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Question What makes a "good" bot?

Joined
Jan 28, 2017
Messages
3
Just finished a simple combat bot and just want to understand how I can take it to the next level.
Would it just be states, failsafes and delays, antiban events? Any parts of the API I should explore?

Thanks
 
Community Manager
Joined
Apr 7, 2015
Messages
1,394
Taking it to the "next level" would probably be adding failsafes, although I'm not sure how your bot works at the moment.

If it's stable I'd look into adding banking. :>
 
Discord: https://discord.gg/VPzHwCm
Joined
Oct 28, 2015
Messages
404
Doing what it claims to do extremely well.

For combat bots, additions might be tagging as an option Range/Magic.
Supporting prayers, or even if you want to be exceptional, prayer switches.
Regeneration usage.
Looting/Alching are important.
 
Joined
Jan 28, 2017
Messages
3
Thanks for the feedback guys, also how important do you think antiban is? Does the client handle enough of the human-like features or is it worth adding camera angles, misclicks, mouse offscreen, etc?
 
Java Warlord
Joined
Nov 17, 2014
Messages
4,906
Thanks for the feedback guys, also how important do you think antiban is? Does the client handle enough of the human-like features or is it worth adding camera angles, misclicks, mouse offscreen, etc?
The client handles a whole lot of antipatterns itself. Please don't implement things like "checking xp" or something that would just generate a pattern over time.
 
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