So how efficient do you think it would be to implement this by, for example, saving the trap position immediately when building and check only objects in that position etc?
I'm wondering doing something using traps but stil don't knowing how to check if trap owns to local player. What do you suggest to this? This may envolves varps/varbits?
When I got problems like this I just check my setted folder at runemate client to my java project folder. Are you sure that it's your folder are correctly defined?
Try setting your method to a public acess:
@Override
public void onItemRemoved(ItemEvent event){
//pass
}
@Override
public void onItemAdded(ItemEvent event){
//pass
}
Obs.: make sure to override both methods as said by Cloud here.
@Party, can you add a observation to this in your walkthough? I think your text is one of the most viewed, so could be good have this information there, to others know how to avoid this "potential issue".
After your comment I back to test IDE. I clicked "Debug (shift + F9) " instead of "Run (shift+ F10) ". After this I made some changes at code and it all was correctly refresh to the bot of the running client, without stop and run client again.
Actions to get code refresh:
- Debug the project...
I really don't got this pop-up when rebuild (ctrl + F9). I think I know what you talking about because I receive this pop-up when I code at Android Studio, that shows me some notifications. But in my standard intellij these alerts doesn't shows up. I'm using InteliJ IDEA Ultimate 2017.3...
I really understand you and sorry for taking this discussion up again, however, since I start coding bots I didn't got refresh it well.
All times I start a new project I make it simple as a "hello world" project. Place manifests inside correct folders/packages and so on. The "make" button...
After changes need I "make" project and after refresh bot list at client? I tried apply your suggestion and after reloading everything bots stills not refreshed.