- Joined
- Feb 8, 2019
- Messages
- 2
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- #1
I've got a working bot that uses WebPath to get from the Falador bank to the air altar. Problem is, the WebPath is extremely predictable and I'm afraid it'll affect the banrate of my bot. So I was going to use RegionPath, which is more variable, except RegionPath can't go from fally bank to the air altar as it exceeds the 104 tile limit.
How do I achieve a combination of traveling greater distances while also taking advantage of pathing techniques with greater entropy than WebPath?
How do I achieve a combination of traveling greater distances while also taking advantage of pathing techniques with greater entropy than WebPath?
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