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    Cru5tyFighter [Deleted]

    Took a bit of chasing down but just pushed an update to fix the problem should be live soon
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    Cru5tyFighter [Deleted]

    Cru5ty updated Cru5tyFighter with a new update entry: Cru5tyFighter v1.0.11 Released! Read the rest of this update entry...
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    Cru5tyFighter [Deleted]

    need more info please. I need to be able to replicate your issue. Were you using a pre-set? Did you have bones added to loot list? Did you have the loot all check box selected by mistake? could you please run with same settings you had previously and send me screens shots so I can look into the...
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    Cru5tyFighter [Deleted]

    Cru5ty updated Cru5tyFighter with a new update entry: Cru5tyFighter v1.0.10 Released! Read the rest of this update entry...
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    Cru5tyFighter [Deleted]

    Cru5ty updated Cru5tyFighter with a new update entry: Cru5tyFighter v1.0.9 Released! Read the rest of this update entry...
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    Cru5tyFighter [Deleted]

    Ok I think I understand. So once it starts the loop even un-checking the box and clicking update wont break the loop? There is an issue with the hop method I have noticed that I intend to change, probably something only I would notice because I know how I intended it to work. But I believe once...
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    Cru5tyFighter [Deleted]

    Cru5ty updated Cru5tyFighter with a new update entry: Cru5tyFighter v1.0.8 Released! Read the rest of this update entry... The bot uses the Runemate Webpathing algorithm, that same one all other bot use unless they set a custom path. I have very little control over what the bot does when...
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    Cru5tySmelter [Deleted]

    Cru5ty updated Cru5tySmelter with a new update entry: Cru5tySmelter v1.0.2 Released! Read the rest of this update entry...
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    Cru5tyFighter [Deleted]

    Can you tell me if this was using a preset please? If so I have fixed the attempted teleport issue in the next update, but I may need to redo the path..
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    Cru5tyFighter [Deleted]

    Just pushed update 1.0.8 to deal with and error that has started since last Runemate update to do with health percent. Trying to get a rush on pushing it to live. Just a temp fix to get it running again so while I create a permanent fix.
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    Cru5tyFighter [Deleted]

    lol, yes very safe. Only issue is that the bot checks if your target is reachable before attacking. This stops it trying to attack targets that are in another room, area, etc. What is happening is that when the gate closes, the targets become unreachable and the bot will not target them. I may...
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    Cru5tyFighter [Deleted]

    First thing that comes to mind is that your safe spot is outside the fence?
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    Cru5tyFighter [Deleted]

    The update hasn't gone live yet, it's just been pushed to the que, will take a couple days.
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    I have one, just keeping it private so @Wet Rag doesn't steal my ideas...

    I have one, just keeping it private so @Wet Rag doesn't steal my ideas...
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    Cru5tyFighter [Deleted]

    Read post above yours please. I can confirm it is the login issue. I have just run the bot in dev mode and bypassed all the login checks and it runs fine. The Runemate devs are aware of the issue and are on it. Login issues have been resolved. Bot will work again.. Update Pushed Ver 1.0.7...
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    Cru5tyFighter [Deleted]

    Last night's Runescape update broke a few things in the client. The Runemate dev's are working on it but atm when checking if Runescape is logged in it is returning incorrect. That is the very first check the bot does and will only do background processes and won't run untill logged on. Will be...
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    Cru5tySmelter [Deleted]

    Cru5ty updated Cru5tySmelter with a new update entry: Cru5tySmelter v1.0.1 Released! Read the rest of this update entry... Just added the Runtime slider, will be out in next update. Will look at adding breaktimes when I get a chance.
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    Cru5tyFighter [Deleted]

    Cru5ty updated Cru5tyFighter with a new update entry: Cru5tyFighter v1.0.6 Released! Read the rest of this update entry... I have been playing around a bit and have managed to speed up target selection and attack a bit, I will continue to try and get the times down but in the next update...
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    Cru5tyFighter [Deleted]

    This has to do with inCombat method, it takes a little while for the script to realize while it is in combat, it is not attacking. There is limited ways to check if the player is attacking and each of these need time to confirm. The alternative would be the bot spam clicking while already...
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    Cru5tySmelter [Deleted]

    Steel issue has been addressed and update is awaiting approval. I may implement more features in the future, this was just a quick bot I threw together as I needed one. I might add the break handler in the near future, just working on ironing out all the bugs in the fighter atm.
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