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Sign up now!We can't prove anything, but the numerous users, amount of usage, and positive feedback are evidence that we are definitely one of the top platforms, and in my humble opinion, the best platform, since RuneMate offers such a great experience for both users and developers.
However I don't want to delude you by only displaying the positive aspects. RuneMate has a very controversal payment system for both the supporter status and premium bots. That system is different from traditional models and a lot of users feel betrayed because they don't understand the system initially. However the system follows the simple concept of "You get what you pay for", and I think it's one of the fairest payment systems you could imagine, for both sides.
https://i.gyazo.com/8f37bf7a870bf71f799cf245736e48be.png beat this thoImgur: The most awesome images on the Internet
unlucky i guess
I'm going to bookmark this for future reference. Well put together.
How is that even possible lmao, that's awesome!
wait for a few daysPaused bot doesn't count
We can't prove anything, but the numerous users, amount of usage, and positive feedback are evidence that we are definitely one of the top platforms, and in my humble opinion, the best platform, since RuneMate offers such a great experience for both users and developers.
However I don't want to delude you by only displaying the positive aspects. RuneMate has a very controversal payment system for both the supporter status and premium bots. That system is different from traditional models and a lot of users feel betrayed because they don't understand the system initially. However the system follows the simple concept of "You get what you pay for", and I think it's one of the fairest payment systems you could imagine, for both sides.
Not gonna get into a discussion about that anymore, not worth the effort.Ideally the payment system would be minute based instead of hour. currently 1 hour and 2 minutes of botting costs 2 hours + the user is paying for the time spent breaking. If breaking were client based though...
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