Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!

Bug ActionBar.Slot double methods for ready state

12 year old normie
Joined
Jan 8, 2015
Messages
2,769
So there's:

Code:
ActionBar.Slot.isReady()

and:

Code:
ActionBar.Slot.isActivatable()

What's the difference? They seem to do the same. JDOCS doesn't give me any solution.

There's also a .ready() filter for ActionBar.Slot querying, but not a .activatable(). Doesn't make much sense.
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
So there's:

Code:
ActionBar.Slot.isReady()

and:

Code:
ActionBar.Slot.isActivatable()

What's the difference? They seem to do the same. JDOCS doesn't give me any solution.

There's also a .ready() filter for ActionBar.Slot querying, but not a .activatable(). Doesn't make much sense.
Afaik isReady accounts for abilities on cooldown while isActivatable doesn't?
 
Niche bots at your disposal
Joined
Dec 23, 2015
Messages
1,099
I'm experiencing the same issue right now: i think isActivatable checks if the ability is not blacked out on the ability bar?

@Derk Have you found a way to check for cooldown that is not the fixed casttimer cooldown? This seems to be interfering a lot
 
Joined
May 24, 2016
Messages
1,113
iirc I tested isActivatable with high alchemy on the actionbar with and without runes. Without them it returned false. But maybe my memory is a bit blurry...
 
Top