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  1. aspire

    Ray's Nature Altar Runner [Deleted]

    Had to get 99 at airs in front of my friend:p every other rc trip for the past month was nats!
  2. aspire

    Ray's Nature Altar Runner [Deleted]

    I would say around 10-12 hours per day. However, there would be random days of no botting, and some days I would do slayer.
  3. aspire

    Ray's Nature Altar Runner [Deleted]

    From 92-99 RC with this script, made approximately 400M. All thanks to @Raymondbl fantastic work my friend, thank you so much.
  4. aspire

    Ray's Nature Altar Runner [Deleted]

    The only thing that is wrong when running either massive or normal pouches is that, on the rare occasion that the familiar disappears while casting NPC contact, it interrupts and closes the dialogue. This means that NPC contact will have to be cast again, however the bot doesn't realize what...
  5. aspire

    Ray's Nature Altar Runner [Deleted]

    No it can't? Filling them all requires 30 ess. Inventory with pouches leaves 24 spots. That requires two withdrawals of ess.
  6. aspire

    Ray's Nature Altar Runner [Deleted]

    Just revert to previous version it was working perfectly(y)
  7. aspire

    Ray's Nature Altar Runner [Deleted]

    Yeah...I think you broke it...it teleports to Shilo then stops
  8. aspire

    Ray's Nature Altar Runner [Deleted]

    You know the bot can run it the background right? Maximize the client then maximize the movie
  9. aspire

    Ray's Nature Altar Runner [Deleted]

    What ever happened to your nature bot?
  10. aspire

    Ray's Nature Altar Runner [Deleted]

    I just looked at your post on the previous page. You need to maximize the client and re-arrange your setup. Guarantee this is where the fault is. Look at the front page as to where to move chat box, inventory, action bar, etc.
  11. aspire

    Ray's Nature Altar Runner [Deleted]

    The problem is no one else is encountering these flaws? I've run the script for probably 10 hours today and except for the massive pouch problem, then it runs 100% perfectly.
  12. aspire

    Ray's Nature Altar Runner [Deleted]

    @Raymondbl Here's a YT video of the script failing due to a new massive pouch
  13. aspire

    Ray's Nature Altar Runner [Deleted]

    So I haven't gone back to massive pouches yet, but here's my proggie from today. Absolutely flawless and exactly 108 nats per run. Really nice work Raymond.
  14. aspire

    Ray's Nature Altar Runner [Deleted]

    I'll do this later. I'm running it without massive pouches at the moment to see if there's any problems with that! You were still using the same interface when testing correct?
  15. aspire

    Ray's Nature Altar Runner [Deleted]

    I didn't catch it happening but it gets stuck on 'Filling Pouches..'
  16. aspire

    Ray's Nature Altar Runner [Deleted]

    Did not - I'll look the next time it happens and try and watch the bot when it happens.
  17. aspire

    Ray's Nature Altar Runner [Deleted]

    I didn't see exactly what it did, the notification that the script stopped came up so I could only see the inventory. It had four pouches, then the previously crafted nature runes from last run, then a new massive pouch, then the rest pure essence. It might have just been a fluke due to lag...
  18. aspire

    Ray's Nature Altar Runner [Deleted]

    What should the script do when the massive pouch vanishes? It withdrew a new one but then it didn't fill it because the item changes. So it just got stuck and the script ended itself.
  19. aspire

    Ray's Nature Altar Runner [Deleted]

    It was running perfectly earlier but now I can't even start the bot? Immediately upon starting it crashes - I can post the errors if needed. Edit: This occurs as soon as it Graahk teleports. Edit2: Restarted the client twice and maximized screen size and now it works? Really odd
  20. aspire

    Ray's Nature Altar Runner [Deleted]

    Recurring issue: when summoning points are renewed, it renews at the obelisk and then attempts to enter the nature altar from the point of renewal. That part of the map hasn't rendered yet, so there is no option to enter the altar - it needs about 5 more spaces on the map. So then it just sits...
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