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Resolved BeastOfBurden#getItems() is broken

The Pip Collector
Joined
Sep 14, 2014
Messages
445
Literally banged my head against the wall for 2 hours, but i am convinced its broken.

BeastOfBurden#getItems(filter)#size always returns 0 even if the item is within the BoB's inventory;

Edit: Deepak confirmed that it only works when the interface is open. So i guess it isn't really broken, but

could you please find the setting/hook that lets you know the item stored in the BoB without opening the

Bob's Inventory?

@Cloud
 
Last edited:
Engineer
Joined
Jul 28, 2013
Messages
2,776
Unfortunately the game doesn't store it in memory for a long period of time after it closes (unlike equipment and inventory), and since they use the same system there isn't much I can do about it.
 
The Pip Collector
Joined
Sep 14, 2014
Messages
445
Unfortunately the game doesn't store it in memory for a long period of time after it closes (unlike equipment and inventory), and since they use the same system there isn't much I can do about it.
Darn. So there isn't a hook that let's us know what the current items in the BoB inventory are? How do you think I should proceed with checking whether the BoB inventory has the item or not?
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
In other words, the desired data is stored server-side and is pulled client-side only when the window is open and is unloaded soon after it is closed.
 
Darn. So there isn't a hook that let's us know what the current items in the BoB inventory are? How do you think I should proceed with checking whether the BoB inventory has the item or not?
Much like a human would: using memory. ;)
 
The Pip Collector
Joined
Sep 14, 2014
Messages
445
In other words, the desired data is stored server-side and is pulled client-side only when the window is open and is unloaded soon after it is closed.
 

Much like a human would: using memory. ;)
Oh ok. Thanks for the explanation arbiter :)
 
I have found a solution for this. The topic may be closed @Arbiter @Cloud
 
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