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  1. zasz

    Resolved Centos 6 x86

    Looks like you may have setup java not quite right, but I am using on Centos 7 right now so that works
  2. zasz

    Z Dungeon [Deleted]

    And pushed from my end. Here's whats coming in 0.0.5 when its approved. /* Changes since last version * * Complexity selection improvements (again) * Puzzle work. (Coming soon) * Major Door workings * Fixed a pathing glitch when applying...
  3. zasz

    Pushed update for ZDungeon, lots of improvements + stability fixes.

    Pushed update for ZDungeon, lots of improvements + stability fixes.
  4. zasz

    Z Dungeon [Deleted]

    I'm working on a puzzle right now, then I am going to make sure any other changes I have made effected runability, then I am pushing the patch fixing the doors/hopefully trying to solve c5/c6 when it shouldnt/ proper comp selection when choosing "best for me" (recommended)
  5. zasz

    Z Dungeon [Deleted]

    Look at the room your in... Complete a c5/c6 on your own so the bot will stop trying to do it. As said a few times (even the description says c1-c4). If won't work in a puzzle room.. Doing c5/c6 on your own saves time anyway, because after it doesn't try to up the difficulty. When I put in the...
  6. zasz

    Resolved Constant HEAVY flicker Centos 7

    Sounds good, thank you!
  7. zasz

    Resolved Constant HEAVY flicker Centos 7

    The paints of scripts used to do the buffer flicker before the update, but after the update today, it does as described above. (though now the paints of scripts are showing when you can see the actual game so they match lol)
  8. zasz

    Z Dungeon [Deleted]

    Its not pushed yet, was working a lot on puzzles. I'll update thread / update my status when I push it.
  9. zasz

    Z Dungeon [Deleted]

    Money is the only thing I have it set other than food, any other item pickups is the client misclicking. And yes, c6 soon.
  10. zasz

    Resolved Constant HEAVY flicker Centos 7

    The latest client update (to address the OS errors I believe), caused the whole game to flicker between black and the actual game.. Then .5-1 second later. It goes through to load the display. Then back to black This doesn't effect bot functionality it looks like, but it makes a living...
  11. zasz

    Z Dungeon [Deleted]

    Try going through a Medium size dung solo lol, with puzzles + everything it takes 15-40 minutes. But I have this changed, so if your stuck in the same room for 10 minutes, it will leave the current dungeon (That way if its regularly solving without issues if puzzles causing the run to go past 25...
  12. zasz

    Z Dungeon [Deleted]

    The version of the script out for the public.
  13. zasz

    Z Dungeon [Deleted]

    The revision that is currently out should end a dungeon after 25 minutes of being in it I believe (I have been tweaking this feature a lot), but I understand, I may push my current one with the door tweaks here in a little bit.
  14. zasz

    Z Dungeon [Deleted]

    A little update to show you guys what I have been working on :)
  15. zasz

    Z Dungeon [Deleted]

    After scanning through I see where I may have messed up one of the coding on choosing the right door that can be unlocked (will do the one behind), though for the clicking behind, its partially how the client is registering which object is being hovered on, so it will do the default action on...
  16. zasz

    Z Dungeon [Deleted]

    It shouldn't even be doing the grooves. Idk how the bot was even running c6 for you it should have backed out. No puzzles are supported in this version. I'd have to do a check, but backout and select c4 to make it work.
  17. zasz

    Z Dungeon [Deleted]

    Always give it around 10-30 seconds when stuck as it usually loops through a few methods to fix. Was it spam clicking that for a while, or just one or two times. Gear isn't supported yet to get new gear. Which is why you should start with the best available.
  18. zasz

    Z Dungeon [Deleted]

    Did it manage to enter the boss room yet (that room your next to)? Or did it just stay there for a while?
  19. zasz

    Z Dungeon [Deleted]

    Did you select the best for me option in the menu on complexity? Also, make sure the floor selection size for that screen was normal.
  20. zasz

    Z Dungeon [Deleted]

    Odd, that one I haven't had issues with ever. If it happens again, screenshot for me please! :)
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