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MaxiFletcher updated to v2.6.3.
  • Added shield fletching
  • No longer gets stuck in a banking loop if you have a full inventory and one of the items is stackable and you don't have enough of that item.
MaxiFletcher updated to v2.6.2.
  • Fixed a null pointer exception that was sometimes occurring after pressing start
MaxiFletcher updated to v2.6.1.
  • Fixed banking at rogues den
  • Fixed amount goal counter sometimes not incrementing, resulting in the activity not ending when the goal is reached
MaxiFletcher updated to v2.6.0.
  • Fixed bolt making saying you don't have enough bolts after withdrawing them
  • Fixed Topaz bolt tips looking for the wrong items
  • Fixed Opal bolts looking for the wrong items
  • Fixed Pearl bolts looking for the wrong items
  • Fixed Kebbit bolts looking for the wrong items
  • Fixed Long kebbit bolts looking for the wrong items
  • Added Amethyst arrow
  • Added Dragon bolts
  • Added Dragon crossbow
  • Added Dragon crossbow (u)
  • Added Mith grapple (unf) and Mith grapple
  • Added Amethyst javelin
  • Added Magic stock
  • Added all tipped dragon bolts and split tipped bolts into their own category
MaxiFletcher updated to v2.5.11.
  • Fixed some rare UI errors that were being thrown
  • Fixed issue where it couldn't bank if an item was selected
MaxiFletcher updated to v2.5.10.
  • When opening a bank it now makes sure that the target isn't a deposit box unless we intend on using a deposit box
MaxiFletcher updated to v2.5.9.
MaxiFletcher updated to v2.5.8.
  • Pre-loading GameObjectDefinitions to reduce the first query time
MaxiFletcher updated to v2.5.7.
  • Fixed an error that was sometimes thrown when starting a new activity (java.lang.IllegalStateException: Not on FX application thread)
MaxiFletcher updated to v2.5.6.

Version 2.5.0 introduced some unforeseen issues with profile loading and saving. These have now been resolved. Sorry for the inconvenience.
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