- Thread Author
- #1
Hi guys,
Not sure if you would prefer 2 separate threads for these questions.
1. I need to run along a path without the minimap. I've created my own logic for this, but there are some small bugs, such as a tile not being visible sometimes which trips up the interact with that tile, and other small issues with running around. I'd rather use an API call that I can rely on, instead of spending hours working this out. I have found Path classes, but they all seem to use the minimap. Is there any Path API that will step by clicking on the ground, rather than the minimap?
2. Whenever I stop my bot via the big stop button on the Runemate client, it continues to execute code. It's usually going through a loop when this happens, and when I click stop, I can see the loop continue to print things to console and I can feel the camera turning automatically. I tried overriding onStop() with super.onStop() and then System.exit(this won't work, it kills Runemate completely) and return; (didn't make a difference).
Not sure if you would prefer 2 separate threads for these questions.
1. I need to run along a path without the minimap. I've created my own logic for this, but there are some small bugs, such as a tile not being visible sometimes which trips up the interact with that tile, and other small issues with running around. I'd rather use an API call that I can rely on, instead of spending hours working this out. I have found Path classes, but they all seem to use the minimap. Is there any Path API that will step by clicking on the ground, rather than the minimap?
2. Whenever I stop my bot via the big stop button on the Runemate client, it continues to execute code. It's usually going through a loop when this happens, and when I click stop, I can see the loop continue to print things to console and I can feel the camera turning automatically. I tried overriding onStop() with super.onStop() and then System.exit(this won't work, it kills Runemate completely) and return; (didn't make a difference).