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[OutDated]Exia Miner AIO [Deleted]

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Exia submitted a new resource:

Exia Miner AIO - It?s honestly the best miner around

ExiaMiner AIO
People use the term AIO loosely these days, but I intend to use it to the exact definition, I have a planned massive library of locations and options.

Contributors:
@kneckter
@Guru

Known Bugs:
  1. West Lumbridge may experience glitches due to an anti-bot feature applied by jagex in that location.
  2. Seren power mining is untested. (DO NOT MARK...

Read more about this resource...
 
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When I get all the f2p locations added and have enough for a bond I will :)
Thank you! I can ship you a bond if you need it, been looking for a shilo miner for a looong time! Was actually trying to learn how to script so I could make one myself.
 
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After your done with all things above will you also add things like LRC and lava flow mine?
 
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Granite would be a nice addition, banking should be pretty simple with lodestones (bandit camp lode to the mine, and burthope to bank). Not many people know about this, but you can use perfect juju mining potions (bought at ge) at almost every ore and each dose lasts for an hour, which results in free smithing XP, extra money and 10% extra mining XP. Also support for divination porters (sending items to the bank) and banking for more is going to be requested a lot more as more people train divination, that and PlayerSense integration could make this a top tier premium script. (y)
 
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So no shilo? :(
There will be! I edited the post that was incorrect lol. I'll certainly be adding that.

After your done with all things above will you also add things like LRC and lava flow mine?
Yup, I'll have to build out the p2p location plans, but yes the high level stuff will come when I get the levels (currently 77) :)

Granite would be a nice addition, banking should be pretty simple with lodestones (bandit camp lode to the mine, and burthope to bank). Not many people know about this, but you can use perfect juju mining potions (bought at ge) at almost every ore and each dose lasts for an hour, which results in free smithing XP, extra money and 10% extra mining XP. Also support for divination porters (sending items to the bank) and banking for more is going to be requested a lot more as more people train divination, that and PlayerSense integration could make this a top tier premium script. (y)
Porters, coal bags, gem bags, magic notepaper and essence pouches will be supported eventually and player sense has been integrated so far where possible. Granite should be pretty easy, I already have logic setup to handle banking in different ways, including teleportation, so that won't be an issue.

A note on my work:
The gui is going to be shit for the first release since I just want to get it working. I did manage to make it match the theme that you have set for the client (mostly), and I was waiting on beta 77 which is going to have an official way of doing that to continue working, but since I have no idea when that will be, the first version will just be kinda crappy.

If you haven't yet, give the iron miner a try and tell me if there is anything obvious that doesn't work the way you like.
 
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The GUI doesn't load up for me.
Does it give you an error?

Edit: It seems like something is going wrong with the images that the gui uses. I was having trouble with loading the resources locally, but some one told me they were having the same problem and that when it they pushed it everything worked. I'll have to see what's going wrong with it when I get home.
 
Waiting on the updated to go through, but the next one will fix the gui bug.
 
The bug with the GUI has been fixed!
I've also added both East and West Varrock as locations.

The next update will contain:
1. Improvements to the GUI back end
2. New Location selection frame based on location and ore type
3. Power mining support (Maybe anywhere, maybe just in the known locations, I have to figure out how I want to handle it)
4. Ore count per hour
5. Profit per hour.
6. Fix for the null pointer if you start the script not logged in.
 
Still working on the new update. I've got the GUI back end fixed up as well as the front end (Colors and styles are correct now based on the theme that you have selected). Here's a preview of the selection form for choosing a location:
THT4XYg.png

The GUI now works exactly like script selector for a more unified experience with the bot as a whole.
My testing account got banned, so not much in the way of logic improvements so far, but once I get some homework done new locations are in the pipeline. This ban has also lead me to believe that my anti ban is not good enough currently, so I'm looking into progressive afking of some sort, and better usage of the camera movements.

Also, would you guys rather see additional locations first or power mining logic? I'll prioritize one over the other based on feedback.
 
Joined
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GUI is currently working great for me. The whole script as a whole is working pretty good besides the occasional error every 2 hours or so. Only thing lacking imo is more locations and variety. This is the best script for anyone who wants to bank their ores, so I would suggest adding more locations first before adding powermining, but that's just my opinion. Needs a bit more optimization when it comes to hovering over the next available/closest rock to mine, but its surprisingly fast without being bot like. Kudos my friend your doing a fantastic job.
 
Joined
Nov 3, 2013
Messages
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GUI is currently working great for me. The whole script as a whole is working pretty good besides the occasional error every 2 hours or so. Only thing lacking imo is more locations and variety. This is the best script for anyone who wants to bank their ores, so I would suggest adding more locations first before adding powermining, but that's just my opinion. Needs a bit more optimization when it comes to hovering over the next available/closest rock to mine, but its surprisingly fast without being bot like. Kudos my friend your doing a fantastic job.

I'll put better hovering onto my to do list for the update after this one.
So far, I've got all the Al Kharid data collected, I'm hoping to get it pushed tomorrow after I finish my AI homework.
None of my logic is currently setup to handle large mining areas, which Al Kharid has revealed.
Additional, I've found a band-aid fix for the null pointers, unfortunately, the bot store version of the script is incredibly different than my local copy, so debugging the actual problem isn't currently possible. This band-aid leads to an error when the script shuts down, and although this is normal please please please send the reports so I can fix the real problem.

Check back tomorrow for the update!
 
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609
TheBat updated Bat Miner AIO with a new update entry:

Bat Miner AIO v1.1.6 Released!

Bat Miner AIO updated to v1.1.6.
1. GUI now themes properly
2. New location and ore selector
3. Larger mining site are now properly handled when part of the mine is out of the currently loaded region
4. Ores per hour
5. Total ore count
6. Profit per hour
7. Walking to and from the bank is now less CPU intensive
8. Hovering of the next rock is not quite as spastic
9. Code has been pushed up the class hierarchy to make the download size smaller
10. Fix for the occasional nullpointer that was the result of certain paths failing to load
11. Large numbers on the paint are now formatted for easier reading
12. When banking, the script bot should no longer wait until the player is no longer moving in order to click the banker

New Locations:
1. Al Kharid - Everything except iron since it requires a bit of custom work.

Read the rest of this update entry...
 
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Could you please add support for concentrated gold deposits <3
I can, but it won't run from creatures so you would just die. I'm going to hold off on custom locations like this until I have all my standard locations added.

Edit:
I just checked out world 84 and it seems that there are enough people for it to be relatively safe. I'll add it, but no guarantee that you won't die.

Working on it now.
Instead of running away from combat, I'm going to have it mine the rocks where there are the most people. I might add more features in the future, but for now it's just going to be kind of basic.
 
Do you just want the south two since that what people tend to flock at? Or should I add the North one as well?

@Jesse
 
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