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Resolved Bot Paint Not Working for Mac?

Joined
Oct 18, 2015
Messages
2
The paint on bots (where exp/hr and such is displayed), don't seem to be working for me. When I'm at home and using my Windows PC, it works just well. But when I start up my bot on my Mac at school, the paint is not displaying... The bot itself works just fine though

Did anyone have the same problem or have a solution for this?
 
Joined
Nov 7, 2015
Messages
37
When I'm developing on my macbook this is what I find in the dev console. [Notice] Blocked access to the OpenGL display mode. The issue could possibly ahve something to do with that.
 
@Cloud could you tell us what's causing this?
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
We're aware of the issue (although I had forgotten about it) but the last time I investigated we didn't get far with it.
 
Joined
Feb 24, 2015
Messages
1,206
The paint on bots (where exp/hr and such is displayed), don't seem to be working for me. When I'm at home and using my Windows PC, it works just well. But when I start up my bot on my Mac at school, the paint is not displaying... The bot itself works just fine though

Did anyone have the same problem or have a solution for this?
rotten.apple_w_500.jpg


No No No ;) can't you run a vm with windows? :)
 
Joined
Nov 7, 2015
Messages
37
No No No ;) can't you run a vm with windows? :)

ofcourse I could but that beats the purpose of having a multiplatform client. + When developing on my windows machine and debugging it starts lagging like hell and I get OutOfMemoryExceptions. --> not because of my pc, my pc is stronk as hell :p
 
Joined
Feb 24, 2015
Messages
1,206
ofcourse I could but that beats the purpose of having a multiplatform client. + When developing on my windows machine and debugging it starts lagging like hell and I get OutOfMemoryExceptions. --> not because of my pc, my pc is stronk as hell :p
hehe, but i was posting that for @Lille Speedy as a temp. solution untill the issue has been resolved :p
 
Joined
Nov 7, 2015
Messages
37
Not enough ram then? :p
My pc:
  • Mobo: Z170-Gaming M5
  • Ram: 16Gb DDR4 Corsair Vengeance
  • HDD: 1Tb WB Black
  • SSD: 250Gb samsung
  • CPU: Intel I7-6700k
  • GPU: MSI Geforce GTX 970
As I say, It's probably not my system. + I'm using -Xmx8096M to allocate the ram.. I have no idea about the issue but it doesn't happen on my mac :p It doesn't happen when I just run the normal client, it only happens when using the -sdk version
 
Joined
Feb 24, 2015
Messages
1,206
My pc:
  • Mobo: Z170-Gaming M5
  • Ram: 16Gb DDR4 Corsair Vengeance
  • HDD: 1Tb WB Black
  • SSD: 250Gb samsung
  • CPU: Intel I7-6700k
  • GPU: MSI Geforce GTX 970
As I say, It's probably not my system. + I'm using -Xmx8096M to allocate the ram.. I have no idea about the issue but it doesn't happen on my mac :p It doesn't happen when I just run the normal client, it only happens when using the -sdk version
PM @Cloud and/or @Arbiter ... thats not normal xd
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
-sdk doesn't do anything different in that regard, no idea what your issue is unless the jvm doesn't have enough memory allocated in it's different areas.
 
Joined
Nov 7, 2015
Messages
37
-sdk doesn't do anything different in that regard, no idea what your issue is unless the jvm doesn't have enough memory allocated in it's different areas.
Should I post the entire stacktrace?
 
Should I post the entire stacktrace?
@Cloud Here we go

JavaScript:
(09:31:21) [Caution] You haven't submitted any event listeners to the dispatcher.
(09:31:25) java.lang.OutOfMemoryError: Java heap space
(09:31:25)     at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
(09:31:25)     at java.awt.image.Raster.createPackedRaster(Raster.java:467)
(09:31:25)     at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
(09:31:25)     at java.awt.image.BufferedImage.<init>(BufferedImage.java:333)
(09:31:25)     at app.RM.paint(dwb:22557)
(09:31:25)     at javax.swing.RepaintManager$4.run(RepaintManager.java:842)
(09:31:25)     at javax.swing.RepaintManager$4.run(RepaintManager.java:814)
(09:31:25)     at java.security.AccessController.doPrivileged(Native Method)
(09:31:25)     at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
(09:31:25)     at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)
(09:31:25)     at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:789)
(09:31:25)     at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:738)
(09:31:25)     at javax.swing.RepaintManager.access$1200(RepaintManager.java:64)
(09:31:25)     at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1732)
(09:31:25)     at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
(09:31:25)     at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
(09:31:25)     at java.awt.EventQueue.access$500(EventQueue.java:97)
(09:31:25)     at java.awt.EventQueue$3.run(EventQueue.java:709)
(09:31:25)     at java.awt.EventQueue$3.run(EventQueue.java:703)
(09:31:25)     at java.security.AccessController.doPrivileged(Native Method)
(09:31:25)     at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
(09:31:25)     at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
(09:31:25)     at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
(09:31:25)     at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
(09:31:25)     at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
(09:31:25)     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
(09:31:25)     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
(09:31:25)     at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
(09:31:26) java.lang.OutOfMemoryError: Java heap space
(09:31:26)     at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
(09:31:26)     at java.awt.image.Raster.createPackedRaster(Raster.java:467)
(09:31:26)     at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
(09:31:26)     at java.awt.image.BufferedImage.<init>(BufferedImage.java:333)
 
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