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    RuneMate v2.110.0 - Switching Game Client Layouts

    RuneMate has been updated to v2.110.0. Interfaces now have their positions calculated correctly after switching between Fixed and Resizable game client layouts (also known as the canvas mode). This fixed a long standing bug that was greatly impacting the startup experiences of many users...
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    RuneMate 2.109.0 - OptionsTab fixes, GameObject.getAnimationId(), etc

    It's been a while since I've posted the changelogs outside of the development slack but here it is :D RuneMate has been updated to 2.109.0 Fixed OptionsTab#setCanvasMode(CanvasMode) Fixed OptionsTab.Menu#isOpen() Added ControlPanelTab.ACCOUNT_MANAGEMENT Implemented fetching the animation id of...
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    2.98.1

    V2.98.1 is now available! Apologies for not posting many of the recent changelogs here, they've been scattered throughout slack and discord but I plan to start posting them here again. Anyways, I hope you guys enjoy :) * Minimap.isInteractable() is now used in a larger portion of the API and...
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    [Gitlab] Please use our issue tracker!

    When you encounter a bug that you would like resolved or have a feature request, please use our issue tracker (powered by gitlab) which is available here! There are templates available for bug reports and feature requests to make it easier for you to determine what information we're likely to...
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    2.95 - Reduced CPU Settings

    Hey everyone, so the big topic of this update is the addition of options to reduce the cpu usage of RuneScape while you're botting. We wanted to make sure that the new settings we added would only improve your botting experience and wouldn't break any of your existing bots or increase your...
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    2.93.0

    2.92.2 * Added and implemented an Identifiable interface with getId() method where appropriate * Fixed NpcQueryBuilder.minLevel() and maxLevel() when being used together * Added NpcQueryBuilder.levels(int...) & levels(Collection<Integer>) * Fixed HintArrow planes on OSRS to always report 0...
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    2.91.0 - High Performance Listeners, Callbacks, and Updater Overhaul

    Over a week of development went into this update and it's yielded some very nice results. I'll start with mentioning the updater. Whenever the game engine updates, we run our updater over the updated game engine and attempt to use pattern recognition to determine how Jagex is storing various...
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    RuneMate V2.89.0 - MLP Mouse Path Generator

    RuneMate has allowed bot authors to implement custom mouse path generators for quite some time. With this latest release, we've added an additional built-in path generator that developers can enable if they'd like in their bots. As of this release, bot authors can choose to use a new mouse path...
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    2.88.1 - Updated JRE

    More work on the interaction system to address some recent regressions and further improvements Added Projectile.getLaunchCycle() on OSRS Fix an inconsistency in file log names Updated the JRE distributed with RuneMate from Java 8u121 to Java 8u181
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    2.87.0

    Made various improvements to the interaction engine Added helper methods to the Area class to reduce the amount of boilerplate code developers must write when constructing Areas Area.rectangular(bottomLeft, topRight) Area.polygonal(coordinates) Area.circular(center, radius)...
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    2.86.0 - Fixed cache detection issues on Windows

    The game's cache can now be detected regardless of if it's in your home folder, a secondary drive, stored on OneDrive, or stored in any other non-standard location on Windows. This enables RuneMate to run correctly on more device configurations, especially now than certain windows 10 defaults...
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    2.85.0 - Push notifications are back!

    Improved the wording of a plethora of user facing messages. Added support for sending push notifications (iOS, Android, etc) along with desktop notifications (OSX, Windows, Linux) via Pushbullet (authentication performed via OAuth) Removed undocumented command line argument that could enable an...
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    2.84.2

    Well, it's been a while since I've posted a changelog on the forums instead of just posting the changelog in slack, but I figured why not try to get back into the practice of posting here again too. I'm not going to cover the hundreds of changes that've been made since the last changelog posted...
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    OSRS A RuneMate V1 Style Development Toolkit

    A RuneMate V1 style development toolkit would be very nice to have, I'm referring to this toolkit for those that remember it's usefulness. I'll provide the source code for the original along with a $25 dollar bounty for upgrading it to the new systems. Bounty Total - $125.00 Cloud - $25.00...
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    2.50.0

    This changelog covers the changes made since the last thread was created and is the result of contributions made by nearly a dozen authors. Rewrote session management from scratch Added the class House.Options Added ItemDefinition#isPlaceholder() Added...
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    V2.41.0

    A rather small changelog. Changed the way landscape objects are read from the cache data to not only take the render rules of it's coordinate into account when deciding the plane when assigning collision flags to it's coordinate, but also when deciding the plane of the object itself. This will...
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    2.40.2 - Improving the Login and Account Management Experience

    My change logs aren't quite as elegant as @Party's, but hopefully this will satisfy the few curious individuals out there who have been pestering us for one :P Major @Party made it so that the client's dimensions persistent between each run of the client so users no longer have to resize their...
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    RS3 Barbarian Barcrawl Miniquest Bot

    It's a minor challenge for anyone who's up for trying, but the current state of the barcrawl miniquest can be determined with either a varp or varbit and combined with our greatly improved web walking as of recent, it should be within reason to write the mini-quest bot rather quickly. I'd...
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    Development Toolkit (Donation Edition) [Deleted]

    Cloud submitted a new resource: Development Toolkit (Donation Edition) - RuneMate's Swiss Army Knife Read more about this resource...
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    V2.4.1 - Revamped Interaction Part 1

    Since the early days of RuneMate, we've been plagued by complaints of subpar interaction. This is the beginning to the end of that. I'll let @SlashnHax go over the details, but by getting him access to a few additional hooks he was able to greatly improve the successful interaction rate.This...
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