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tyb51
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  • Hey bro, the arceuus bot, if you change the break times to 0:0, which I assume would mean zero break the bot just logs off and that’s it, done 3-4 attempts of this, can you add a no break part to this ? Overall so far it’s alright tbf good
    tyb51
    tyb51
    Setting break times to 0.0 means it will break every 0 minutes which means always. I can indeed add it. You could put the break 'every X minutes' to max and the 'for X minutes' to the lowest for now
    S
    sni96
    I did kinda think it would do that, i have a log here for you bro. unexpected error occurred. said something about repeating same action over and over again, where can i upload
    Is there a way to avoid lit fires on the ground for fire-making bot?
    Is there a node that can switch back and forth between a number of paths? I tried randomizer and its too random. I need and ordered siwtch.
    Could you possibly add a node like that in the future :D
    tyb51
    tyb51
    This is currently a difficult thing to achieve. You might try to check if a fire gameobject is available within 0 distance. Otherwise use a traverse node to unoccupied coordinate where you'd have to add all possible coordinates you would like to light a fire and fill in the GameObject dropdown with a Fire variable
    tyb51
    tyb51
    if possible please comment on the forum post. Other people might also be aided by your questions.
    Hey buddy. I was using your Atlas Tutorial Island script and it ended up getting stuck by the bank booth because of a message stating that another player was already attacking something. Since the script stood idle for 10 hours, I ended up losing ~$1.50 in credits. Is this something you can refund the credits for or do I need to speak with RuneMate staff?
    tyb51
    tyb51
    could you provide the botlog for this? As well as tell me how this message can be provoked so a failsafe can be put in place.
    Great bot! how can I make a node that can tell what combat styles are attacking me to automatically flick protection prayers.. I have an awesome idea in mind. i don't want to spoil it. Is combat style an action? or what. I have a hard time finding out how to recognize what type of attack is attacking me. help plz ;p
    tyb51
    tyb51
    Hmmm I´d have to look into it. I'd have to implement it. I´ll take a look at it tonight. Idea would be to use the player condition node, add a query variable for overheads and then you´d filter for targeting me
    tyb51
    tyb51
    I forgot that I already implemented this. I'll tag you in a forumpost with a screenshot.
    VisualRM update 1.4.2: Fixed support for the VRM Inventory preset in the Bank Withdrawal Node
    VisualRM is back again on the botstore. Create your own bots without any programming knowledge in minutes.
    Hello, I would like to know what has happened with the visual updates? I have a bot that I have not been able to fix due to missing components on the nodes
    Hi!! I was hoping you could post a tutorial on how to use VisualRM! It looks really simple and straight forward but I have no idea how to assign or link any commands!! A tutorial would be lovely!! Thanks !
    Hello tyb, Visual RM is propably no longer compatibile with newest javaFX that RuneMate is using, and there is a lot of visual bugs on interface (missing "value" drop lists, missing MS slider on starting node, etc.). Are you planning to update that? I really enjoyed this bot even as thing to play around beaside of RS.
    Having an issue with the library rc bot. Works for about a minute then shuts down because of a memory leak. Would be grateful for an update when possible. Thank you :)
    Sup buddy. Do your visualRM also works on rs3?
    tyb51
    tyb51
    It works from the days RS3 was supported by runemate. As long as runemate doesn't revive RS3 support, VRM won't work!
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