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Sign up now!As far as I can remember, RSBot (V4?) had the option too. I'm pretty sure RSBot had their lawsuit stuff in control...I had brought this up to another client a while ago, they claimed it has lawsuit implications or something.
Very likely to be bullshit in order to reduce work for them to do.
Iirc Kosaki had used that feature in KBot, so I don't think there's much of an excuse to use.
As I suspected then, bullshit I don't recall much of RSBot, quit not too long after KBot went down.As far as I can remember, RSBot (V4?) had the option too. I'm pretty sure RSBot had their lawsuit stuff in control...
Fair enough. :/It can't reasonably be done via reflection. You have to branch off the games rendering logic.
The rasterizer uses an int array for pixels. Maybe you could just get rid of it and the references to it?It can't reasonably be done via reflection. You have to branch off the games rendering logic.
At that point the game has already done all the projection related math which is the intensive part, pushing the data to the screen is quick.The rasterizer uses an int array for pixels. Maybe you could just get rid of it and the references to it?
A headless bot would be really cool.
You should totally find a way to do it for v2.0At that point the game has already done all the projection related math which is the intensive part, pushing the data to the screen is quick.
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