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Question GroundItem.interact("Take") inaccuracy

Joined
Feb 21, 2016
Messages
60
Has anyone ever had trouble with GroundItem.interact("Take") where it doesn't take the GroundItem you actually tell it to?

It seems it picks up other items that I don't tell it to, being inaccurate (or maybe I am too quick sequentially requesting to interact with an item)

It used to be better than this, not sure when this broke because I've not been here for a while. But I notice my inventory is getting full of other items that I didn't account for.

Within 30 ~ 60 minutes of use I got my inventory almost full of items I don't want. Yes of course I could make a task that will drop these items. But it would be nice if I didn't have to of course.
 
Engineer
Joined
Jul 28, 2013
Messages
2,776
You're right that it did regress to that at some point, although that was the original behavior when you don't pass in a target. I feel that not passing in a target was done at some point due to it breaking the ability to interact with a target in some situation although I don't recall the exact details. You can file an issue for it on the issue tracker.
 
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