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Regal AIO Smither Lite

Joined
Sep 5, 2018
Messages
10
i got 99 w/ this bot and ran into this issue. basically only fix i was able to figure out was playing in resizeable mode and maximizing this client so no matter which direct the camera is rotated, the anvil can still be seen

You are a lifesaver, Kickpointy. Thank you so much for this knowledge. It works flawlessly now.
 
Joined
Jan 21, 2020
Messages
8
03:08:22 INFO Withdrawing 25x Mithril bar
03:08:22 DEBUG Hovered SpriteItem(name:Mithril bar, quantity: 4378, index: 123, origin: BANK) on the first attempt.
03:08:23 DEBUG Attempting to hover Anvil [3188, 3426, 0] since the target of InteractablePoint(378, 80) is less then 4 pixels away.
03:08:23 DEBUG Attempted to hover Anvil [3188, 3426, 0] since InteractablePoint(378, 80) was less than 4 pixels away (success: true)
03:08:23 INFO Smithing at Anvil [3188, 3426, 0]
03:08:28 INFO Selecting Mithril platebody
03:08:28 DEBUG Hovered InterfaceComponent [312, 22] on the first attempt.
03:08:45 DEBUG Attempting to hover Bank booth [3186, 3436, 0] since the target of InteractablePoint(196, 52) is less then 4 pixels away.
03:08:45 DEBUG Attempted to hover Bank booth [3186, 3436, 0] since InteractablePoint(196, 52) was less than 4 pixels away (success: true)
03:08:45 INFO Opening Bank booth [3186, 3436, 0]
03:08:48 INFO Turning camera to Anvil [3188, 3426, 0]
03:08:49 DEBUG Hovered SpriteItem(name:Mithril platebody, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
03:08:49 INFO Withdrawing 25x Mithril bar
03:08:50 DEBUG Attempting to hover SpriteItem(name:Mithril bar, quantity: 4353, index: 123, origin: BANK) since the target of InteractablePoint(362, 89) is less then 4 pixels away.
03:08:50 DEBUG Attempted to hover SpriteItem(name:Mithril bar, quantity: 4353, index: 123, origin: BANK) since InteractablePoint(362, 89) was less than 4 pixels away (success: true)
03:08:51 DEBUG Hovered Anvil [3188, 3426, 0] on the first attempt.
03:08:51 INFO Smithing at Anvil [3188, 3426, 0]
03:08:56 INFO Selecting Mithril platebody
03:08:56 DEBUG Hovered InterfaceComponent [312, 22] on the first attempt.
03:09:12 DEBUG Attempting to hover Bank booth [3186, 3436, 0] since the target of InteractablePoint(187, 53) is less then 4 pixels away.
03:09:12 DEBUG Attempted to hover Bank booth [3186, 3436, 0] since InteractablePoint(187, 53) was less than 4 pixels away (success: true)
03:09:13 DEBUG Attempting to hover MenuItem{1 : "Bank" : "Bank booth" : Bank booth [3186, 3436, 0]} since the target of InteractablePoint(98, 88) is less then 4 pixels away.
03:09:13 DEBUG Attempted to hover MenuItem{1 : "Bank" : "Bank booth" : Bank booth [3186, 3436, 0]} since InteractablePoint(98, 88) was less than 4 pixels away (success: true)
03:09:13 INFO Opening Bank booth [3186, 3436, 0]
03:09:16 INFO Turning camera to Anvil [3188, 3426, 0]
03:09:16 DEBUG Hovered SpriteItem(name:Mithril platebody, quantity: 1, index: 1, origin: INVENTORY) on the first attempt.
03:09:17 INFO Withdrawing 25x Mithril bar
03:09:17 DEBUG Hovered SpriteItem(name:Mithril bar, quantity: 4328, index: 123, origin: BANK) on the first attempt.
03:09:19 DEBUG Attempting to hover Anvil [3188, 3426, 0] since the target of InteractablePoint(381, 72) is less then 4 pixels away.
03:09:19 DEBUG Attempted to hover Anvil [3188, 3426, 0] since InteractablePoint(381, 72) was less than 4 pixels away (success: true)
03:09:19 INFO Smithing at Anvil [3188, 3426, 0]
03:09:19 INFO Pre-emptively turning camera
03:09:23 INFO Waiting for bar or item selection
03:09:24 INFO Waiting for bar or item selection
03:09:24 INFO Waiting for bar or item selection
03:09:24 INFO Waiting for bar or item selection

after this it says i dont have the proper smithing level to smith mithril platebody... and just sits there for the rest of the time ticking away on the hours
 
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