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MaxiFletcher updated to v2.6.3. Added shield fletching No longer gets stuck in a banking loop if you have a full inventory and one of the items is stackable and you don't have enough of that item.
MaxiFletcher updated to v2.6.2. Fixed a null pointer exception that was sometimes occurring after pressing start
MaxiFletcher updated to v2.6.1. Fixed banking at rogues den Fixed amount goal counter sometimes not incrementing, resulting in the activity not ending when the goal is reached
MaxiFletcher updated to v2.6.0. Fixed bolt making saying you don't have enough bolts after withdrawing them Fixed Topaz bolt tips looking for the wrong items Fixed Opal bolts looking for the wrong items Fixed Pearl bolts looking for the wrong items Fixed Kebbit bolts looking for the wrong items Fixed Long kebbit bolts looking for the wrong items Added Amethyst arrow Added Dragon bolts Added Dragon crossbow Added Dragon crossbow (u) Added Mith grapple (unf) and Mith grapple Added Amethyst javelin Added Magic stock Added all tipped dragon bolts and split tipped bolts into their own category
MaxiFletcher updated to v2.5.11. Fixed some rare UI errors that were being thrown Fixed issue where it couldn't bank if an item was selected
MaxiFletcher updated to v2.5.10. When opening a bank it now makes sure that the target isn't a deposit box unless we intend on using a deposit box
MaxiFletcher updated to v2.5.9.
MaxiFletcher updated to v2.5.8. Pre-loading GameObjectDefinitions to reduce the first query time
MaxiFletcher updated to v2.5.7. Fixed an error that was sometimes thrown when starting a new activity (java.lang.IllegalStateException: Not on FX application thread)
MaxiFletcher updated to v2.5.6. Version 2.5.0 introduced some unforeseen issues with profile loading and saving. These have now been resolved. Sorry for the inconvenience.
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