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  1. zasz

    Would this be possible in any sense?

    cool, ill take a look and see what I may implement, thx The overriding simplified a bit, thanks for helping remove unneeded code!
  2. zasz

    Would this be possible in any sense?

    Yeah, with what I displayed as my fix a few posts back works now, but I am always down to simplify + work better.
  3. zasz

    Would this be possible in any sense?

    Can you show me what you mean by chance?
  4. zasz

    Would this be possible in any sense?

    Exactly lol
  5. zasz

    Would this be possible in any sense?

    I appreciate the response, basically this is what I used to get what I wanted lol public enum Yolo { Test1("T1", new T1Call()), VerizonWireless("T2", new T2Call()); ; private String name; // Really not used right now private AbstractThing ins...
  6. zasz

    Would this be possible in any sense?

    But I want to create a new instance of one of many classes based off an enum. So I could do Abstractclassing me; me = enum.class1.newinstance(); me = enum.class2.newinstance(); Trying the shortest way here. Got it, so it does initialize in the enum, but I got it to create a new instance to...
  7. zasz

    Would this be possible in any sense?

    public enum blah { something("Nametofind", new extendedclass()); private Abstractclasstoreload areyoudtforno; private String nudesplz; public blah(String nameofblah, Abstractclasstoreload dtf){ areyoudtforno = dtf; nudesplz...
  8. zasz

    Z Dungeon

    Yes, and since I have made it 3 times, the concepts of knowing when to work on something for it is easy. Its been 4 days since start I'd say the project is in the 50-60% finished range, if you were to take off puzzle floors, the scripts at a easy 70-80% finish. The new navigation system I am...
  9. zasz

    If you were to bot to max

    Bot dungeoneering to 120, then move to slayer, then do skills that are combined (unless the rates of a skill are superior solo then combining) (I started making my dungeoneering script with a fresh off the boat account, its combat has just been getting awesome exp, it semi trains a few other...
  10. zasz

    Z Dungeon

    Pretty decent update, combat is improved with eating, only fights enemies that can be killed, many many many many more keys supported. (I could be going off item definitions but its easier for organization to store them for me), added skill door support and will remove the door from being...
  11. zasz

    Z Dungeon

    Updated, script will get to the boss room of straight-forward dungeoneons that don't need to be backtracked right now
  12. zasz

    Z Dungeon

    . - FOUND ONE Hehe, thanks man
  13. zasz

    Z Dungeon

    You made like my dynamic siggies or something lol, but no, that image used to be something else, but I'm sure you over-wrote it at some point lol, clicking it just goes to dropbox where the image is. ^^^^^^^ "Paint: I would love to give 100% credit of the epic paint to frazboyz" on that thread...
  14. zasz

    Z Dungeon

    You used to do my logo's / images lol... That was a release thread, and all my release threads I posted the script title fancy at the top
  15. zasz

    Z Dungeon

    Most likely cause you switched out the image on the host lol, and my main pc crashed, using a limited resources pc so no skype lol
  16. zasz

    Z Dungeon

    I appreciate it! After doing my google search, it looks like my projects were 2011, I made one of the real first FDK scripts (April 2011) http://www.powerbot.org/community/topic/682102-iconicdungeon/ Is my old thread (April 2012), seems I did up to floors 44. I hope this isn't advertising since...
  17. zasz

    Z Dungeon

    Well, I've made it like 3 times so far, (rsbot, rsbuddy, and just random work for like tribot or something like 2 years ago), BUT time for a fresh take and such! If you were on major botting sites a few years back (primarily 2009-2012) (very lightly in 2013-2014), then you may have seen my...
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