Cuppa Hunter AIO

Apex hunter, leaving gathering for the weak.

4.3
113 Reviews
11K+
Users




Note: bring extra traps! The bot will attempt to collect them whenever breaking/hopping, but will work smoother with extra.


Supported Prey Types:
  • Herbiboar (Supports banking at Castle Wars or Fossil Island. Also supports stamina and energy pots. See Herbiboar Features for more info!)
  • Chinchompas
  • Butterflies (Butterfly net & some jars)
  • Birds (Bird snares)
  • Deadfall trapping kebbits (Knife & usable axe)
  • Falconry (GP for buying the falcon if it loses it)
  • Salamanders (Rope & small fishing nets)
  • Antelopes (Sunlight antelope & moonlight antelope. Supports chiseling antlers into bolts, banking meat, meat sack)
Additionally, Varlamore hunter creatures supported: Pyre fox (deadfall trap), Tecu salamander (net trap), Embertailed jerboa (box trap)

Features:
  • anti-crash support (if the bot attempts to pick up someone else's trap, it'll worldhop)
  • can change the coordinate to trap near on-the-fly
  • "unofficially" supports black salamanders (will use the +1 trap for hunting in the wilderness, but not deathwalk. Should eventually timeout and stop the bot if it dies)
  • optional: direct input, for faster and more accurate clicks/performance

Herbiboar Specific Usage:
  • start the bot near the Mushroom Forest on Fossil Island
  • have magical secateurs equipped (optional)
  • recommended: have auto retaliate off and left-click-attack NPCs off
  • optional: have herb sack in the inventory if you want to use it
  • optional: have stamina/energy potions in the bank
  • optional: if banking at castle wars, have a digsite pendant & ring of dueling equipped, and plenty in the bank
  • optional: can note herbs at the tool leprechaun
If banking at Fossil Island, ensure the bank chest is built. If banking at castle wars, ensure digsite pendant Fossil Island teleport & mushroom network teleports are unlocked.

Herbiboar Specific Features:
  • Efficiently hunts down herbiboars, with plenty of failsafes
  • Can bank at Fossil Island bank or Castle Wars
  • Optional herb sack support
  • Optional Stamina/Energy pot support
  • The bot is careful around the Level-109 Ancient Zygomites. If one ever targets the player, the player will run away. Also clicks more precisely near them to avoid them.
Features in all of CuppaJava's Bots:
  • Saves settings from last session, even when you close Runemate. Jump right back in next time!
  • Customizable break handler, to log out for a little while every X minutes.
  • Customizable AFK handler, to idle the bot for a little while periodically.
  • Customizable stopping handler: to stop the bot after a selected amount of time.
  • Intelligent delays between actions.
  • Progress log with a bunch of info.
  • My own custom, robust traversal system written from the ground up. Doesn't rely on the Runemate "web" to work!

Alternative Gamemode Worlds supported:
If the bot is started on an alternative gamemode world (such as Leagues, Fresh Start Worlds, etc) it will only hop to other worlds of that type. Otherwise it will use regular worlds.




Most recent
swych
Nov 18, 2024
Version: 2.6.8
Only used this bot for hunting birds and swamp lizards but both worked very nicely. The UI is intuitive and the bot does what it says on the tin. No complaints :)
Author Response
<3 <3 <3 <3 <3 Thank you for the review!
jake123
Nov 16, 2024
Version: 2.6.8
Ive used this bot before and all around its a great bot no doubt, but lastnight it wasnt acting a little weird & not moving, and after 18mins the bot just stops, idk how to find the logs so i took screenshots of it stopping at 18minutes of of the 1hour it charged my credits for, I can send you the screenshots with the proof, so i can please get the remaining amount of time i was charged for. Because tbh i love this bot & plan on using the premium version alot more! so please lmk what i need to do to get the remaining 42minutes returned to my account, please & ty!
sulle955555
Nov 12, 2024
Version: 2.6.5
My man never fails to do awsome bots. Just one thing can u make an option box for hopping world for falconry. It hops alot I got 30k xp hr because of this. Otherwise its flawless like all ur other bots
Author Response
<3 This has been on my to-do list for a while; It just has a few quirks to avoid clicking on the other player's bird. Will look into it more though!
kaiscrivens
Nov 06, 2024
Version: 2.6.1
amazing. had issue but was solved quick with no questions asked. would definitly recommend, as any issues are any problems will most likely be dealt with
Author Response
Thank you for following up! <3
jamespcjr
Oct 29, 2024
Version: 2.5.15
I've been using this bot to hunt sunlight antelopes in Varlamore and it works well for the most part. A few of my observations/suggestions: -pleaseeee create an option for banking the meat, etc. I am hoping to use this to hunt moonlight antelopes at level 91 and the meat for them is very valuable. It will be a huge money loss to drop all the meat. -the actions are quite slow at times and not always efficient, for example the bot will sometimes run to a tree that is further away to collect logs, instead of using one that's right nearby. The bot will also wait for the antelope's death animation to completely finish before collecting more wood, when it could easily chop a tree while the animation is happening. -allow the user to decide how much food the bot withdraws from the bank. I found that the bot slowed down quite a bit because there was hardly any room in my inventory to collect the antelope's remains and I was going through my food supply very slowly. It would be nice to customize this. -on the way to/from the bank, the bot will run along the wall of Civitas aimlessly before redirecting to the bank or back to the hunting area. If some of these changes were made, this bot would be perfect!
Author Response
Thank you for the review and feedback. A number of these have been on my todo list actually and I'll try to prioritize them soon. Specifically: > banking meat Definitely on my todo list > slow actions generally speaking slow actions are a bit hard to nail down. generally bots will be quicker with Direct Input & GPU plugin on if not already on but ill keep an eye out for downtime > running to far tree this is intentional tbh, meant to be weighted-random so it doesnt always go for the closest tree, as players will be a bit more random. i can check if its overtuned > waiting while antelope is being trapped i do plan to add logic to chop more logs if we have space and there's a tree nearby and it hasn't been trapped yet > food selection ok i can add this to my list. tbh i just try to minimize ui work because the interface for this bot is janky. but thats a fair thing to add > pathing issues this is probably one of the tougher ones because my bots use a general purpose pathing system, and honestly it could use improvements. but it's a big task. so that'll come at some point, but not necessarily as soon. i'll see if there's any easy fixes though Thank you again for the feedback and I'll try to prioritize most of these soon