] Start: 90, Goal: 217, Modulo: 127
00:15:52 TRACE    [Camera] Start: 105, Goal: 217, Modulo: 112
00:15:52 TRACE    [Camera] Start: 118, Goal: 217, Modulo: 99
00:15:52 TRACE    [Camera] Start: 130, Goal: 217, Modulo: 87
00:15:52 TRACE    [Camera] Start: 132, Goal: 217, Modulo: 85
00:15:52 TRACE    [Camera] Start: 148, Goal: 217, Modulo: 69
00:15:52 TRACE    [Camera] Start: 160, Goal: 217, Modulo: 57
00:15:52 TRACE    [Camera] Start: 171, Goal: 217, Modulo: 46
00:15:52 TRACE    [Camera] Start: 180, Goal: 217, Modulo: 37
00:15:52 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:15:52 TRACE    [Camera] Releasing key RIGHT
00:15:52 TRACE    [Camera] Start: 187, Goal: 217, Modulo: 30
00:15:58 INFO    Taking Dusk eel [8773, 3153, 0]
00:16:02 INFO    Taking Red-eye [8773, 3153, 0]
00:16:03 DEBUG    Sete has logged out. - null
00:16:06 INFO    Taking Giant flatfish [8773, 3157, 0]
00:16:13 INFO    Taking Cave moray [8774, 3156, 0]
00:16:15 DEBUG    Sete has logged in. - null
00:16:19 INFO    Taking Bouldabass [8774, 3156, 0]
00:16:23 DEBUG    Standard door
00:16:23 INFO    Entering Standard door
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 4
00:16:27 DEBUG    Finding new doors
00:16:27 DEBUG    Finding finished: 0 in 151ms
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 2
00:16:27 DEBUG    Finding new doors
00:16:27 DEBUG    Finding finished: 0 in 147ms
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 2
00:16:27 DEBUG    Finding new doors
00:16:27 DEBUG    Finding finished: 0 in 152ms
00:16:27 DEBUG    Validating
00:16:27 DEBUG    Validation finished: 4
00:16:27 DEBUG    Finding new doors
00:16:28 DEBUG    New doors found, delaying and re-searching
00:16:29 DEBUG    Finding finished: 2 in 1668ms
00:16:29 DEBUG    New doors found: LocatableEntityQueryResults[Door [8776, 3151, 0], Guardian door [8783, 3144, 0]]
00:16:29 DEBUG    New rooms: [Standard room]
00:16:29 DEBUG    New doors: [Standard door, Guardian door]
00:16:29 DEBUG    Linking doors. [Standard door <-> Standard door]
00:16:29 DEBUG    New door generation finished: 344
00:16:29 DEBUG    Validating
00:16:29 DEBUG    Validation finished: 3
00:16:29 DEBUG    Finding new doors
00:16:30 DEBUG    Finding finished: 0 in 163ms
00:16:31 DEBUG    Pile of rocks door
00:16:31 INFO    Unlocking Pile of rocks door
00:16:33 DEBUG    News: sedden has just achieved 120 Invention! - null
00:16:35 DEBUG    Pile of rocks door
00:16:35 INFO    Unlocking Pile of rocks door
00:16:36 DEBUG    null not within viewport
00:16:36 TRACE    [Camera] Start: 191, Goal: 315, Modulo: 124
00:16:36 TRACE    [Camera] Camera turn direction: RIGHT / DOWN
00:16:36 TRACE    [Camera] Pressing keys
00:16:36 TRACE    [Camera] Start: 191, Goal: 315, Modulo: 124
00:16:36 TRACE    [Camera] Start: 193, Goal: 315, Modulo: 122
00:16:36 TRACE    [Camera] Start: 198, Goal: 315, Modulo: 117
00:16:36 TRACE    [Camera] Start: 207, Goal: 315, Modulo: 108
00:16:36 TRACE    [Camera] Start: 215, Goal: 315, Modulo: 100
00:16:36 TRACE    [Camera] Start: 223, Goal: 315, Modulo: 92
00:16:36 TRACE    [Camera] Start: 231, Goal: 315, Modulo: 84
00:16:36 TRACE    [Camera] Start: 234, Goal: 315, Modulo: 81
00:16:36 TRACE    [Camera] Start: 246, Goal: 315, Modulo: 69
00:16:36 TRACE    [Camera] Start: 257, Goal: 315, Modulo: 58
00:16:36 TRACE    [Camera] Start: 269, Goal: 315, Modulo: 46
00:16:36 TRACE    [Camera] Start: 280, Goal: 315, Modulo: 35
00:16:36 TRACE    [Camera] It should now release the key RIGHT which is currently pressed.
00:16:36 TRACE    [Camera] Releasing key RIGHT
00:16:37 TRACE    [Camera] Start: 287, Goal: 315, Modulo: 28
00:16:44 DEBUG    You mine the obstruction, clearing the path. - null
00:16:45 DEBUG    Pile of rocks door
00:16:45 INFO    Entering Pile of rocks door
00:16:47 DEBUG    Validating
00:16:47 DEBUG    Validation finished: 2
00:16:47 DEBUG    Finding new doors
00:16:47 DEBUG    Finding finished: 0 in 153ms
00:16:47 DEBUG    Validating
00:16:47 DEBUG    Validation finished: 2
00:16:47 DEBUG    Finding new doors
00:16:47 DEBUG    Finding finished: 0 in 204ms
00:16:48 DEBUG    Validating
00:16:48 DEBUG    Validation finished: 2
00:16:48 DEBUG    Finding new doors
00:16:48 DEBUG    Finding finished: 0 in 174ms
00:16:48 DEBUG    Validating
00:16:48 DEBUG    Validation finished: 2
00:16:48 DEBUG    Finding new doors
00:16:48 DEBUG    New doors found, delaying and re-searching
00:16:49 DEBUG    Finding finished: 3 in 1610ms
00:16:49 DEBUG    New doors found: LocatableEntityQueryResults[Guardian door [8799, 3160, 0], Door [8784, 3160, 0], Broken key door [8792, 3167, 0]]
00:16:50 DEBUG    New rooms: [Standard room]
00:16:50 DEBUG    New doors: [Guardian door, Standard door, Broken key door]
00:16:50 DEBUG    Linking doors. [Standard door <-> Pile of rocks door]
00:16:50 DEBUG    New door generation finished: 297
00:16:50 DEBUG    Validating
00:16:50 DEBUG    Validation finished: 1
00:16:50 DEBUG    Finding new doors
00:16:50 DEBUG    Finding finished: 0 in 199ms
00:16:52 DEBUG    Broken key door
00:16:52 INFO    Walking to Broken key door
00:16:52 DEBUG    DungeonPath[DoorVertex{door=Pile of rocks door, dest=Standard room}]
00:16:55 DEBUG    Broken key door
00:16:55 INFO    Unlocking Broken key door
00:17:09 DEBUG    You reforge the key and use it to unlock the door. - null
00:17:11 DEBUG    Broken key door
00:17:11 INFO    Entering Broken key door

I don't see anything too unusual in there, your best bet would be to post it in the Nano Dungeoneering thread and let @SlashnHax review it
 
Ex-Staff
Joined
Apr 19, 2015
Messages
540
OSRS or RS3?

Rs3


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I don't see anything too unusual in there, your best bet would be to post it in the Nano Dungeoneering thread and let @SlashnHax review it
I must say, that log is from the laptop and not my pc.
It still felt sorta slow on the laptop.
That being said, on my PC I get 40+k/h at Ape Atoll [using Regal Agility] which is pretty good as the max you can get is 50 when playing legit.
Maybe its just all in my head :p
 
Joined
Jun 28, 2015
Messages
25
The bandwidth that this platform uses on RS3 is crazy. Try devoting more bandwidth on your cpu to the bot and run at lowest gfx settings. Happens to me to on RS3 that's why I swapped to OSRS.
 
Ex-Staff
Joined
Apr 19, 2015
Messages
540
The bandwidth that this platform uses on RS3 is crazy. Try devoting more bandwidth on your cpu to the bot and run at lowest gfx settings. Happens to me to on RS3 that's why I swapped to OSRS.

So putting a high priority to the runemate process might fix it?
If so, why your not botting rs3 anymore then ?


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Joined
Jun 28, 2015
Messages
25
All I can see in the log is lag tbh.
 
So putting a high priority to the runemate process might fix it?
If so, why your not botting rs3 anymore then ?


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I got talked into OSRS because I like old school pking and making skillers. I like the OS version better tbh.
 
Ex-Staff
Joined
Apr 19, 2015
Messages
540
All I can see in the log is lag tbh.
 


I got talked into OSRS because I like old school pking and making skillers. I like the OS version better tbh.

Ok but do I just assign more priority to the runemate process to fix it ?


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Misfits
Joined
Nov 21, 2016
Messages
1,445
The computer build can make a massive difference in bot performance from what I can tell. some bots use more resource intense methods then others
 
Joined
Jul 15, 2016
Messages
152
My i7 laptop less effective than my i5 desktop when running runemate\osrs. Processor is far from even 80% of max load and performance is 30-50% less. So my guess - it is mobile chip fault. As well both has SSD, 16gb ram etc.
 
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