I see, so why is it looping from the dungeon to falador? I don't have an issue with falador teleports being required, it just doesn't make sense as to why it is continually teleporting back and forth without actually doing anything.
It will just loop grabbing a falador tele tablet from the bank then going to the brimhaven dungeon lodestone then tele back to falador and so on... I don't have falador tele tablets in my inventory setup and it still grabs them.
So bot starts with no tasks assigned, and then banks for what I specified, then stops without even closing the bank :(. I don't have the ring of slaying however, but I didn't check that option hoping that it would account for it.
I keep getting a settings error:
http://gyazo.com/f635c03120059c4f10924fabc1734e56
Here are the two tabs
http://gyazo.com/5091ecaa51eb1c1a6ab2e915adca631b
http://gyazo.com/07b5c8acadccb31a61e9f99404f4f1e6
There is no option to set any inventory or equipment settings for when I don't have...
Not sure what happened but now when I run the bot my memory jumps to over 4 gigs and my network just straight up fails. You might have a memory leak somewhere :x. I'm currently running z dungeon as well as ran my own bots and nothing like that is happening.
I'm considering having a simple constant class with methods for each task that state if !everyOtherTask and the conditional logic... that at least ensures that they will run independently.
so Like:
class TaskConditions {
public static boolean task1() {
return !task2 && canChop &&...
The more I think about it, the more ridiculous the amount of conditions to check increases as you add functionality/tasks to your bot. I am trying to think of a way to condense it or simply make it better. Initially the best way I can think to do it is simply to remove and add tasks based on a...
I see a lack of an area/tag to discuss ideas about how to do X thing the best. There is stuff that fuzzily fits it like asking a question, but nothing directly related. Would love to see this ^.^.