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  1. zasz

    Z Dungeon [Deleted]

    Alright, so I finally got this working on my VPS so I can program faster without lag. Right now I have combat improvements, food improvements and more already done. This release should see the light of day tomorrow most likely.
  2. zasz

    Resolved Runemate on Centos

    centos 7 gets the opengl error
  3. zasz

    How many times until ip flag?

    I created an account, went straight to runespan, did that for like 3 hours, said screw it, then starting making my dung bot. Still no ban on that account, even with the early stages of being in a dung for like 2 hours, spam clicking doors and such haha.
  4. zasz

    Z Dungeon [Deleted]

    Already included
  5. zasz

    Z Dungeon [Deleted]

    You can be able to do floor 10, but if you haven't done floors 1-9 prior your missing a lot of exp. Just saying the scripts doing its job in your case.
  6. zasz

    Z Dungeon [Deleted]

    Have you dungeoneered before? If you can go to floor 60 but haven't gone through 1-59 first, your A) Missing out on a lot of bonus exp, B) Never going to get prestige exp for all 60 floors. And you may have not read anything as its pre-alpha, I will be adding all floors and complexities. Just...
  7. zasz

    Z Dungeon [Deleted]

    Regular ring of kinship correct / non-legacy? All that should be doing is trying to open up the ring interface.
  8. zasz

    Z Dungeon [Deleted]

    Thank you for the input, is it running to one corner and stops, or clicking multiple spots on the map but always trying to go to one corner? (I thought I fixed in testing)
  9. zasz

    Resolved Runemate on Centos

    transparency error on centos 6 / ubuntu 12, (been testing a few distributions)
  10. zasz

    Z Dungeon [Deleted]

    yeah, will work on doors more to be smoother! Coins, just for future use, pre-thinking ahead for that. Food + looting to be improved (such as eating/dropping to loot higher heals)
  11. zasz

    Resolved Runemate on Centos

    [root@****** Downloads]# java -jar RuneMate.jar (05:09:28) [Debug] Started RuneMate v1.1.0 (preview) with Java 8 Update 45 (05:09:40) [Setup] Downloading game... (05:09:42) [Setup] Syncing with RuneMate Cloud (8473db4a)... # # A fatal error has been detected by the Java Runtime Environment: # #...
  12. zasz

    Z Dungeon [Deleted]

    Appreciated! Will do.
  13. zasz

    Z Dungeon [Deleted]

    Planning to have all bosses + puzzles finished up to and including abandoned 2 by mid July. (If I get rolling and don't get stuck on arbitrary things should be sooner) hopefully up to the floors that are in the high 30's by August 1st.
  14. zasz

    Z Dungeon [Deleted]

    Thanks :) JUST REMEMBER, At this point, its more of like, tell me whats all bugging out, not a "Im going to run to level up all fast" though, for 1-11, you can get to like 30 dung in a couple hours.
  15. zasz

    Z Dungeon

    @Arbiter yeah, that's fine if you just wanna lock this.
  16. zasz

    Z Dungeon [Deleted]

    Was it that key specifically? I was trying to go old school and program them in, may have missed 1 or 2. Purple Pentagon is supported. And the update I just spent 3 hours on I accidently reverted when committing, so I'm taking a break for the night.
  17. zasz

    Z Dungeon [Deleted]

    No worries! Let me know about the other bugs you are most likely going to see in this version :)
  18. zasz

    Z Dungeon [Deleted]

    Lol. What was the issue?
  19. zasz

    Z Dungeon [Deleted]

    Is it trying to do an action / is it hovering over anything? And just to check, is it the regular ring of kinship? Your not in legacy correct?
  20. zasz

    Z Dungeon [Deleted]

    Awesome to hear! Few more tests and floors 12-17 should be finished, and the next push includes many fluid improvements.
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