Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!
  1. C

    VisualRM [DEV]

    Hover over the action to get the popup. Hover over the action.
  2. C

    VisualRM [DEV]

    Pretty much yeah. More useful if you're gathering several ICs all at once to start a bot and you don't want to try and look for them through the overlay. Just annoying that you have to end the VRM session and open a VD one so you can check. Wish it was built-in but unfortunately it's not.
  3. C

    VisualRM [DEV]

    Use Visual Developer to find interface containers/components. There's a YT vid there to show you how to use it as well. You just need to make sure you go through and confirm that it is in fact--that container, by checking the other information like name/type/actions. It is quite common for there...
  4. C

    VisualRM [DEV]

    You could try something like this, though the logic will depend on what you're doing so it might require some changes. For the 2 interface conditions in a row, the first 1 checks to see if the interface is open and the second checks to see if you have the item(s) in your inventory. The setup...
  5. C

    VisualRM [DEV]

    As tyb said, doing excess movements like having the bot hover over a skill to "check" the exp remaining isn't really a form of antiban. You're just giving Jagex move information for them to review to determine if you're a bot so it's not really advisable. As for how you'd go about doing it...
  6. C

    VisualRM [DEV]

    I only tried the edgeville furnace, maybe there was a difference.
  7. C

    VisualRM [DEV]

    Game objects appear too broken as a result of the update. I tried doors, furnaces, bank booths, and G.E. None of them worked. NPCs worked for me, but I never tried ground items so those might be broken as well.
  8. C

    VisualRM [DEV]

    Sounds like what is happening to the world hop action so it might be because of the update. If you haven't already, try putting them in a new tab by themselves so that it isn't possible to scroll down. When I tested it, it worked fine but I also only had like 4 items in my bank lol. If it swaps...
  9. C

    VisualRM [DEV]

    If you haven't checked off each item in the PopUp then you'll get the "No items assigned" notification. You need to check them off like so: Then make sure you save the preset again since it won't do it automatically.
  10. C

    VisualRM [DEV]

    I also get the same error every time I make a preset. Just keep making them and remember to save them and eventually one should work. @tyb51 The world hop action appears to be broken. Not sure if it's just me or if everyone else is having problems with it. Every time I try to use it, it just...
  11. C

    VisualRM [DEV]

    I don't believe this is an included feature and it sounds like you're bringing more than 4 traps with you, so you'll have to detect each of the traps. Assuming you place the traps in the same position every time then it should be fairly easy. Just find the coordinates you placed the traps on and...
  12. C

    VisualRM [DEV]

    I may have figured out why the camera rotates while the bank is open. To open the bank I am using a separate interaction node to click on a GRAND EXCHANGE booth because the bank withdrawal node tries to right-click the banker which isn't as fast as just clicking on the booth. Prior to writing...
  13. C

    VisualRM [DEV]

    Your agility example actually makes me think that having it either as a type of modulator node or as a setting in the interaction menus would be better because it would allow for more flexibility than with it as just a toggleable setting. As a node, it could affect the next action node that is...
  14. C

    VisualRM [DEV]

    I got escape to work, previously tried ESC so not sure why I didn't try ESCAPE. Although I am now having a problem with the bank withdraw node using a VRM preset. The node is moving the camera when there is no reason to (the entire bank stand is in view, and sometimes the bank window is open...
  15. C

    VisualRM [DEV]

    GRAND EXCHANGE NODE. I'd like to see some additional functionality added to several of the nodes. Being able to press ESC using a keyboard action (is there a way?) and being able to change multiple booleans with a single modulator node so I don't have to chain several together would be nice...
Top