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OSRS Babysitting bots lessen chance of ban?

Joined
May 8, 2017
Messages
42
Question for you all:

I've only botted NMZ the past few months, and have maxed all combat stats. With maxed Combat stats (Prayer not included) I have under 950 total level ... but if this account is going to be useful in any way, shape, or form I have to complete some quests.

I f$&%ing hate quests, and skilling. But I also recognize that any skilling bots seem to come with some inherent risk, comparative to NMZ. So my question is ...

Does babysitting a bot, let's say agility, thieving, smithing, mining, etc., and pausing when other players interact with you tend to result in less chance of ban, or is the reason for such bots being banned so often deeper than player interaction, and getting caught on something for hours? I'm just trying to weight the risk/reward here, and figure out how to approach getting some necessary stats for quests (70ish agility, 50+ thieving, 50+ mining, etc.).

Thanks,
JetS
 
Joined
Jan 28, 2017
Messages
492
Interacting with people means less reports. Less report means less Jagex employees looking into your account. Doesn't garantuee anything though.
 
Joined
May 8, 2017
Messages
42
Touche, that's generally what I was thinking. I just wasn't sure if there was an underlying reason some bots where banned more often than a bot such as NMZ beyond being reported.

I may try to at least bot agility and thieving with semi-frequent pauses, and occasional manual laps. The amount of bans seems wild. But so does training such skills manually, or having a maxed account without any quests done.
 
Joined
Jan 28, 2017
Messages
492
Touche, that's generally what I was thinking. I just wasn't sure if there was an underlying reason some bots where banned more often than a bot such as NMZ beyond being reported.

I may try to at least bot agility and thieving with semi-frequent pauses, and occasional manual laps. The amount of bans seems wild. But so does training such skills manually, or having a maxed account without any quests done.
If we knew what causes a ban, we'd program around it.
 
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