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MaxiBots

Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
Is this still being updated?
All my bots have been converted to run on the spectre API so none of my bots are getting updates until spectre is released. I'm also waiting on performance improvements in spectre so I can work on my woodcutter rewrite more efficiently. Those improvements may have been released today, I haven't checked the update log yet. Fingers crossed.
 
Joined
Apr 11, 2016
Messages
4
MaxiChickenFighter runs amazingly except for getting stuck against the house with the camera down and trying to loot feathers against the house. Wont pick them up for minutes until a drop spawns nearby that it can see and it will move away from the house and be fine again.
 
Joined
Mar 20, 2016
Messages
31
Would love to see a maxiHunter or --> maxiRuneCrafting <---with the new Spectre, I love your bots always the best!! ;)rc
 
Last edited:
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
Just thought i'd better update you guys since it's been quite a while now. Some of you may know that i have been rewriting MaxiFletcher with the new bot structure (TreeBot). With this rewrite comes many new features and better performance. It also brings a new interface that some of you may have already seen if you use MaxiWoodcutter at all. The plan is quite simple, rewrite all of my bots using TreeBot and the framework behind MaxiWoodcutter to provide a common UI and support for profiles, activity queuing and break handling across all of my bots. As some of you may understand this system can be very powerful when used the right way as it has the potential to be setup and started once and be used for the life of the account getting you 1-99 with no sweat at all.

There is no set order of rewrites however MaxiFletcher will be first, followed by MaxiWoodcutter. After these will likely be bots such as MaxiHerblore, MaxiCooker and MaxiFisher.

I also have some awesome feature ideas i'd like to implement that would be used across all of my bots and i'm sure you'll love them. You'll just have to wait and see what they are ;)

Until next time.
 
Joined
Apr 5, 2015
Messages
297
I'd like to ask if you could PLEASE support broad-arrows for your fletching bow. No one supports them, and they're the most efficient exp in the game in terms of fletching! Would appreciate it a ton!
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
I'd like to ask if you could PLEASE support broad-arrows for your fletching bow. No one supports them, and they're the most efficient exp in the game in terms of fletching! Would appreciate it a ton!
May or may not already be planned ;)
 
My recent update brings a few new changes to the information user interface.
  • Formatting to large numbers in the skill and profit trackers i.e. 1,234,567.
  • A profit summary line at the bottom of the profit table which shows total profit and total hourly profit.
  • Time formats for things like runtime and time to next level/99 now converts the hours to days when appropriate
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
The MaxiFletcher rewrite (V2.0) has now been released.
MaxiFletcherV2 updated to v2.0.0.

This version is a complete rewrite and so most if not all bugs that were in the previous version SHOULD be fixed. I've had a limited ability to test on OSRS so if you have any troubles at all please do post on the discussion following the bug report format.
  • Added activity(task) system with goals
  • Added break handler
  • Now supports Arrows, Arrow shafts, Bolts, Bows Bows (u), Crossbows, Crossbows (u), Crossbow stocks, Darts and Javelins
  • Added on the fly settings changing
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
MaxiFletcher has now been split into MaxiFletcherLITE and MaxiFletcherPRO!
MaxiCookerLite has been released. Expect RS3 support very soon!
 
MaxiBots update - Fixed the GE SE bank option taking you to the NW bank.
 
MaxiCooker now supports RS3!
 
Fixed actionbar interaction.
 
Joined
May 30, 2017
Messages
46
Excellent work, your walker is awesome, although it has gotten stuck when walking from GE to Draynor bank (damn trees at Draynor Manor, north west corner) but that's not a major problem, I babysit my pixels! :D
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
Excellent work, your walker is awesome, although it has gotten stuck when walking from GE to Draynor bank (damn trees at Draynor Manor, north west corner) but that's not a major problem, I babysit my pixels! :D
How'd it get stuck?
 
Author of MaxiBots
Joined
Dec 3, 2013
Messages
6,770
It seemed run up to a set of trees at the north west corner of the manor and just stand there. Not a major problem and easily rectified :D
I bet if you turn your camera a bit or move slightly in the direction you are meant to be going it would fix itself, in which case it's a client issue. Can you please check?
 
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