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Sepulchre Mate Preview updated to v0.0.10.1-BETA.
Sepulchre Mate Preview updated to v0.0.10-BETA.
Sepulchre Mate v0.0.9-BETA
  • Fixed an issue with 1-click flames where if it reaches the first coord just before the flames die it'll click a tick late (thanks to everyone who gave info on this on discord)
  • Improved arrow handler, should now conserve forward momentum when dodging arrows
  • Added warning when your equipment doesn't contain a suitable Saradomin/Holy item
  • Improved sword handler, can go depending on sword direction and position instead of waiting for the sword to despawn
0.0.8.1-BETA
- Fixed an issue with the first sword obstacle in route 4N
0.0.8-BETA
- Added a final danger check to final floor 3 obstacle, should no longer run into arrows when going to platforms
- Tweaked a few handlers, bot should no longer run back into flames after completing the section
- Changed the way flames are delayed for
0.0.7-BETA
- Fixed floor 4 bridge not looting sometimes
- Delays curing poison until after finished looting
- Changed alch handler to deal with excluded items and alch level warning
- Added more min/pref options to ui
0.0.6-BETA
- Fixed Adamantite nails typo
- Fixed issue with withdrawing enchant runes only withdrawing cosmics
- Fixed issue with locked out portals
- Fixed issue where bot would sometimes build a bridge then not loot
0.0.5-BETA
- Tweaked route 4N flame section, should get hit less
- Log out and stop when out of run energy
0.0.4-BETA
- Fully mapped floor 4, some obstacles still need tweaking
- Preview/Beta release, on sale for 9c/hr
0.0.2-ALPHA
- Added food and prayer pots to inventory
- Added drop list to general
- Should get hit less often when entering arrow area
- Should get hit less often at the end of floor 3
0.0.3-ALPHA
- Added alch support
- Added Portal frame challenge
- Partially mapped floor 4
- Improved arrows, should get hit less often
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