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1.1.2

Engineer
Joined
Jul 28, 2013
Messages
2,776
Changelog
  • Text output is now logged to both the console and "logs/yyyy-mm-dd hh mm ss.log".
  • Fixed a potential NullPointer in Euclidean.distanceSquared(Locatable,Locatable) when the entity doesn't have a valid position.
  • Fixed an issue with the state-machine not triggering onPause events and not properly changing the client state when a script unexpectedly terminates.
  • Manifest.compatibility() now accepts an array of elements.
  • Scripts will now automatically refresh when the setup dialog is opened.
  • GameObjects are now associated with their actual plane, instead of the current plane.
  • Only script's compatible with the current GameType (e.g. OSRS, RS3) will be shown in the setup dialog.
  • Fixed WidgetComponent.getActions()
  • Removed WidgetComponent.getTooltip()
  • Improved the way details are displayed in the developer toolkit.
 
Last edited:
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
  • Fixed transparency so it no longer affects the game canvas.
  • Fixed taskbar icon stretching for some LoginDialog.
  • New custom font for all text in UI; cross-OS compatibility.
  • Numerous minor UI tweaks.
  • Temporarily removed MainWindow transparency, due to game canvas flicker.
 
Last edited:
Mod Automation
Joined
Jul 26, 2013
Messages
3,044
Known bugs:
  • LoginDialog error message gets cut off due to new font. (Already fixed. Awaiting 1.1.3 release.)
  • Tooltip for close button on LoginDialog is an ugly yellow. (Already fixed. Awaiting 1.1.3 release.)
 
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