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Echo Colosseum Helper [BETA] updated to v0.2.5.
Echo Colosseum Helper [BETA] updated to v0.2.4.
Echo Colosseum Helper [BETA] updated to v0.2.3.
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Echo Colosseum Helper [BETA] updated to v0.2.2.
## [Echo Colosseum Helper [BETA] (v0.2.2)](https://www.runemate.com/community/resources/echo-colosseum-helper-beta.2754/)
- Sol Overlay is back! An overlay should boot inbetween finishing wave 11 and starting wave 12. The overlay will display X amount of safe tiles, (reccomended 3-5).
- Sol no longer 1 ticks defensive prayers during combat. Meaning it will ignore any freminiks spawned via Quartet but the 3 hit special should react better.
## [Echo Colosseum Helper [BETA] (v0.2.1)](https://www.runemate.com/community/resources/echo-colosseum-helper-beta.2754/)
**Previous pushes**
- Fixed prayers against 2 manticores
- Removed Sol Auto dodging + Auto attacking until further notice
- Prayer flicking now works if 2 NPCs attack 1 tick apart, some old code broke it, now its much cleaner
- Allowed for multiple runs
- Allowed the bot to be started mid-wave

**Sol Safe Tile Overlay**
Sorry but Party rejected this one :frowning:

**Javelin Dodge Handler**
- Fixed dodging outside of the safe zones behind/near the pillar.

**SolarFlare Handler**
- Fixed but removed/hidden for now, it caused more issues than it helped

**Solve Stacks Button!**
See here: Discord - Group Chat That’s All Fun & Games
(Only supports the NW pillar)
Automatically pray and step out how you need to! Will set up the mobs to be offtick for you. Allowing you to turn your brain off! All you have to do is click attack on the NPC of your choice!
**Supports**:
- 2 Npcs both against pillar (*Tested and confirmed*)
- 2 Npcs in a line (*Tested and confirmed*)
- 3 Npcs in a line (*Tested and confirmed*)
- 3 Npcs in a triangle (*Tested and confirmed*)
- 4 Npcs in a box
- 4 Npcs in a T shape (*Tested and confirmed*)
- 3 in a line where 1 is a manticore (*Tested and confirmed*)
- 3 In a line where 1 is a shaman (*Tested and confirmed, but just destack bro*)

**Panic run button!**
For solves it does not support fear not. Click this and it will run you to the safe tile at the South West Pillar. It will do its best to pray whilst doing so, but some damage is always unavoidable. For horrendous stacks with multiple charged manticores, users in bad gear may definitely die when doing this. Be sure to spam saradomin brews!

**Price kept at 5c/hr and 2 hour trial per week until I'm back from holiday, get those KC for cheap while you can.**
Echo Colosseum Helper [BETA] updated to v0.1.6.

- Now only casts DC/Thralls when in combat|
- Fixed known issue: Final NPC being manticore prayers not working
- Fixed a silent crash related to SolarFlares, now dodges them effectively
- Now dodges Tier 1/2/3 Re-Entry
- Now stops 1 tick flicking if the spellbook is open and the user isnt using Arceeus spells. Ice barragers rejoice.
- Wont delete chat from chatbox if not in waves.
- Added ability to turn off run when starting Freminiks
- Now initializes the set tiles once inside the instance, causing javelin dodging to work no matter where/when you booted the bot.
- Dodge handler now properly prioritizes tile B as long as there's no molten sand on it.
- SolarOrb dodger has been reduced to only work behind the safety of the NW pillar, to prevent it from ruining runs
- Added various warnings to help players who are attempting to use the bot incorrectly.
- Multiple silent crashes fixed :smile:

**Revisited Features:**
The solve buttons are recieving some TLC. Now automating the step out process for these various solves for you automatically. Whilst these are added in 0.1.6 I would not use them until 0.1.7 drops.

**Note:** If you make it to Sol the bot will misbehave, stop the bot entirely before starting Sol
Echo Colosseum Helper [BETA] updated to v0.1.4.
**THIS VERSION WORKS**
I have made it to wave 11, 5 times with this version with no issues!

Actual changes:
- Tick Listener now fires correctly
- Gear switcher back to old better version
- Now will use sanfew serums as prayer restores (but will use all super restores first)
- Bug fixes
Echo Colosseum Helper [BETA] updated to v0.1.3.

- Tick handler rewritten, works better
- AHK now only switches X items, where X is how many free actions we have this tick. This way it doesnt interfere with prayer. For now you may need to click the key a few times to complete larger gear switches.
- Fixed the various issues introduced in v0.1.2.
Echo Colosseum Helper [ALPHA] updated to v0.1.2.
**Sol Heredit Support! CURRENTLY UNTESTED**
- Blocks Sols 3 hit attack
- Parries sols grapple perfectly, allowing you to get that free max hit
- Dodges and attacks sols automatically with any 5 tick or 4 tick weapon.
- Users trying to do something weird with 6T weapons, sorry but it just wont work. Same goes for 3 tick weapons, itll only attack on a 4 tick cycle.
- Will prioritize tiles with no danger > tiles with just sand > tiles with no sand but sols AOE > tiles with both sand and sols AOE > tiles with laser
- May still have issues if the user gets pushed up against a wall, WIP
- Has its own gear setup just for Sol for those who want to bring a tent whip switch
- Will 1 tick offensive prayers during Sol
- Now has a special attack setup for sol and 3 types of usage scenarios
- Defense Reduction - Will spec whenever possible and available
- Healing - Will save spec and use it to heal/restore prayer
- Finisher - Will save spec until the final phase to ensure you have 100% spec on the speed trial phase.

**Other Changes:**
- Now switches to Magic panel when tryign to cast spells, improves how it works
- Now handles the manticores 3rd prayer
- Now supports low tier prayers for users without rig/augury
- Bug fixes (state machine, chatbox listener, etc etc)
- Now uses DI for thralls and DeathCharge, should work decently well from inventory too
- Now uses a new method for 1 ticking, making it a lot more reliable
Echo Colosseum Helper [ALPHA] updated to v0.1.1.

The Sol Heredit Overhaul. Officially beginning the beta period. Expect prices to come online once we see a few completions

- Blocks Sols 3 hit attack
- Parries sols grapple perfectly, allowing you to get that free max hit
- Dodges and attacks sols automatically with any 5 tick or 4 tick weapon.
- Users trying to do something weird with 6T weapons, sorry but it just wont work. Same goes for 3 tick weapons, itll only attack on a 4 tick cycle.
- Will prioritize tiles with no danger > tiles with just sand > tiles with no sand but sols AOE > tiles with both sand and sols AOE > tiles with laser
- May still have issues if the user gets pushed up against a wall, WIP
- Has its own gear setup just for Sol for those who want to bring a tent whip switch
- Will 1 tick offensive prayers during Sol
- Now has a special attack setup for sol and 3 types of usage scenarios
- Defense Reduction - Will spec whenever possible and available
- Healing - Will save spec and use it to heal/restore prayer
- Finisher - Will save spec until the final phase to ensure you have 100% spec on the speed trial phase.

**Other Changes:**
- Reduced CPU usage of gear switching considerably.
- Prioritised prayers in all scenarios to ensure prayers (hopefully) never fail on you
- Bunch of null checks and bug fixes, hopefully less crashes.
- Fixed a big with it not recognising minimus despawning and the wave starting (blame Runemates listeners, wasn't my fault)
- Death Charge added (sets the threshold based on your spec weapon + if you have a LB or not)
- Thrall support added (spams the ghost on CD if in the waves)
- Reduced CPU usage of prayer handling by ~35%. Potato enjoyers rejoice!
- Will switch to Inventory screen majority of the fight, this helps with gear switching (for some reason?)
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