Cuppa Agility AIO

Cuppa Agility AIO

All rooftop, Wyrm, Werewolf, Prif & more! Alch etc

4.5
241 Reviews
26K+
Users



Does all rooftop courses and some others. Supports collecting marks of grace, high alching and Seers teleport.

Locations:
  • Tree Gnome Stronghold (Level 1)
  • Draynor Village (Level 10)
  • Al Kharid (Level 20)
  • Varrock (Level 30)
  • Canifis (Level 40)
  • Ape Atoll (With Greegree) (Level 48)
  • Falador (Level 50)
  • Colossal Wyrm - Basic (Level 50)
  • Wilderness (Level 52) - Supports tagging the dispenser
  • Werewolf Agility Course - Supports collecting/giving the stick for bonus XP (Level 60)
  • Seers' Village - Supports Seers TP with Kandarin Hard Diary (Level 60)
  • Colossal Wyrm - Advanced (Level 62)
  • Pollniveach (Level 70)
  • Prifddinas (Level 75)
  • Relekka (Level 80)
  • Ardougne (Level 90)

Features:
  • banking for supplies at most locations
  • collects marks of grace
  • delays between obstacles will vary (randomized) with different weightings for different obstacles (more human-like)
  • (optional) supports eating food for health, at a customizable %
  • (optional) if bot has Summer pies in inventory & the agility level is below the required level for the course, it'll eat pie to boost level
  • (optional) kitten support! Bot will feed kitten (Raw karambwanji), and pet it to keep it happy
  • (optional) supports Stamina/Energy/Super Energy Potions
  • (optional) supports alchemy, and will automatically high/low alch depending on your magic level (supports: nature runes or Byrophyta's staff, any fire supplying runes including combination runes, any fire supplying staff including combination staffs/tome of fire)
  • bot will now automatically detect when the Bryophyta staff is empty and recharge it if we have nature runes in the inventory
  • (optional) supports pre-hovering obstacles for faster clicks
  • (optional) various camera settings
  • (optional) direct input, for faster and more accurate clicks/performance

Features in all of CuppaJava's Bots:
  • Saves settings from last session, even when you close Runemate. Jump right back in next time!
  • Customizable break handler, to log out for a little while every X minutes, and the option to hop to a random world after break.
  • Customizable AFK handler, to idle the bot for a little while periodically.
  • Customizable stopping handler: to stop the bot after a selected amount of time.
  • Customizable Fatigue handler: to slow down interactions over time & reduce fatigue with idling/breaks
  • Customizable White Dot Hopper: to hop if any other players appear at all
  • Intelligent delays between actions.
  • Progress log with a bunch of info.
  • My own custom, robust traversal system written from the ground up. Doesn't rely on the Runemate "web" to work!





Most recent

tannerk420000 tannerk420000
Apr 09, 2026
Version: 1.5.39
honestly probably one of the better bots out here. now obviously im not running it 24/7 a couple hours here and there but so far very good.

Author Response

<3 <3 <3 <3 <3
bigben222 bigben222
Mar 26, 2026
Version: 1.5.39
4 because i noticed it doesnt interact with random events which gives me worry. everything else about the bot is exceptional.

Author Response

Hey, glad the bot is working well overall! No need to worry in my opinion; Random event dismissing is actually handled by Runemate's systems and not specific to my bot. The exact behavior will vary for different accounts. For some it'll dismiss right away, some after some time, and some it'll ignore entirely I believe, so simulate different playstyles.
milmilb milmilb
Mar 08, 2026
Version: 1.5.38
went from 30-70 with no problems. I love this .

Author Response

<3 <3 <3 <3 <3
doublee70 doublee70
Jan 31, 2026
Version: 1.5.37
So far 36 to 68 agility. no issues. loving it. playing it safe

Author Response

<3
fcormier fcormier
Jan 29, 2026
Version: 1.5.37
It's having issues resetting the Polivineach agility course

Author Response

Hey, the bot should be working. Sometimes Runemate can have temporary issues, or some plugins can interfere. Though sometimes Runemate just has trouble clicking skinny walls; If that's the case then enabling direct input should avoid the issue. Feel free to DM me to discuss more if issues persist!