00:00:00 INFO Logger Initialised - this log file can be found at C:\Users\DjSky\RuneMate\logs\07-29 20-57-47 - Nano Dungeoneering.txt
00:00:00 INFO Logging level can be adjusted in the Preferences tab.
00:00:00 INFO Hello, Microsoft
00:00:00 INFO Enabling collision flag caching
00:00:00 INFO Disabling Unexpected Item Handler
00:00:00 TRACE [InputManager] Keyboard input BLOCKED
00:00:00 TRACE [InputManager] Keyboard input BLOCKED
00:00:00 DEBUG Successfully loaded last used settings
00:00:00 INFO Starting Nano Dungeoneering v1.3.1
00:00:00 DEBUG Disabling cached collision flags
00:00:00 DEBUG Setting null as web for Nano Dungeoneering v1.3.1
00:00:00 DEBUG [WebServices] New session created!
00:00:03 INFO Generating dungeon
00:00:03 DEBUG Validating
00:00:03 DEBUG Validation finished: 8
00:00:03 DEBUG Finding new doors
00:00:03 DEBUG New doors found, delaying and re-searching
00:00:04 DEBUG Finding finished: 2 in 1558ms
00:00:04 DEBUG New doors found: LocatableEntityQueryResults[Guardian door [12639, 1848, 0], Door [12632, 1840, 0]]
00:00:04 DEBUG New rooms: [Entrance room]
00:00:04 DEBUG New doors: [Guardian door, Magical barrier door]
00:00:04 DEBUG New door generation finished: 92
00:00:06 INFO Classifying dungeon
00:00:06 DEBUG ? - null
00:00:07 INFO Classified Dungeon F1 C6 M1
00:00:08 INFO Taking Orange diamond key [12631, 1847, 0]
00:00:11 DEBUG U got pet - null
00:00:11 DEBUG I got vindiddy - null
00:00:11 DEBUG With free - null
00:00:13 DEBUG With free! - null
00:00:14 DEBUG Hahaha - null
00:00:17 DEBUG Hahahahaha - null
00:00:18 DEBUG Wow very nice - null
00:00:21 INFO Taking Orange diamond key [12631, 1847, 0]
00:00:21 DEBUG InteractablePoint(395, 309) not within viewport
00:00:21 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:21 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:21 TRACE [Camera] Pressing keys
00:00:21 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:22 DEBUG Failures for Orange diamond key [12631, 1847, 0]: 1
00:00:22 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:22 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:22 TRACE [Camera] Pressing keys
00:00:22 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:23 INFO Paused
00:00:23 INFO Taking Orange diamond key [12631, 1847, 0]
00:00:24 DEBUG Hahahahah - null
00:00:24 DEBUG InteractablePoint(394, 309) not within viewport
00:00:24 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:24 TRACE [Camera] Pressing keys
00:00:24 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 DEBUG Failures for Orange diamond key [12631, 1847, 0]: 2
00:00:24 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:24 TRACE [Camera] Camera turn direction: RIGHT / UP
00:00:24 TRACE [Camera] Pressing keys
00:00:24 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:00:31 DEBUG Speed - null
00:00:36 DEBUG Me n dani jus got lance off duo - null
00:00:36 DEBUG Whats up? - null
00:00:41 DEBUG U wanna trio we regearing - null
00:00:43 DEBUG Thanks thrawn, and nice! - null
00:00:53 INFO Resumed
00:00:55 INFO Taking Orange diamond key [12631, 1847, 0]
00:00:56 DEBUG News: pikacu has received Brains, the Farming pet drop! - null
00:00:57 DEBUG Your party found a key: Orange diamond key - null
00:00:58 INFO Taking Giant flatfish [12625, 1850, 0]
00:00:59 DEBUG null not within viewport
00:00:59 TRACE [Camera] Start: 240, Goal: 63, Modulo: -177
00:00:59 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:00:59 TRACE [Camera] Pressing keys
00:00:59 TRACE [Camera] Start: 240, Goal: 63, Modulo: -177
00:00:59 TRACE [Camera] Start: 232, Goal: 63, Modulo: -169
00:00:59 TRACE [Camera] Start: 224, Goal: 63, Modulo: -161
00:00:59 TRACE [Camera] Start: 209, Goal: 63, Modulo: -146
00:00:59 TRACE [Camera] Start: 189, Goal: 63, Modulo: -126
00:00:59 TRACE [Camera] Start: 180, Goal: 63, Modulo: -117
00:00:59 TRACE [Camera] Start: 164, Goal: 63, Modulo: -101
00:00:59 TRACE [Camera] Start: 156, Goal: 63, Modulo: -93
00:00:59 TRACE [Camera] Start: 145, Goal: 63, Modulo: -82
00:00:59 TRACE [Camera] Start: 139, Goal: 63, Modulo: -76
00:00:59 TRACE [Camera] Start: 132, Goal: 63, Modulo: -69
00:00:59 TRACE [Camera] Start: 121, Goal: 63, Modulo: -58
00:00:59 TRACE [Camera] Start: 116, Goal: 63, Modulo: -53
00:01:00 TRACE [Camera] Start: 103, Goal: 63, Modulo: -40
00:01:00 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:01:00 TRACE [Camera] Releasing key LEFT
00:01:00 TRACE [Camera] Start: 95, Goal: 63, Modulo: -32
00:01:07 INFO Taking Short-finned eel [12628, 1850, 0]
00:01:07 DEBUG Lemme think - null
00:01:13 INFO Taking Bouldabass [12628, 1851, 0]
00:01:16 DEBUG Yeah ill go - null
00:01:18 INFO Taking Giant flatfish [12628, 1851, 0]
00:01:23 INFO Taking Dusk eel [12628, 1851, 0]
00:01:26 DEBUG Word - null
00:01:27 INFO Taking Dusk eel [12629, 1854, 0]
00:01:31 DEBUG Yo btw im just wondering - null
00:01:33 INFO Taking Salve eel [12629, 1851, 0]
00:01:39 DEBUG Guardian door
00:01:39 INFO Entering Guardian door
00:01:39 DEBUG null not within viewport
00:01:39 TRACE [Camera] Start: 92, Goal: 249, Modulo: 157
00:01:39 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:01:39 TRACE [Camera] Pressing keys
00:01:39 TRACE [Camera] Start: 92, Goal: 249, Modulo: 157
00:01:39 TRACE [Camera] Start: 94, Goal: 249, Modulo: 155
00:01:40 TRACE [Camera] Start: 102, Goal: 249, Modulo: 147
00:01:40 TRACE [Camera] It should now release the key DOWN which is currently pressed.
00:01:40 TRACE [Camera] Releasing key DOWN
00:01:40 TRACE [Camera] Start: 117, Goal: 249, Modulo: 132
00:01:40 TRACE [Camera] Start: 125, Goal: 249, Modulo: 124
00:01:40 TRACE [Camera] Start: 133, Goal: 249, Modulo: 116
00:01:40 TRACE [Camera] Start: 148, Goal: 249, Modulo: 101
00:01:40 TRACE [Camera] Start: 156, Goal: 249, Modulo: 93
00:01:40 TRACE [Camera] Start: 169, Goal: 249, Modulo: 80
00:01:40 TRACE [Camera] Start: 180, Goal: 249, Modulo: 69
00:01:40 TRACE [Camera] Start: 196, Goal: 249, Modulo: 53
00:01:40 TRACE [Camera] Start: 204, Goal: 249, Modulo: 45
00:01:40 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:01:40 TRACE [Camera] Releasing key RIGHT
00:01:40 TRACE [Camera] Start: 216, Goal: 249, Modulo: 33
00:01:40 DEBUG My ring of death been sittin since lotd came out - null
00:01:41 DEBUG ? - null
00:01:45 DEBUG Validating
00:01:45 DEBUG Validation finished: 2
00:01:45 DEBUG Finding new doors
00:01:45 DEBUG Finding finished: 0 in 164ms
00:01:45 DEBUG Validating
00:01:45 DEBUG Validation finished: 2
00:01:45 DEBUG Finding new doors
00:01:45 DEBUG New doors found, delaying and re-searching
00:01:47 DEBUG Finding finished: 2 in 2322ms
00:01:47 DEBUG New doors found: LocatableEntityQueryResults[Door [12640, 1848, 0], Door [12655, 1848, 0]]
00:01:48 DEBUG New rooms: [Standard room]
00:01:48 DEBUG New doors: [Standard door, Magical barrier door]
00:01:48 DEBUG Linking doors. [Standard door <-> Guardian door]
00:01:48 DEBUG New door generation finished: 553
00:01:48 DEBUG Validating
00:01:48 DEBUG Validation finished: 2
00:01:48 DEBUG Finding new doors
00:01:48 DEBUG Finding finished: 0 in 170ms
00:01:48 DEBUG If i make it 100% can i sell it? - null
00:01:50 DEBUG Magical barrier door
00:01:50 INFO Unlocking Magical barrier door
00:01:52 DEBUG InteractablePoint(1189, 272) not within viewport
00:01:52 TRACE [Camera] Start: 218, Goal: 140, Modulo: -78
00:01:52 TRACE [Camera] Camera turn direction: LEFT / UP
00:01:52 TRACE [Camera] Pressing keys
00:01:52 TRACE [Camera] Start: 218, Goal: 140, Modulo: -78
00:01:52 TRACE [Camera] Start: 215, Goal: 140, Modulo: -75
00:01:52 TRACE [Camera] Start: 205, Goal: 140, Modulo: -65
00:01:52 TRACE [Camera] Start: 194, Goal: 140, Modulo: -54
00:01:52 TRACE [Camera] Start: 173, Goal: 140, Modulo: -33
00:01:52 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:01:52 TRACE [Camera] Releasing key LEFT
00:01:52 TRACE [Camera] Start: 173, Goal: 140, Modulo: -33
00:01:55 DEBUG Dont think so - null
00:01:59 DEBUG Loading image for Magic
00:01:59 DEBUG Loading locally failed, grabbing image from the web and saving
00:02:00 DEBUG You dispel the magical barrier. - null
00:02:01 DEBUG Magical barrier door
00:02:01 INFO Entering Magical barrier door
00:02:01 DEBUG Ahh thought so - null
00:02:03 DEBUG News: Huntir has just achieved 120 Slayer! - null
00:02:04 DEBUG Validating
00:02:04 DEBUG Validation finished: 3
00:02:04 DEBUG Finding new doors
00:02:04 DEBUG . - null
00:02:04 DEBUG Finding finished: 0 in 187ms
00:02:04 DEBUG Validating
00:02:04 DEBUG Validation finished: 3
00:02:04 DEBUG Finding new doors
00:02:05 DEBUG Finding finished: 0 in 198ms
00:02:05 DEBUG Validating
00:02:05 DEBUG Validation finished: 2
00:02:05 DEBUG Finding new doors
00:02:05 DEBUG Finding finished: 0 in 204ms
00:02:05 DEBUG Validating
00:02:05 DEBUG Validation finished: 4
00:02:05 DEBUG Finding new doors
00:02:05 DEBUG New doors found, delaying and re-searching
00:02:06 DEBUG Think all hydrix is perm non-tradeable - null
00:02:07 DEBUG Finding finished: 3 in 1718ms
00:02:07 DEBUG New doors found: LocatableEntityQueryResults[Orange diamond door [12632, 1824, 0], Door [12632, 1839, 0], Gold triangle door [12624, 1832, 0]]
00:02:08 DEBUG New rooms: [Standard room]
00:02:08 DEBUG New doors: [Orange diamond door, Standard door, Gold triangle door]
00:02:08 DEBUG Linking doors. [Standard door <-> Magical barrier door]
00:02:08 DEBUG New door generation finished: 904
00:02:08 DEBUG Validating
00:02:08 DEBUG Validation finished: 2
00:02:08 DEBUG Finding new doors
00:02:08 DEBUG Finding finished: 0 in 192ms
00:02:10 DEBUG DungeonPath[DoorVertex{door=Magical barrier door, dest=Standard room}]
00:02:11 DEBUG Demit - null
00:02:15 INFO Taking Gold triangle key [12633, 1831, 0]
00:02:19 DEBUG Oh well its still op - null
00:02:19 INFO Taking Gold triangle key [12633, 1831, 0]
00:02:21 DEBUG Itll come in handy later - null
00:02:23 DEBUG Yeah - null
00:02:25 DEBUG Your party found a key: Gold triangle key - null
00:02:26 DEBUG Orange diamond door
00:02:26 INFO Unlocking Orange diamond door
00:02:26 DEBUG Nex and such - null
00:02:26 DEBUG Forsure - null
00:02:33 DEBUG You unlock the door. - null
00:02:34 DEBUG Your party used a key: Orange diamond key - null
00:02:36 DEBUG Orange diamond door
00:02:36 INFO Entering Orange diamond door
00:02:38 DEBUG Validating
00:02:38 DEBUG Validation finished: 2
00:02:38 DEBUG Finding new doors
00:02:38 DEBUG Finding finished: 0 in 194ms
00:02:38 DEBUG Validating
00:02:38 DEBUG Validation finished: 3
00:02:38 DEBUG Finding new doors
00:02:38 DEBUG Finding finished: 0 in 192ms
00:02:38 DEBUG Validating
00:02:38 DEBUG Validation finished: 2
00:02:38 DEBUG Finding new doors
00:02:38 DEBUG Finding finished: 0 in 212ms
00:02:39 DEBUG Validating
00:02:39 DEBUG Validation finished: 2
00:02:39 DEBUG Finding new doors
00:02:39 DEBUG Finding finished: 0 in 199ms
00:02:39 DEBUG Validating
00:02:39 DEBUG Validation finished: 5
00:02:39 DEBUG Finding new doors
00:02:39 DEBUG Finding finished: 0 in 199ms
00:02:39 DEBUG Validating
00:02:39 DEBUG Validation finished: 2
00:02:39 DEBUG Finding new doors
00:02:39 DEBUG Finding finished: 0 in 191ms
00:02:39 DEBUG Validating
00:02:39 DEBUG Validation finished: 3
00:02:39 DEBUG Finding new doors
00:02:40 DEBUG New doors found, delaying and re-searching
00:02:41 DEBUG Finding finished: 3 in 1699ms
00:02:41 DEBUG New doors found: LocatableEntityQueryResults[Guardian door [12639, 1816, 0], Door [12632, 1823, 0], Broken key door [12624, 1816, 0]]
00:02:42 DEBUG New rooms: [Standard room]
00:02:42 DEBUG New doors: [Guardian door, Standard door, Broken key door]
00:02:42 DEBUG Linking doors. [Standard door <-> Orange diamond door]
00:02:42 DEBUG New door generation finished: 384
00:02:42 DEBUG Validating
00:02:42 DEBUG Validation finished: 1
00:02:42 DEBUG Finding new doors
00:02:42 DEBUG Finding finished: 0 in 191ms
00:02:43 DEBUG DungeonPath[DoorVertex{door=Orange diamond door, dest=Standard room}]
00:02:47 INFO Taking Silver wedge key [12631, 1816, 0]
00:02:51 INFO Taking Silver wedge key [12631, 1816, 0]
00:02:51 DEBUG Loading image for Attack
00:02:51 DEBUG Loading locally failed, grabbing image from the web and saving
00:02:51 DEBUG Loading image for Total
00:02:51 DEBUG Loading image for Constitution
00:02:51 DEBUG Loading locally failed, grabbing image from the web and saving
00:02:52 DEBUG Failures for Silver wedge key [12631, 1816, 0]: 1
00:02:52 TRACE [Camera] Start: 162, Goal: 180, Modulo: 18
00:02:52 TRACE [Camera] Camera turn direction: RIGHT / UP
00:02:52 TRACE [Camera] Pressing keys
00:02:52 TRACE [Camera] It should now release the key UP which is currently pressed.
00:02:52 TRACE [Camera] Releasing key UP
00:02:52 TRACE [Camera] Start: 162, Goal: 180, Modulo: 18
00:02:54 DEBUG You deal a critical strike against your opponent! - null
00:02:54 INFO Taking Silver wedge key [12631, 1816, 0]
00:02:58 DEBUG Your party found a key: Silver wedge key - null
00:02:58 DEBUG News: A new Guthixian cache has opened! - null
00:02:59 INFO Taking Salve eel [12630, 1819, 0]
00:03:06 INFO Taking Heim crab [12631, 1818, 0]
00:03:10 DEBUG News: try to kill has received a Virtus book drop! - null
00:03:13 INFO Taking Heim crab [12631, 1818, 0]
00:03:17 DEBUG Broken key door
00:03:17 INFO Unlocking Broken key door
00:03:21 DEBUG Broken key door
00:03:21 INFO Unlocking Broken key door
00:03:22 DEBUG Failures for Broken key door [12624, 1816, 0]: 1
00:03:22 TRACE [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:22 TRACE [Camera] Camera turn direction: LEFT / UP
00:03:22 TRACE [Camera] Pressing keys
00:03:23 TRACE [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:23 TRACE [Camera] Start: 162, Goal: 106, Modulo: -56
00:03:23 TRACE [Camera] Start: 158, Goal: 106, Modulo: -52
00:03:23 TRACE [Camera] Start: 152, Goal: 106, Modulo: -46
00:03:23 TRACE [Camera] Start: 145, Goal: 106, Modulo: -39
00:03:23 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:03:23 TRACE [Camera] Releasing key LEFT
00:03:23 TRACE [Camera] Start: 139, Goal: 106, Modulo: -33
00:03:24 DEBUG Broken key door
00:03:24 INFO Unlocking Broken key door
00:03:33 DEBUG Broken key door
00:03:33 DEBUG You reforge the key and use it to unlock the door. - null
00:03:33 INFO Entering Broken key door
00:03:36 DEBUG Validating
00:03:36 DEBUG Validation finished: 2
00:03:36 DEBUG Finding new doors
00:03:36 DEBUG Finding finished: 0 in 208ms
00:03:36 DEBUG Validating
00:03:36 DEBUG Validation finished: 3
00:03:36 DEBUG Finding new doors
00:03:37 DEBUG Finding finished: 0 in 223ms
00:03:37 DEBUG Validating
00:03:37 DEBUG Validation finished: 3
00:03:37 DEBUG Finding new doors
00:03:37 DEBUG Finding finished: 0 in 194ms
00:03:37 DEBUG Validating
00:03:37 DEBUG Validation finished: 2
00:03:37 DEBUG Finding new doors
00:03:37 DEBUG New doors found, delaying and re-searching
00:03:39 DEBUG Finding finished: 2 in 1697ms
00:03:39 DEBUG New doors found: LocatableEntityQueryResults[Door [12623, 1816, 0], Crimson wedge door [12616, 1808, 0]]
00:03:39 DEBUG New rooms: [Standard room]
00:03:39 DEBUG New doors: [Standard door, Crimson wedge door]
00:03:39 DEBUG Linking doors. [Standard door <-> Broken key door]
00:03:39 DEBUG New door generation finished: 459
00:03:39 DEBUG Validating
00:03:39 DEBUG Validation finished: 1
00:03:39 DEBUG Finding new doors
00:03:39 DEBUG Finding finished: 0 in 240ms
00:03:41 DEBUG DungeonPath[DoorVertex{door=Broken key door, dest=Standard room}]
00:03:45 INFO Taking Purple pentagon key [12615, 1815, 0]
00:03:49 INFO Taking Purple pentagon key [12615, 1815, 0]
00:03:54 DEBUG Your party found a key: Purple pentagon key - null
00:03:57 INFO Taking Salve eel [12615, 1816, 0]
00:04:03 INFO Taking Salve eel [12615, 1816, 0]
00:04:04 DEBUG null not within viewport
00:04:04 TRACE [Camera] Start: 135, Goal: 0, Modulo: -135
00:04:04 TRACE [Camera] Camera turn direction: LEFT / UP
00:04:04 TRACE [Camera] Pressing keys
00:04:04 TRACE [Camera] Start: 135, Goal: 0, Modulo: -135
00:04:04 TRACE [Camera] Start: 124, Goal: 0, Modulo: -124
00:04:04 TRACE [Camera] It should now release the key UP which is currently pressed.
00:04:04 TRACE [Camera] Releasing key UP
00:04:04 TRACE [Camera] Start: 101, Goal: 0, Modulo: -101
00:04:04 TRACE [Camera] Start: 89, Goal: 0, Modulo: -89
00:04:05 TRACE [Camera] Start: 77, Goal: 0, Modulo: -77
00:04:05 TRACE [Camera] Start: 65, Goal: 0, Modulo: -65
00:04:05 TRACE [Camera] Start: 62, Goal: 0, Modulo: -62
00:04:05 TRACE [Camera] Start: 50, Goal: 0, Modulo: -50
00:04:05 TRACE [Camera] Start: 39, Goal: 0, Modulo: -39
00:04:05 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:04:05 TRACE [Camera] Releasing key LEFT
00:04:05 TRACE [Camera] Start: 39, Goal: 0, Modulo: -39
00:04:11 INFO Taking Salve eel [12615, 1816, 0]
00:04:13 DEBUG Failures for Salve eel [12615, 1816, 0]: 1
00:04:13 TRACE [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:04:13 TRACE [Camera] Pressing keys
00:04:13 TRACE [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE [Camera] Start: 28, Goal: 270, Modulo: -118
00:04:13 TRACE [Camera] Start: 26, Goal: 270, Modulo: -116
00:04:13 TRACE [Camera] Start: 18, Goal: 270, Modulo: -108
00:04:13 TRACE [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE [Camera] Start: 12, Goal: 270, Modulo: -102
00:04:13 TRACE [Camera] Start: 356, Goal: 270, Modulo: -86
00:04:13 TRACE [Camera] Start: 351, Goal: 270, Modulo: -81
00:04:13 TRACE [Camera] Start: 335, Goal: 270, Modulo: -65
00:04:13 TRACE [Camera] Start: 327, Goal: 270, Modulo: -57
00:04:14 TRACE [Camera] Start: 322, Goal: 270, Modulo: -52
00:04:14 TRACE [Camera] Start: 307, Goal: 270, Modulo: -37
00:04:14 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:04:14 TRACE [Camera] Releasing key LEFT
00:04:14 TRACE [Camera] Start: 300, Goal: 270, Modulo: -30
00:04:16 INFO Taking Salve eel [12615, 1816, 0]
00:04:18 DEBUG Failures for Salve eel [12615, 1816, 0]: 2
00:04:18 TRACE [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:18 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:04:18 TRACE [Camera] Pressing keys
00:04:18 TRACE [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:21 DEBUG slyers 123 has logged out. - null
00:04:21 INFO Taking Salve eel [12615, 1816, 0]
00:04:27 INFO Taking Salve eel [12615, 1816, 0]
00:04:31 INFO Taking Salve eel [12615, 1816, 0]
00:04:38 INFO Taking Bouldabass [12615, 1816, 0]
00:04:43 DEBUG Guardian door
00:04:43 INFO Walking to Guardian door
00:04:43 DEBUG DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:04:51 DEBUG Guardian door
00:04:51 INFO Entering Guardian door
00:04:53 DEBUG null not within viewport
00:04:53 TRACE [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:53 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:04:53 TRACE [Camera] Pressing keys
00:04:53 TRACE [Camera] It should now release the key DOWN which is currently pressed.
00:04:53 TRACE [Camera] Releasing key DOWN
00:04:53 TRACE [Camera] Start: 296, Goal: 270, Modulo: -26
00:04:58 DEBUG Validating
00:04:58 DEBUG Validation finished: 5
00:04:58 DEBUG Finding new doors
00:04:59 DEBUG Finding finished: 0 in 546ms
00:04:59 DEBUG Validating
00:04:59 DEBUG Validation finished: 6
00:04:59 DEBUG Finding new doors
00:04:59 DEBUG Finding finished: 0 in 215ms
00:04:59 DEBUG Validating
00:04:59 DEBUG Validation finished: 3
00:04:59 DEBUG Finding new doors
00:05:00 DEBUG New doors found, delaying and re-searching
00:05:01 DEBUG Finding finished: 2 in 1828ms
00:05:01 DEBUG New doors found: LocatableEntityQueryResults[Door [12640, 1816, 0], Door [12648, 1808, 0]]
00:05:02 DEBUG New rooms: [Monolith room]
00:05:02 DEBUG New doors: [Puzzle door, Puzzle door]
00:05:02 DEBUG Linking doors. [Puzzle door <-> Guardian door]
00:05:02 DEBUG New door generation finished: 516
00:05:02 DEBUG Validating
00:05:02 DEBUG Validation finished: 1
00:05:02 DEBUG Finding new doors
00:05:02 DEBUG Finding finished: 0 in 269ms
00:05:02 DEBUG Alright im here, rdy when you are - null
00:05:04 DEBUG DungeonPath[DoorVertex{door=Guardian door, dest=Monolith room}]
00:05:06 DEBUG Gunna smoke while i wait - null
00:05:10 DEBUG Omw already got kc - null
00:05:18 DEBUG The monolith begins generating energy. It is highly unstable, so you must keep it safe until it is fully charged. - null
00:05:20 INFO Clearing room of hostile npcs
00:05:22 DEBUG InteractablePoint(554, 610) not within viewport
00:05:22 TRACE [Camera] Start: 296, Goal: 102, Modulo: 166
00:05:22 TRACE [Camera] Camera turn direction: RIGHT / UP
00:05:22 TRACE [Camera] Pressing keys
00:05:22 TRACE [Camera] Start: 296, Goal: 102, Modulo: 166
00:05:22 TRACE [Camera] Start: 302, Goal: 102, Modulo: 160
00:05:22 TRACE [Camera] It should now release the key UP which is currently pressed.
00:05:22 TRACE [Camera] Releasing key UP
00:05:22 TRACE [Camera] Start: 312, Goal: 102, Modulo: 150
00:05:22 TRACE [Camera] Start: 324, Goal: 102, Modulo: 138
00:05:22 TRACE [Camera] Start: 344, Goal: 102, Modulo: 118
00:05:22 TRACE [Camera] Start: 2, Goal: 102, Modulo: 100
00:05:22 TRACE [Camera] Start: 11, Goal: 102, Modulo: 91
00:05:22 TRACE [Camera] Start: 22, Goal: 102, Modulo: 80
00:05:22 TRACE [Camera] Start: 33, Goal: 102, Modulo: 69
00:05:22 TRACE [Camera] Start: 41, Goal: 102, Modulo: 61
00:05:22 TRACE [Camera] Start: 52, Goal: 102, Modulo: 50
00:05:23 TRACE [Camera] Start: 64, Goal: 102, Modulo: 38
00:05:23 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:05:23 TRACE [Camera] Releasing key RIGHT
00:05:23 TRACE [Camera] Start: 72, Goal: 102, Modulo: 30
00:05:25 INFO Clearing room of hostile npcs
00:05:26 INFO Clearing room of hostile npcs
00:05:37 INFO Clearing room of hostile npcs
00:05:40 INFO Clearing room of hostile npcs
00:05:42 INFO Clearing room of hostile npcs
00:05:43 DEBUG News: Elaris has achieved 99 Woodcutting - null
00:05:43 DEBUG null not within viewport
00:05:43 TRACE [Camera] Start: 75, Goal: 216, Modulo: 141
00:05:43 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:05:43 TRACE [Camera] Pressing keys
00:05:43 TRACE [Camera] Start: 75, Goal: 216, Modulo: 141
00:05:43 TRACE [Camera] Start: 81, Goal: 216, Modulo: 135
00:05:43 TRACE [Camera] Start: 91, Goal: 216, Modulo: 125
00:05:43 TRACE [Camera] Start: 91, Goal: 216, Modulo: 125
00:05:43 TRACE [Camera] Start: 103, Goal: 216, Modulo: 113
00:05:43 TRACE [Camera] Start: 114, Goal: 216, Modulo: 102
00:05:43 TRACE [Camera] Start: 126, Goal: 216, Modulo: 90
00:05:43 TRACE [Camera] Start: 137, Goal: 216, Modulo: 79
00:05:44 TRACE [Camera] Start: 137, Goal: 216, Modulo: 79
00:05:44 TRACE [Camera] Start: 149, Goal: 216, Modulo: 67
00:05:44 TRACE [Camera] Start: 156, Goal: 216, Modulo: 60
00:05:44 TRACE [Camera] Start: 164, Goal: 216, Modulo: 52
00:05:44 TRACE [Camera] Start: 181, Goal: 216, Modulo: 35
00:05:44 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:05:44 TRACE [Camera] Releasing key RIGHT
00:05:44 TRACE [Camera] Start: 192, Goal: 216, Modulo: 24
00:05:47 INFO Clearing room of hostile npcs
00:05:49 INFO Clearing room of hostile npcs
00:05:54 INFO Clearing room of hostile npcs
00:05:58 INFO Clearing room of hostile npcs
00:06:00 INFO Clearing room of hostile npcs
00:06:02 INFO Clearing room of hostile npcs
00:06:13 INFO Clearing room of hostile npcs
00:06:17 INFO Clearing room of hostile npcs
00:06:31 INFO Clearing room of hostile npcs
00:06:36 INFO Clearing room of hostile npcs
00:06:50 INFO Clearing room of hostile npcs
00:06:54 INFO Clearing room of hostile npcs
00:06:56 INFO Clearing room of hostile npcs
00:07:01 INFO Clearing room of hostile npcs
00:07:07 INFO Clearing room of hostile npcs
00:07:09 DEBUG null not within viewport
00:07:09 TRACE [Camera] Start: 193, Goal: 0, Modulo: 167
00:07:09 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:07:09 TRACE [Camera] Pressing keys
00:07:09 TRACE [Camera] Start: 193, Goal: 0, Modulo: 167
00:07:09 TRACE [Camera] Start: 197, Goal: 0, Modulo: 163
00:07:09 DEBUG Bijn has logged out. - null
00:07:09 TRACE [Camera] Start: 206, Goal: 0, Modulo: 154
00:07:10 TRACE [Camera] Start: 225, Goal: 0, Modulo: 135
00:07:10 TRACE [Camera] Start: 233, Goal: 0, Modulo: 127
00:07:10 TRACE [Camera] Start: 241, Goal: 0, Modulo: 119
00:07:10 TRACE [Camera] Start: 264, Goal: 0, Modulo: 96
00:07:10 TRACE [Camera] Start: 275, Goal: 0, Modulo: 85
00:07:10 TRACE [Camera] Start: 291, Goal: 0, Modulo: 69
00:07:10 TRACE [Camera] Start: 299, Goal: 0, Modulo: 61
00:07:10 TRACE [Camera] Start: 311, Goal: 0, Modulo: 49
00:07:10 TRACE [Camera] Start: 329, Goal: 0, Modulo: 31
00:07:10 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:07:10 TRACE [Camera] Releasing key RIGHT
00:07:10 TRACE [Camera] Start: 338, Goal: 0, Modulo: 22
00:07:14 INFO Clearing room of hostile npcs
00:07:16 INFO Clearing room of hostile npcs
00:07:18 DEBUG Bijn has logged in. - null
00:07:18 INFO Clearing room of hostile npcs
00:07:25 DEBUG As the monolith reaches full charge, you hear a click. All the doors in the room are now unlocked. - null
00:07:25 INFO Taking Crimson wedge key [12641, 1819, 0]
00:07:27 DEBUG InteractablePoint(504, 428) not within viewport
00:07:27 TRACE [Camera] Start: 339, Goal: 90, Modulo: 111
00:07:27 TRACE [Camera] Camera turn direction: RIGHT / UP
00:07:27 TRACE [Camera] Pressing keys
00:07:27 TRACE [Camera] Start: 339, Goal: 90, Modulo: 111
00:07:27 TRACE [Camera] Start: 341, Goal: 90, Modulo: 109
00:07:27 TRACE [Camera] Start: 349, Goal: 90, Modulo: 101
00:07:27 TRACE [Camera] Start: 355, Goal: 90, Modulo: 95
00:07:27 TRACE [Camera] Start: 0, Goal: 90, Modulo: 90
00:07:28 TRACE [Camera] Start: 17, Goal: 90, Modulo: 73
00:07:28 TRACE [Camera] Start: 34, Goal: 90, Modulo: 56
00:07:28 TRACE [Camera] Start: 42, Goal: 90, Modulo: 48
00:07:28 TRACE [Camera] Start: 50, Goal: 90, Modulo: 40
00:07:28 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:07:28 TRACE [Camera] Releasing key RIGHT
00:07:28 TRACE [Camera] Start: 62, Goal: 90, Modulo: 28
00:07:32 DEBUG Your party found a key: Crimson wedge key - null
00:07:32 DEBUG Puzzle door
00:07:32 INFO Entering Puzzle door
00:07:34 DEBUG null not within viewport
00:07:34 TRACE [Camera] Start: 64, Goal: 213, Modulo: 149
00:07:34 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:07:34 TRACE [Camera] Pressing keys
00:07:34 TRACE [Camera] Start: 64, Goal: 213, Modulo: 149
00:07:35 TRACE [Camera] Start: 71, Goal: 213, Modulo: 142
00:07:35 TRACE [Camera] Start: 84, Goal: 213, Modulo: 129
00:07:35 TRACE [Camera] Start: 93, Goal: 213, Modulo: 120
00:07:35 TRACE [Camera] Start: 103, Goal: 213, Modulo: 110
00:07:35 TRACE [Camera] Start: 120, Goal: 213, Modulo: 93
00:07:35 TRACE [Camera] Start: 131, Goal: 213, Modulo: 82
00:07:35 TRACE [Camera] Start: 139, Goal: 213, Modulo: 74
00:07:35 TRACE [Camera] Start: 150, Goal: 213, Modulo: 63
00:07:35 TRACE [Camera] Start: 158, Goal: 213, Modulo: 55
00:07:35 TRACE [Camera] Start: 176, Goal: 213, Modulo: 37
00:07:35 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:07:35 TRACE [Camera] Releasing key RIGHT
00:07:35 TRACE [Camera] Start: 181, Goal: 213, Modulo: 32
00:07:40 DEBUG Validating
00:07:40 DEBUG Validation finished: 1
00:07:40 DEBUG Finding new doors
00:07:40 DEBUG Finding finished: 0 in 280ms
00:07:40 DEBUG Validating
00:07:40 DEBUG Validation finished: 3
00:07:40 DEBUG Finding new doors
00:07:41 DEBUG New doors found, delaying and re-searching
00:07:42 DEBUG Finding finished: 1 in 1770ms
00:07:42 DEBUG New doors found: LocatableEntityQueryResults[Door [12648, 1807, 0]]
00:07:42 DEBUG New rooms: [Standard room]
00:07:42 DEBUG New doors: [Standard door]
00:07:42 DEBUG Linking doors. [Standard door <-> Puzzle door]
00:07:42 DEBUG New door generation finished: 299
00:07:42 DEBUG Validating
00:07:42 DEBUG Validation finished: 2
00:07:42 DEBUG Finding new doors
00:07:43 DEBUG Finding finished: 0 in 281ms
00:07:44 DEBUG Gold triangle door
00:07:44 INFO Walking to Gold triangle door
00:07:44 DEBUG DungeonPath[DoorVertex{door=Puzzle door, dest=Standard room}, DoorVertex{door=Standard door, dest=Standard room}]
00:07:47 DEBUG null not within viewport
00:07:47 TRACE [Camera] Start: 186, Goal: 45, Modulo: -141
00:07:47 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:07:47 TRACE [Camera] Pressing keys
00:07:47 TRACE [Camera] Start: 186, Goal: 45, Modulo: -141
00:07:47 TRACE [Camera] Start: 185, Goal: 45, Modulo: -140
00:07:47 TRACE [Camera] Start: 174, Goal: 45, Modulo: -129
00:07:47 TRACE [Camera] Start: 175, Goal: 45, Modulo: -130
00:07:47 TRACE [Camera] Start: 167, Goal: 45, Modulo: -122
00:07:47 TRACE [Camera] Start: 157, Goal: 45, Modulo: -112
00:07:47 TRACE [Camera] Start: 138, Goal: 45, Modulo: -93
00:07:47 TRACE [Camera] Start: 138, Goal: 45, Modulo: -93
00:07:47 TRACE [Camera] Start: 119, Goal: 45, Modulo: -74
00:07:47 TRACE [Camera] Start: 119, Goal: 45, Modulo: -74
00:07:47 TRACE [Camera] Start: 100, Goal: 45, Modulo: -55
00:07:47 TRACE [Camera] Start: 100, Goal: 45, Modulo: -55
00:07:47 TRACE [Camera] Start: 80, Goal: 45, Modulo: -35
00:07:47 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:07:47 TRACE [Camera] Releasing key LEFT
00:07:47 TRACE [Camera] Start: 71, Goal: 45, Modulo: -26
00:07:51 DEBUG Sete has logged in. - null
00:07:52 DEBUG Gold triangle door
00:07:52 INFO Walking to Gold triangle door
00:07:52 DEBUG DungeonPath[DoorVertex{door=Puzzle door, dest=Standard room}, DoorVertex{door=Standard door, dest=Standard room}]
00:07:56 DEBUG Failures for Door [12640, 1816, 0]: 1
00:07:56 TRACE [Camera] Start: 69, Goal: 296, Modulo: -133
00:07:56 TRACE [Camera] Camera turn direction: LEFT / UP
00:07:56 TRACE [Camera] Pressing keys
00:07:56 TRACE [Camera] Start: 69, Goal: 296, Modulo: -133
00:07:56 TRACE [Camera] Start: 67, Goal: 296, Modulo: -131
00:07:56 TRACE [Camera] Start: 59, Goal: 296, Modulo: -123
00:07:56 TRACE [Camera] Start: 52, Goal: 296, Modulo: -116
00:07:56 TRACE [Camera] Start: 52, Goal: 296, Modulo: -116
00:07:56 TRACE [Camera] Start: 41, Goal: 296, Modulo: -105
00:07:56 TRACE [Camera] Start: 29, Goal: 296, Modulo: -93
00:07:56 TRACE [Camera] Start: 11, Goal: 296, Modulo: -75
00:07:56 TRACE [Camera] Start: 11, Goal: 296, Modulo: -75
00:07:56 TRACE [Camera] Start: 1, Goal: 296, Modulo: -65
00:07:56 TRACE [Camera] Start: 352, Goal: 296, Modulo: -56
00:07:56 TRACE [Camera] Start: 336, Goal: 296, Modulo: -40
00:07:56 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:07:56 TRACE [Camera] Releasing key LEFT
00:07:56 TRACE [Camera] Start: 336, Goal: 296, Modulo: -40
00:07:57 DEBUG Gold triangle door
00:07:57 INFO Walking to Gold triangle door
00:07:57 DEBUG DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:08:03 DEBUG Gold triangle door
00:08:03 INFO Walking to Gold triangle door
00:08:03 DEBUG DungeonPath[DoorVertex{door=Standard door, dest=Standard room}]
00:08:07 DEBUG You can't reach that. - null
00:08:09 DEBUG Gold triangle door
00:08:09 INFO Unlocking Gold triangle door
00:08:21 DEBUG You can't reach that. - null
00:08:26 DEBUG Gold triangle door
00:08:26 INFO Unlocking Gold triangle door
00:08:32 DEBUG You unlock the door. - null
00:08:32 DEBUG Your party used a key: Gold triangle key - null
00:08:33 DEBUG Gold triangle door
00:08:34 INFO Entering Gold triangle door
00:08:36 DEBUG Validating
00:08:36 DEBUG Validation finished: 2
00:08:36 DEBUG Finding new doors
00:08:36 DEBUG Finding finished: 0 in 280ms
00:08:36 DEBUG Validating
00:08:36 DEBUG Validation finished: 3
00:08:36 DEBUG Finding new doors
00:08:36 DEBUG Finding finished: 0 in 277ms
00:08:36 DEBUG Validating
00:08:36 DEBUG Validation finished: 2
00:08:36 DEBUG Finding new doors
00:08:37 DEBUG Finding finished: 0 in 340ms
00:08:37 DEBUG Validating
00:08:37 DEBUG Validation finished: 3
00:08:37 DEBUG Finding new doors
00:08:37 DEBUG Finding finished: 0 in 322ms
00:08:37 DEBUG Validating
00:08:37 DEBUG Validation finished: 2
00:08:37 DEBUG Finding new doors
00:08:38 DEBUG Finding finished: 0 in 338ms
00:08:38 DEBUG Validating
00:08:38 DEBUG Validation finished: 2
00:08:38 DEBUG Finding new doors
00:08:38 DEBUG New doors found, delaying and re-searching
00:08:40 DEBUG Finding finished: 1 in 1897ms
00:08:40 DEBUG New doors found: LocatableEntityQueryResults[Door [12623, 1832, 0]]
00:08:40 DEBUG New rooms: [Standard room]
00:08:40 DEBUG New doors: [Standard door]
00:08:40 DEBUG Linking doors. [Standard door <-> Gold triangle door]
00:08:40 DEBUG New door generation finished: 515
00:08:40 DEBUG Validating
00:08:40 DEBUG Validation finished: 1
00:08:40 DEBUG Finding new doors
00:08:40 DEBUG Finding finished: 0 in 303ms
00:08:42 DEBUG Crimson wedge door
00:08:42 INFO Walking to Crimson wedge door
00:08:42 DEBUG DungeonPath[DoorVertex{door=Orange diamond door, dest=Standard room}, DoorVertex{door=Broken key door, dest=Standard room}]
00:08:45 DEBUG InteractablePoint(1332, 502) not within viewport
00:08:45 TRACE [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:08:45 TRACE [Camera] Pressing keys
00:08:45 TRACE [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE [Camera] Start: 325, Goal: 222, Modulo: -103
00:08:45 TRACE [Camera] Start: 321, Goal: 222, Modulo: -99
00:08:45 TRACE [Camera] Start: 305, Goal: 222, Modulo: -83
00:08:45 TRACE [Camera] Start: 302, Goal: 222, Modulo: -80
00:08:45 TRACE [Camera] Start: 294, Goal: 222, Modulo: -72
00:08:45 TRACE [Camera] Start: 283, Goal: 222, Modulo: -61
00:08:45 TRACE [Camera] Start: 273, Goal: 222, Modulo: -51
00:08:45 TRACE [Camera] Start: 264, Goal: 222, Modulo: -42
00:08:45 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:08:45 TRACE [Camera] Releasing key LEFT
00:08:45 TRACE [Camera] Start: 255, Goal: 222, Modulo: -33
00:08:55 DEBUG News: Iron-Raxxi has received Brains, the Farming pet drop! - null
00:08:58 DEBUG Crimson wedge door
00:08:58 INFO Walking to Crimson wedge door
00:08:58 DEBUG DungeonPath[DoorVertex{door=Broken key door, dest=Standard room}]
00:09:00 DEBUG InteractablePoint(1340, 697) not within viewport
00:09:00 TRACE [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:00 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:09:00 TRACE [Camera] Pressing keys
00:09:00 TRACE [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:00 TRACE [Camera] Start: 253, Goal: 127, Modulo: -126
00:09:01 TRACE [Camera] Start: 246, Goal: 127, Modulo: -119
00:09:01 TRACE [Camera] Start: 236, Goal: 127, Modulo: -109
00:09:01 TRACE [Camera] Start: 225, Goal: 127, Modulo: -98
00:09:01 TRACE [Camera] Start: 225, Goal: 127, Modulo: -98
00:09:01 TRACE [Camera] Start: 210, Goal: 127, Modulo: -83
00:09:01 TRACE [Camera] Start: 191, Goal: 127, Modulo: -64
00:09:01 TRACE [Camera] Start: 182, Goal: 127, Modulo: -55
00:09:01 TRACE [Camera] Start: 174, Goal: 127, Modulo: -47
00:09:01 TRACE [Camera] Start: 155, Goal: 127, Modulo: -28
00:09:01 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:09:01 TRACE [Camera] Releasing key LEFT
00:09:01 TRACE [Camera] Start: 146, Goal: 127, Modulo: -19
00:09:08 DEBUG Crimson wedge door
00:09:08 INFO Unlocking Crimson wedge door
00:09:16 DEBUG Crimson wedge door
00:09:16 INFO Unlocking Crimson wedge door
00:09:19 DEBUG You unlock the door. - null
00:09:19 DEBUG Your party used a key: Crimson wedge key - null
00:09:22 DEBUG Failures for Crimson wedge door [12616, 1809, 0]: 1
00:09:22 TRACE [Camera] Start: 143, Goal: 180, Modulo: 37
00:09:22 TRACE [Camera] Camera turn direction: RIGHT / UP
00:09:22 TRACE [Camera] Pressing keys
00:09:22 TRACE [Camera] Start: 143, Goal: 180, Modulo: 37
00:09:25 DEBUG Crimson wedge door
00:09:25 INFO Entering Crimson wedge door
00:09:29 DEBUG Validating
00:09:29 DEBUG Validation finished: 2
00:09:29 DEBUG Finding new doors
00:09:29 DEBUG Finding finished: 0 in 394ms
00:09:29 DEBUG Validating
00:09:29 DEBUG Validation finished: 2
00:09:29 DEBUG Finding new doors
00:09:30 DEBUG Finding finished: 0 in 332ms
00:09:30 DEBUG Validating
00:09:30 DEBUG Validation finished: 2
00:09:30 DEBUG Finding new doors
00:09:30 DEBUG New doors found, delaying and re-searching
00:09:32 DEBUG Finding finished: 2 in 2077ms
00:09:32 DEBUG New doors found: LocatableEntityQueryResults[Door [12616, 1807, 0], Silver wedge door [12623, 1800, 0]]
00:09:33 DEBUG New rooms: [Standard room]
00:09:33 DEBUG New doors: [Standard door, Silver wedge door]
00:09:33 DEBUG Linking doors. [Standard door <-> Crimson wedge door]
00:09:33 DEBUG New door generation finished: 1031
00:09:33 DEBUG Validating
00:09:33 DEBUG Validation finished: 2
00:09:33 DEBUG Finding new doors
00:09:33 DEBUG Finding finished: 0 in 361ms
00:09:36 DEBUG Silver wedge door
00:09:36 INFO Walking to Silver wedge door
00:09:36 DEBUG DungeonPath[DoorVertex{door=Crimson wedge door, dest=Standard room}]
00:09:41 DEBUG Silver wedge door
00:09:41 INFO Unlocking Silver wedge door
00:09:45 DEBUG null not within viewport
00:09:45 TRACE [Camera] Start: 143, Goal: 270, Modulo: 127
00:09:45 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:09:45 TRACE [Camera] Pressing keys
00:09:45 TRACE [Camera] Start: 143, Goal: 270, Modulo: 127
00:09:45 TRACE [Camera] Start: 145, Goal: 270, Modulo: 125
00:09:45 TRACE [Camera] Start: 162, Goal: 270, Modulo: 108
00:09:45 TRACE [Camera] Start: 175, Goal: 270, Modulo: 95
00:09:45 TRACE [Camera] Start: 188, Goal: 270, Modulo: 82
00:09:45 TRACE [Camera] Start: 195, Goal: 270, Modulo: 75
00:09:45 TRACE [Camera] Start: 195, Goal: 270, Modulo: 75
00:09:45 TRACE [Camera] Start: 215, Goal: 270, Modulo: 55
00:09:45 TRACE [Camera] Start: 227, Goal: 270, Modulo: 43
00:09:45 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:09:45 TRACE [Camera] Releasing key RIGHT
00:09:46 TRACE [Camera] Start: 240, Goal: 270, Modulo: 30
00:09:52 DEBUG You unlock the door. - null
00:09:52 DEBUG Your party used a key: Silver wedge key - null
00:09:56 INFO Taking Heim crab [12612, 1799, 0]
00:09:58 DEBUG null not within viewport
00:09:58 TRACE [Camera] Start: 242, Goal: 90, Modulo: -152
00:09:59 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:09:59 TRACE [Camera] Pressing keys
00:09:59 TRACE [Camera] Start: 242, Goal: 90, Modulo: -152
00:09:59 TRACE [Camera] Start: 238, Goal: 90, Modulo: -148
00:09:59 TRACE [Camera] Start: 226, Goal: 90, Modulo: -136
00:09:59 TRACE [Camera] Start: 210, Goal: 90, Modulo: -120
00:09:59 TRACE [Camera] Start: 199, Goal: 90, Modulo: -109
00:09:59 TRACE [Camera] Start: 186, Goal: 90, Modulo: -96
00:09:59 TRACE [Camera] Start: 176, Goal: 90, Modulo: -86
00:09:59 TRACE [Camera] Start: 165, Goal: 90, Modulo: -75
00:09:59 TRACE [Camera] Start: 159, Goal: 90, Modulo: -69
00:09:59 TRACE [Camera] Start: 147, Goal: 90, Modulo: -57
00:09:59 TRACE [Camera] Start: 135, Goal: 90, Modulo: -45
00:09:59 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:09:59 TRACE [Camera] Releasing key LEFT
00:09:59 TRACE [Camera] Start: 126, Goal: 90, Modulo: -36
00:10:08 INFO Taking Red-eye [12621, 1798, 0]
00:10:11 DEBUG News: DONT BOSS has just achieved 120 Invention! - null
00:10:11 DEBUG null not within viewport
00:10:11 TRACE [Camera] Start: 124, Goal: 303, Modulo: 179
00:10:11 TRACE [Camera] Camera turn direction: RIGHT / UP
00:10:11 TRACE [Camera] Pressing keys
00:10:11 TRACE [Camera] Start: 124, Goal: 303, Modulo: 179
00:10:11 TRACE [Camera] Start: 126, Goal: 303, Modulo: 177
00:10:11 TRACE [Camera] Start: 136, Goal: 303, Modulo: 167
00:10:11 TRACE [Camera] Start: 140, Goal: 303, Modulo: 163
00:10:11 TRACE [Camera] Start: 149, Goal: 303, Modulo: 154
00:10:11 TRACE [Camera] Start: 155, Goal: 303, Modulo: 148
00:10:11 TRACE [Camera] Start: 163, Goal: 303, Modulo: 140
00:10:11 TRACE [Camera] Start: 170, Goal: 303, Modulo: 133
00:10:11 TRACE [Camera] Start: 188, Goal: 303, Modulo: 115
00:10:11 TRACE [Camera] Start: 199, Goal: 303, Modulo: 104
00:10:11 TRACE [Camera] Start: 217, Goal: 303, Modulo: 86
00:10:11 TRACE [Camera] Start: 234, Goal: 303, Modulo: 69
00:10:11 TRACE [Camera] Start: 241, Goal: 303, Modulo: 62
00:10:11 TRACE [Camera] Start: 248, Goal: 303, Modulo: 55
00:10:11 TRACE [Camera] Start: 261, Goal: 303, Modulo: 42
00:10:11 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:10:11 TRACE [Camera] Releasing key RIGHT
00:10:11 TRACE [Camera] Start: 269, Goal: 303, Modulo: 34
00:10:16 INFO Taking Red-eye [12621, 1798, 0]
00:10:23 DEBUG News: Aerodynamics has just achieved 120 Invention! - null
00:10:25 INFO Taking Heim crab [12612, 1799, 0]
00:10:27 DEBUG null not within viewport
00:10:27 TRACE [Camera] Start: 273, Goal: 83, Modulo: 170
00:10:27 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:10:27 TRACE [Camera] Pressing keys
00:10:27 TRACE [Camera] Start: 273, Goal: 83, Modulo: 170
00:10:27 TRACE [Camera] Start: 282, Goal: 83, Modulo: 161
00:10:27 TRACE [Camera] Start: 294, Goal: 83, Modulo: 149
00:10:27 TRACE [Camera] Start: 307, Goal: 83, Modulo: 136
00:10:27 TRACE [Camera] Start: 318, Goal: 83, Modulo: 125
00:10:27 TRACE [Camera] Start: 334, Goal: 83, Modulo: 109
00:10:27 TRACE [Camera] Start: 334, Goal: 83, Modulo: 109
00:10:27 TRACE [Camera] Start: 357, Goal: 83, Modulo: 86
00:10:27 TRACE [Camera] Start: 5, Goal: 83, Modulo: 78
00:10:27 TRACE [Camera] Start: 17, Goal: 83, Modulo: 66
00:10:27 TRACE [Camera] Start: 17, Goal: 83, Modulo: 66
00:10:27 TRACE [Camera] Start: 36, Goal: 83, Modulo: 47
00:10:28 TRACE [Camera] Start: 49, Goal: 83, Modulo: 34
00:10:28 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:10:28 TRACE [Camera] Releasing key RIGHT
00:10:28 TRACE [Camera] Start: 60, Goal: 83, Modulo: 23
00:10:36 INFO Taking Heim crab [12616, 1794, 0]
00:10:38 DEBUG null not within viewport
00:10:38 TRACE [Camera] Start: 64, Goal: 219, Modulo: 155
00:10:38 TRACE [Camera] Camera turn direction: RIGHT / UP
00:10:38 TRACE [Camera] Pressing keys
00:10:38 TRACE [Camera] Start: 64, Goal: 219, Modulo: 155
00:10:38 TRACE [Camera] Start: 66, Goal: 219, Modulo: 153
00:10:38 TRACE [Camera] Start: 79, Goal: 219, Modulo: 140
00:10:38 TRACE [Camera] Start: 94, Goal: 219, Modulo: 125
00:10:38 TRACE [Camera] Start: 112, Goal: 219, Modulo: 107
00:10:39 TRACE [Camera] Start: 130, Goal: 219, Modulo: 89
00:10:39 TRACE [Camera] Start: 147, Goal: 219, Modulo: 72
00:10:39 TRACE [Camera] Start: 161, Goal: 219, Modulo: 58
00:10:39 TRACE [Camera] Start: 172, Goal: 219, Modulo: 47
00:10:39 TRACE [Camera] Start: 185, Goal: 219, Modulo: 34
00:10:39 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:10:39 TRACE [Camera] Releasing key RIGHT
00:10:39 TRACE [Camera] Start: 194, Goal: 219, Modulo: 25
00:10:43 DEBUG Silver wedge door
00:10:44 INFO Entering Silver wedge door
00:10:51 DEBUG Silver wedge door
00:10:51 INFO Entering Silver wedge door
00:10:54 DEBUG InteractablePoint(41, 513) not within viewport
00:10:54 TRACE [Camera] Start: 197, Goal: 310, Modulo: 113
00:10:54 TRACE [Camera] Camera turn direction: RIGHT / UP
00:10:54 TRACE [Camera] Pressing keys
00:10:54 TRACE [Camera] Start: 197, Goal: 310, Modulo: 113
00:10:54 TRACE [Camera] Start: 206, Goal: 310, Modulo: 104
00:10:54 TRACE [Camera] Start: 220, Goal: 310, Modulo: 90
00:10:54 TRACE [Camera] Start: 226, Goal: 310, Modulo: 84
00:10:55 TRACE [Camera] Start: 241, Goal: 310, Modulo: 69
00:10:55 TRACE [Camera] Start: 252, Goal: 310, Modulo: 58
00:10:55 TRACE [Camera] Start: 267, Goal: 310, Modulo: 43
00:10:55 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:10:55 TRACE [Camera] Releasing key RIGHT
00:10:55 TRACE [Camera] Start: 276, Goal: 310, Modulo: 34
00:10:59 DEBUG Validating
00:10:59 DEBUG Validation finished: 1
00:10:59 DEBUG Finding new doors
00:10:59 DEBUG Finding finished: 0 in 343ms
00:10:59 DEBUG Validating
00:10:59 DEBUG Validation finished: 3
00:10:59 DEBUG Finding new doors
00:11:00 DEBUG New doors found, delaying and re-searching
00:11:01 DEBUG Finding finished: 1 in 2040ms
00:11:01 DEBUG New doors found: LocatableEntityQueryResults[Door [12624, 1800, 0]]
00:11:01 DEBUG New rooms: [Standard room]
00:11:01 DEBUG New doors: [Standard door]
00:11:01 DEBUG Linking doors. [Standard door <-> Silver wedge door]
00:11:01 DEBUG New door generation finished: 388
00:11:01 DEBUG Validating
00:11:01 DEBUG Validation finished: 1
00:11:01 DEBUG Finding new doors
00:11:02 DEBUG Finding finished: 0 in 350ms
00:11:04 DEBUG Magical barrier door
00:11:04 INFO Walking to Magical barrier door
00:11:04 DEBUG DungeonPath[Home teleport vertex, DoorVertex{door=Guardian door, dest=Standard room}]
00:11:10 DEBUG Magical barrier door
00:11:10 INFO Walking to Magical barrier door
00:11:10 DEBUG DungeonPath[Home teleport vertex, DoorVertex{door=Guardian door, dest=Standard room}]
00:11:26 DEBUG Magical barrier door
00:11:26 INFO Walking to Magical barrier door
00:11:26 DEBUG DungeonPath[DoorVertex{door=Guardian door, dest=Standard room}]
00:11:33 DEBUG Magical barrier door
00:11:33 INFO Walking to Magical barrier door
00:11:33 DEBUG DungeonPath[DoorVertex{door=Guardian door, dest=Standard room}]
00:11:43 DEBUG Magical barrier door
00:11:43 INFO Unlocking Magical barrier door
00:11:55 DEBUG You dispel the magical barrier. - null
00:11:56 DEBUG Magical barrier door
00:11:56 INFO Entering Magical barrier door
00:12:02 DEBUG Magical barrier door
00:12:02 INFO Entering Magical barrier door
00:12:05 DEBUG Failures for Door [12655, 1848, 0]: 1
00:12:05 TRACE [Camera] Start: 278, Goal: 270, Modulo: -8
00:12:05 TRACE [Camera] Camera turn direction: LEFT / UP
00:12:05 TRACE [Camera] Pressing keys
00:12:05 TRACE [Camera] It should now release the key UP which is currently pressed.
00:12:05 TRACE [Camera] Releasing key UP
00:12:05 TRACE [Camera] Start: 278, Goal: 270, Modulo: -8
00:12:06 DEBUG Magical barrier door
00:12:06 INFO Entering Magical barrier door
00:12:11 DEBUG Validating
00:12:11 DEBUG Validation finished: 2
00:12:11 DEBUG Finding new doors
00:12:12 DEBUG New doors found, delaying and re-searching
00:12:13 DEBUG Finding finished: 2 in 2225ms
00:12:13 DEBUG New doors found: LocatableEntityQueryResults[Purple pentagon door [12664, 1840, 0], Door [12656, 1848, 0]]
00:12:15 DEBUG New rooms: [Standard room]
00:12:15 DEBUG New doors: [Purple pentagon door, Standard door]
00:12:15 DEBUG Linking doors. [Standard door <-> Magical barrier door]
00:12:15 DEBUG New door generation finished: 1232
00:12:15 DEBUG Validating
00:12:15 DEBUG Validation finished: 2
00:12:15 DEBUG Finding new doors
00:12:15 DEBUG Finding finished: 0 in 422ms
00:12:17 DEBUG Purple pentagon door
00:12:18 INFO Unlocking Purple pentagon door
00:12:27 DEBUG News: AlmaNimaL has just achieved 120 Invention! - null
00:12:27 DEBUG Purple pentagon door
00:12:28 INFO Unlocking Purple pentagon door
00:12:34 DEBUG Failures for Purple pentagon door [12664, 1841, 0]: 1
00:12:34 TRACE [Camera] Start: 278, Goal: 225, Modulo: -53
00:12:34 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:12:34 TRACE [Camera] Pressing keys
00:12:34 TRACE [Camera] Start: 278, Goal: 225, Modulo: -53
00:12:34 TRACE [Camera] Start: 271, Goal: 225, Modulo: -46
00:12:34 TRACE [Camera] Start: 266, Goal: 225, Modulo: -41
00:12:34 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:12:34 TRACE [Camera] Releasing key LEFT
00:12:34 TRACE [Camera] It should now release the key DOWN which is currently pressed.
00:12:34 TRACE [Camera] Releasing key DOWN
00:12:34 TRACE [Camera] Start: 262, Goal: 225, Modulo: -37
00:12:36 DEBUG Purple pentagon door
00:12:36 INFO Unlocking Purple pentagon door
00:12:39 DEBUG News: Venerating has just achieved 120 Invention! - null
00:12:45 DEBUG U comin dani? - null
00:12:49 DEBUG You unlock the door. - null
00:12:49 DEBUG Your party used a key: Purple pentagon key - null
00:12:51 DEBUG Purple pentagon door
00:12:51 INFO Entering Purple pentagon door
00:12:52 DEBUG Still getting kc :P - null
00:12:58 DEBUG Validating
00:12:58 DEBUG Validation finished: 2
00:12:58 DEBUG Finding new doors
00:12:58 DEBUG Finding finished: 0 in 394ms
00:12:58 DEBUG Validating
00:12:58 DEBUG Validation finished: 3
00:12:58 DEBUG Finding new doors
00:12:58 DEBUG Finding finished: 0 in 425ms
00:12:59 DEBUG Validating
00:12:59 DEBUG Validation finished: 2
00:12:59 DEBUG Finding new doors
00:12:59 DEBUG Finding finished: 0 in 28ms
00:12:59 DEBUG Validating
00:12:59 DEBUG Validation finished: 2
00:12:59 DEBUG Finding new doors
00:12:59 DEBUG New doors found, delaying and re-searching
00:13:01 DEBUG Finding finished: 2 in 1990ms
00:13:01 DEBUG New doors found: LocatableEntityQueryResults[Door [12664, 1839, 0], Blue pentagon door [12656, 1832, 0]]
00:13:02 DEBUG New rooms: [Standard room]
00:13:02 DEBUG New doors: [Standard door, Blue pentagon door]
00:13:02 DEBUG Linking doors. [Standard door <-> Purple pentagon door]
00:13:02 DEBUG New door generation finished: 881
00:13:02 DEBUG Validating
00:13:02 DEBUG Validation finished: 3
00:13:02 DEBUG Finding new doors
00:13:02 DEBUG Finding finished: 0 in 510ms
00:13:04 DEBUG DungeonPath[DoorVertex{door=Purple pentagon door, dest=Standard room}]
00:13:11 DEBUG You deal a critical strike against your opponent! - null
00:13:12 DEBUG DungeonPath[DoorVertex{door=Purple pentagon door, dest=Standard room}]
00:13:15 DEBUG InteractablePoint(1246, 269) not within viewport
00:13:15 TRACE [Camera] Start: 259, Goal: 180, Modulo: -79
00:13:15 TRACE [Camera] Camera turn direction: LEFT / DOWN
00:13:15 TRACE [Camera] Pressing keys
00:13:15 TRACE [Camera] Start: 259, Goal: 180, Modulo: -79
00:13:15 TRACE [Camera] Start: 258, Goal: 180, Modulo: -78
00:13:15 TRACE [Camera] Start: 251, Goal: 180, Modulo: -71
00:13:15 TRACE [Camera] Start: 247, Goal: 180, Modulo: -67
00:13:15 TRACE [Camera] Start: 239, Goal: 180, Modulo: -59
00:13:15 TRACE [Camera] Start: 227, Goal: 180, Modulo: -47
00:13:15 TRACE [Camera] Start: 214, Goal: 180, Modulo: -34
00:13:15 TRACE [Camera] It should now release the key LEFT which is currently pressed.
00:13:15 TRACE [Camera] Releasing key LEFT
00:13:15 TRACE [Camera] Start: 204, Goal: 180, Modulo: -24
00:13:23 INFO Taking Blue pentagon key [12664, 1832, 0]
00:13:29 INFO Taking Blue pentagon key [12664, 1832, 0]
00:13:31 DEBUG InteractablePoint(429, 455) not within viewport
00:13:31 TRACE [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE [Camera] Camera turn direction: RIGHT / UP
00:13:31 TRACE [Camera] Pressing keys
00:13:31 TRACE [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE [Camera] Start: 201, Goal: 315, Modulo: 114
00:13:31 TRACE [Camera] Start: 206, Goal: 315, Modulo: 109
00:13:31 TRACE [Camera] Start: 214, Goal: 315, Modulo: 101
00:13:32 TRACE [Camera] Start: 225, Goal: 315, Modulo: 90
00:13:32 TRACE [Camera] Start: 225, Goal: 315, Modulo: 90
00:13:32 TRACE [Camera] Start: 247, Goal: 315, Modulo: 68
00:13:32 TRACE [Camera] Start: 262, Goal: 315, Modulo: 53
00:13:32 TRACE [Camera] Start: 278, Goal: 315, Modulo: 37
00:13:32 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:13:32 TRACE [Camera] Releasing key RIGHT
00:13:32 TRACE [Camera] Start: 290, Goal: 315, Modulo: 25
00:13:36 DEBUG Your party found a key: Blue pentagon key - null
00:13:36 DEBUG Blue pentagon door
00:13:37 INFO Unlocking Blue pentagon door
00:13:42 DEBUG null not within viewport
00:13:42 TRACE [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE [Camera] Camera turn direction: RIGHT / UP
00:13:42 TRACE [Camera] Pressing keys
00:13:42 TRACE [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE [Camera] Start: 294, Goal: 90, Modulo: 156
00:13:42 TRACE [Camera] Start: 296, Goal: 90, Modulo: 154
00:13:42 TRACE [Camera] Start: 300, Goal: 90, Modulo: 150
00:13:42 TRACE [Camera] Start: 317, Goal: 90, Modulo: 133
00:13:42 TRACE [Camera] Start: 335, Goal: 90, Modulo: 115
00:13:42 TRACE [Camera] Start: 335, Goal: 90, Modulo: 115
00:13:43 TRACE [Camera] Start: 353, Goal: 90, Modulo: 97
00:13:43 TRACE [Camera] Start: 14, Goal: 90, Modulo: 76
00:13:43 TRACE [Camera] Start: 14, Goal: 90, Modulo: 76
00:13:43 TRACE [Camera] Start: 23, Goal: 90, Modulo: 67
00:13:43 TRACE [Camera] Start: 28, Goal: 90, Modulo: 62
00:13:43 TRACE [Camera] Start: 45, Goal: 90, Modulo: 45
00:13:43 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:13:43 TRACE [Camera] Releasing key RIGHT
00:13:43 TRACE [Camera] Start: 52, Goal: 90, Modulo: 38
00:13:47 DEBUG You unlock the door. - null
00:13:47 DEBUG Your party used a key: Blue pentagon key - null
00:13:49 DEBUG Blue pentagon door
00:13:49 INFO Entering Blue pentagon door
00:13:54 DEBUG Validating
00:13:54 DEBUG Validation finished: 2
00:13:54 DEBUG Finding new doors
00:13:54 DEBUG Finding finished: 0 in 448ms
00:13:54 DEBUG Validating
00:13:54 DEBUG Validation finished: 2
00:13:54 DEBUG Finding new doors
00:13:55 DEBUG Finding finished: 0 in 430ms
00:13:55 DEBUG Validating
00:13:55 DEBUG Validation finished: 3
00:13:55 DEBUG Finding new doors
00:13:55 DEBUG Finding finished: 0 in 22ms
00:13:55 DEBUG Validating
00:13:55 DEBUG Validation finished: 2
00:13:55 DEBUG Finding new doors
00:13:56 DEBUG New doors found, delaying and re-searching
00:13:57 DEBUG Finding finished: 1 in 2047ms
00:13:57 DEBUG New doors found: LocatableEntityQueryResults[Boss door [12655, 1832, 0]]
00:13:57 INFO SimpleBossRoom created for Area(12640, 1824, 0 -> 12655, 1839, 0) with [Icy Bones(level: 81, position: 12648, 1832, 0)]
00:13:58 DEBUG New rooms: [Simple boss room]
00:13:58 DEBUG New doors: [Boss door]
00:13:58 DEBUG Linking doors. [Boss door <-> Blue pentagon door]
00:13:58 DEBUG New door generation finished: 513
00:13:58 DEBUG Validating
00:13:58 DEBUG Validation finished: 2
00:13:58 DEBUG Finding new doors
00:13:58 DEBUG Finding finished: 0 in 456ms
00:14:00 INFO Walking to Simple boss room
00:14:00 DEBUG DungeonPath[DoorVertex{door=Blue pentagon door, dest=Simple boss room}]
00:14:01 DEBUG I'll come in when i can - null
00:14:11 DEBUG You deal a critical strike against your opponent! - null
00:14:11 INFO Fighting Icy Bones
00:14:18 INFO Fighting Icy Bones
00:14:25 INFO Fighting Icy Bones
00:14:25 DEBUG You deal a critical strike against your opponent! - null
00:14:32 INFO Fighting Icy Bones
00:14:37 DEBUG News: Farm Trader has just achieved at least level 99 in all skills! - null
00:14:39 INFO Fighting Icy Bones
00:14:47 INFO Fighting Icy Bones
00:14:50 DEBUG You deal a critical strike against your opponent! - null
00:14:53 INFO Fighting Icy Bones
00:15:00 INFO Fighting Icy Bones
00:15:01 DEBUG Sete has logged out. - null
00:15:07 INFO Fighting Icy Bones
00:15:09 DEBUG You received item: Gallileather vambraces - null
00:15:09 DEBUG You received item: Katagon knife - null
00:15:11 DEBUG Failures for null(level: 81, position: 12649, 1832, 0): 1
00:15:11 TRACE [Camera] Start: 57, Goal: 90, Modulo: 33
00:15:11 TRACE [Camera] Camera turn direction: RIGHT / UP
00:15:11 TRACE [Camera] Pressing keys
00:15:11 TRACE [Camera] Start: 57, Goal: 90, Modulo: 33
00:15:13 INFO Ending dungeon
00:15:13 INFO Interacting with Ladder [12640, 1832, 0]
00:15:13 DEBUG Sete has logged in. - null
00:15:23 INFO Ending dungeon
00:15:24 INFO Continuing dialog
00:15:29 DEBUG Daily Challenge complete: Delve into Daemonheim! Return to a challenge mistress to turn it in for a reward! - null
00:15:29 DEBUG Daily Challenge updated: Delve into Daemonheim (1 / 1) - null
00:15:30 INFO Ending dungeon
00:15:30 INFO Skipping end screen
00:15:30 DEBUG Loading image for Dungeoneering
00:15:30 DEBUG Loading locally failed, grabbing image from the web and saving
00:15:31 DEBUG Time until next dungeon: 30 - null
00:15:33 INFO Ending dungeon
00:15:33 INFO Skipping end screen
00:15:35 DEBUG Dungeon F1 C6 M1 completed after 00:15:04
00:15:36 DEBUG - null
00:15:36 DEBUG - Welcome to Daemonheim - - null
00:15:36 DEBUG Floor 2 Complexity 6 (Full) - null
00:15:36 DEBUG Dungeon Size: Small - null
00:15:36 DEBUG Party Size:Difficulty 1:1 - null
00:15:37 INFO Generating dungeon
00:15:37 DEBUG Invalid dungeon, generating new one
00:15:37 DEBUG Validating
00:15:37 DEBUG Validation finished: 2
00:15:37 DEBUG Finding new doors
00:15:37 DEBUG New doors found, delaying and re-searching
00:15:38 DEBUG News: English Only has achieved 200 million XP in Invention! - null
00:15:39 DEBUG Finding finished: 3 in 1530ms
00:15:39 DEBUG New doors found: LocatableEntityQueryResults[Green triangle door [8776, 3167, 0], Door [8783, 3160, 0], Door [8776, 3152, 0]]
00:15:39 DEBUG New rooms: [Entrance room]
00:15:39 DEBUG New doors: [Green triangle door, Pile of rocks door, Standard door]
00:15:39 DEBUG New door generation finished: 92
00:15:40 INFO Classifying dungeon
00:15:41 INFO Classified Dungeon F2 C6 M1
00:15:44 INFO Taking Salve eel [8769, 3157, 0]
00:15:51 INFO Taking Bouldabass [8773, 3153, 0]
00:15:51 DEBUG InteractablePoint(558, 609) not within viewport
00:15:51 TRACE [Camera] Start: 57, Goal: 217, Modulo: 160
00:15:51 TRACE [Camera] Camera turn direction: RIGHT / UP
00:15:51 TRACE [Camera] Pressing keys
00:15:51 TRACE [Camera] Start: 57, Goal: 217, Modulo: 160
00:15:51 TRACE [Camera] Start: 59, Goal: 217, Modulo: 158
00:15:51 TRACE [Camera] Start: 64, Goal: 217, Modulo: 153
00:15:51 TRACE [Camera] Start: 71, Goal: 217, Modulo: 146
00:15:52 TRACE [Camera] Start: 83, Goal: 217, Modulo: 134
00:15:52 TRACE [Camera] Start: 90, Goal: 217, Modulo: 127
00:15:52 TRACE [Camera] Start: 105, Goal: 217, Modulo: 112
00:15:52 TRACE [Camera] Start: 118, Goal: 217, Modulo: 99
00:15:52 TRACE [Camera] Start: 130, Goal: 217, Modulo: 87
00:15:52 TRACE [Camera] Start: 132, Goal: 217, Modulo: 85
00:15:52 TRACE [Camera] Start: 148, Goal: 217, Modulo: 69
00:15:52 TRACE [Camera] Start: 160, Goal: 217, Modulo: 57
00:15:52 TRACE [Camera] Start: 171, Goal: 217, Modulo: 46
00:15:52 TRACE [Camera] Start: 180, Goal: 217, Modulo: 37
00:15:52 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:15:52 TRACE [Camera] Releasing key RIGHT
00:15:52 TRACE [Camera] Start: 187, Goal: 217, Modulo: 30
00:15:58 INFO Taking Dusk eel [8773, 3153, 0]
00:16:02 INFO Taking Red-eye [8773, 3153, 0]
00:16:03 DEBUG Sete has logged out. - null
00:16:06 INFO Taking Giant flatfish [8773, 3157, 0]
00:16:13 INFO Taking Cave moray [8774, 3156, 0]
00:16:15 DEBUG Sete has logged in. - null
00:16:19 INFO Taking Bouldabass [8774, 3156, 0]
00:16:23 DEBUG Standard door
00:16:23 INFO Entering Standard door
00:16:27 DEBUG Validating
00:16:27 DEBUG Validation finished: 4
00:16:27 DEBUG Finding new doors
00:16:27 DEBUG Finding finished: 0 in 151ms
00:16:27 DEBUG Validating
00:16:27 DEBUG Validation finished: 2
00:16:27 DEBUG Finding new doors
00:16:27 DEBUG Finding finished: 0 in 147ms
00:16:27 DEBUG Validating
00:16:27 DEBUG Validation finished: 2
00:16:27 DEBUG Finding new doors
00:16:27 DEBUG Finding finished: 0 in 152ms
00:16:27 DEBUG Validating
00:16:27 DEBUG Validation finished: 4
00:16:27 DEBUG Finding new doors
00:16:28 DEBUG New doors found, delaying and re-searching
00:16:29 DEBUG Finding finished: 2 in 1668ms
00:16:29 DEBUG New doors found: LocatableEntityQueryResults[Door [8776, 3151, 0], Guardian door [8783, 3144, 0]]
00:16:29 DEBUG New rooms: [Standard room]
00:16:29 DEBUG New doors: [Standard door, Guardian door]
00:16:29 DEBUG Linking doors. [Standard door <-> Standard door]
00:16:29 DEBUG New door generation finished: 344
00:16:29 DEBUG Validating
00:16:29 DEBUG Validation finished: 3
00:16:29 DEBUG Finding new doors
00:16:30 DEBUG Finding finished: 0 in 163ms
00:16:31 DEBUG Pile of rocks door
00:16:31 INFO Unlocking Pile of rocks door
00:16:33 DEBUG News: sedden has just achieved 120 Invention! - null
00:16:35 DEBUG Pile of rocks door
00:16:35 INFO Unlocking Pile of rocks door
00:16:36 DEBUG null not within viewport
00:16:36 TRACE [Camera] Start: 191, Goal: 315, Modulo: 124
00:16:36 TRACE [Camera] Camera turn direction: RIGHT / DOWN
00:16:36 TRACE [Camera] Pressing keys
00:16:36 TRACE [Camera] Start: 191, Goal: 315, Modulo: 124
00:16:36 TRACE [Camera] Start: 193, Goal: 315, Modulo: 122
00:16:36 TRACE [Camera] Start: 198, Goal: 315, Modulo: 117
00:16:36 TRACE [Camera] Start: 207, Goal: 315, Modulo: 108
00:16:36 TRACE [Camera] Start: 215, Goal: 315, Modulo: 100
00:16:36 TRACE [Camera] Start: 223, Goal: 315, Modulo: 92
00:16:36 TRACE [Camera] Start: 231, Goal: 315, Modulo: 84
00:16:36 TRACE [Camera] Start: 234, Goal: 315, Modulo: 81
00:16:36 TRACE [Camera] Start: 246, Goal: 315, Modulo: 69
00:16:36 TRACE [Camera] Start: 257, Goal: 315, Modulo: 58
00:16:36 TRACE [Camera] Start: 269, Goal: 315, Modulo: 46
00:16:36 TRACE [Camera] Start: 280, Goal: 315, Modulo: 35
00:16:36 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
00:16:36 TRACE [Camera] Releasing key RIGHT
00:16:37 TRACE [Camera] Start: 287, Goal: 315, Modulo: 28
00:16:44 DEBUG You mine the obstruction, clearing the path. - null
00:16:45 DEBUG Pile of rocks door
00:16:45 INFO Entering Pile of rocks door
00:16:47 DEBUG Validating
00:16:47 DEBUG Validation finished: 2
00:16:47 DEBUG Finding new doors
00:16:47 DEBUG Finding finished: 0 in 153ms
00:16:47 DEBUG Validating
00:16:47 DEBUG Validation finished: 2
00:16:47 DEBUG Finding new doors
00:16:47 DEBUG Finding finished: 0 in 204ms
00:16:48 DEBUG Validating
00:16:48 DEBUG Validation finished: 2
00:16:48 DEBUG Finding new doors
00:16:48 DEBUG Finding finished: 0 in 174ms
00:16:48 DEBUG Validating
00:16:48 DEBUG Validation finished: 2
00:16:48 DEBUG Finding new doors
00:16:48 DEBUG New doors found, delaying and re-searching
00:16:49 DEBUG Finding finished: 3 in 1610ms
00:16:49 DEBUG New doors found: LocatableEntityQueryResults[Guardian door [8799, 3160, 0], Door [8784, 3160, 0], Broken key door [8792, 3167, 0]]
00:16:50 DEBUG New rooms: [Standard room]
00:16:50 DEBUG New doors: [Guardian door, Standard door, Broken key door]
00:16:50 DEBUG Linking doors. [Standard door <-> Pile of rocks door]
00:16:50 DEBUG New door generation finished: 297
00:16:50 DEBUG Validating
00:16:50 DEBUG Validation finished: 1
00:16:50 DEBUG Finding new doors
00:16:50 DEBUG Finding finished: 0 in 199ms
00:16:52 DEBUG Broken key door
00:16:52 INFO Walking to Broken key door
00:16:52 DEBUG DungeonPath[DoorVertex{door=Pile of rocks door, dest=Standard room}]
00:16:55 DEBUG Broken key door
00:16:55 INFO Unlocking Broken key door
00:17:09 DEBUG You reforge the key and use it to unlock the door. - null
00:17:11 DEBUG Broken key door
00:17:11 INFO Entering Broken key door