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[DEV] RedDungeon

red

Joined
Nov 17, 2013
Messages
258
Guess whos back, back again, Red is back, back again.

RedDungeon- The next generation of Dungeoneering scripts. I will post videos of the script running to show the progress. DO NOT ask when this script is coming out i will not tell when it is because, quite frankly, I don't know when it is coming out. Thanks for taking the time out of your day to read this thread .Goals:
  • Starting a dungeon.
    • Selects Complexity, Floor, Starts a party.
    • Picks up the stuff from the homeroom
  • Doors
    • Normal Door detection
    • Guardian Door detection
    • Key Door detection
    • Skill Door detection
    • Boss Door detection
    • Puzzle Door detection
  • Floors
    • Frozen
    • Abandoned
    • Occult
    • Warped
  • Bosses
    • Gluttonous Behemoth
    • Astea Frostweb
    • Icy Bones
    • Luminescent icefiend
    • Plane-freezer Lakhrahnaz
    • To'Kash the Bloodchiller
    • Skeletal Horde/Divine skinweaver
    • Hobgoblin Geomancer
    • Bulwark beast
    • Unholy Cursebearer
    • Rammernaut
    • Stomp
    • Har'Lakk the Riftsplitter
    • Lexicus Runewright
    • Sagittare
    • Night-gazer Khighorahk
    • Shadow-Forger Ihlakhizan
    • Bal'lak the Pummeller
    • Skeletal trio
    • Runebound behemoth
    • Gravecreeper
    • Necrolord
    • Flesh-spoiler Haasghenahk
    • Yk'Lagor the Thunderous
    • Blink
    • Warped Gulega
    • Dreadnaut
    • Hope devourer
    • World-gorger Shukarhazh
    • Kal'Ger the Warmonger
  • Puzzles
    • Icy pressure pad
    • Seeker sentinel
    • Sleeping guards
    • Sliding tiles
    • Sliding statues
    • Three statue weapon
    • Ten statue weapon
    • Follow the leader
    • Levers
    • Flip tiles
    • Monolith
    • Ghosts
    • Suspicious grooves
    • Crystal puzzle
    • Toxin maze
    • Pondskaters
    • Fishing ferret
    • Coloured ferrets
    • Magical construct
    • Lodestone power
    • Collapsing room
    • Winch bridge
    • Ramokee familiars
    • Mercenary leader
    • Hunter ferret
    • Fremennik camp
    • Enigmatic hoardstalker
    • Barrel puzzle
    • Agility maze
    • Keystone bridge
    • Broken plank bridge
    • Return the flow
    • Grapple tightrope
    • Statue bridge
    • Poltergeist
    • Unhappy ghost
    • Coloured recess
    • Flower roots
    • Coloured bookcases
    • Portal maze
red=not started, yellow=buggy/untested, green=finished
 
Last edited:
Discretion is advised
Joined
Jan 2, 2014
Messages
306
Good luck with your project, if you make it open source more people will be able to contribute, I'll be more than happy to help you with it ;)
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,053
Assuming you're referring to Dungeoneering and if so, you're going to be a very rich man upon completion lol. Let me know if you need any help. :)
 
Joined
Nov 3, 2013
Messages
277
Assuming you're referring to Dungeoneering and if so, you're going to be a very rich man upon completion lol. Let me know if you need any help. :)
I doubt he'll make it premium, he said it'll maybe be open source so I'm assuming open source or free ;)
 
Mod Automation
Joined
Jul 26, 2013
Messages
3,053
Looks like good progress. I'm glad that you're keeping us posted. Let me know if you run into any issues in the API and we'll fix it promptly.
 

red

Joined
Nov 17, 2013
Messages
258
Okay about the collision flags... that is the only thing that is holding me back ATM, I need them to detect where the room is and isn't but cannot if I have no access to collision flags. Also sense the clients collision flags are static, I cannot use the isReachable method because all of the tiles in the dungeon are apparently walk-able according to the static collision flags(because they don't update).
 
Last edited:
Joined
Nov 3, 2013
Messages
277
Okay about the collision flags... that is the only thing that is holding me back ATM, I need them to detect where the room is and isn't but cannot if I have no access to collision flags. Also sense the clients collision flags are static, I cannot use the isReachable method because all of the tiles in the dungeon are apparently walk-able according to the static collision flags(because they don't update). Apparently there is a hook for them just its stored locally in a method, I will try to find it and give it too you guys. Not too much people know about it either apparently.
Lol did u actually believe us? Me and Parnassian were just joking -.- (about the locally stored)
 
Last edited:
Mod Automation
Joined
Jul 26, 2013
Messages
3,053
Okay about the collision flags... that is the only thing that is holding me back ATM, I need them to detect where the room is and isn't but cannot if I have no access to collision flags. Also sense the clients collision flags are static, I cannot use the isReachable method because all of the tiles in the dungeon are apparently walk-able according to the static collision flags(because they don't update).
@Cloud
 
Joined
Mar 11, 2014
Messages
450
Looking good man! I've made one for a color bot once.. But wasn't able to do the puzzles :s.

Goodluck, if I were you i would make a camera rotation when clicking the door is not working after 2-3 searches
 
Joined
Jul 24, 2014
Messages
188
Nice work Red, I like the :) Will be a challenge trying to do better

*Which I'm gonna try :D Bit of competiton never hurts*
 
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