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  1. luvesta

    I meant is empty/full but with an exception (inventory/equipment is empty, but I allowed for...

    I meant is empty/full but with an exception (inventory/equipment is empty, but I allowed for Hatchet, or Pickaxe for example). Latter request I meant check if Player is in world 70 for example, if not, I can specifically hop to it.
  2. luvesta

    VisualRM [DEV]

    How can I interact with trade / invite requests? Interface ID changes so we cannot use this. Which one? Ardy rooftop? Also, in RS3, with the new smithing rework, you can hover the item "Unfinished smithing item" that can be different items such as Burial, or +1 to +5 for example... any way to...
  3. luvesta

    VisualRM [DEV]

    That's correct, the ID changes.
  4. luvesta

    VisualRM [DEV]

    Explain please... I'm still trying to figure this out. Interface conditions don't work because it changes depending on your chat box history.
  5. luvesta

    Also check which World condition possible? If yes, add world hop to specified world action as well

    Also check which World condition possible? If yes, add world hop to specified world action as well
  6. luvesta

    You have to babysit every task at least once. Each task needs to be tweeked to your equipment...

    You have to babysit every task at least once. Each task needs to be tweeked to your equipment etc. Bugs out often.
  7. luvesta

    Possible to add isEmpty (exception //ITEM) in inventory / equipment condition

    Possible to add isEmpty (exception //ITEM) in inventory / equipment condition
  8. luvesta

    Got banned on one account because it stood beside bank booth stuck for a couple hours, in...

    Got banned on one account because it stood beside bank booth stuck for a couple hours, in varrock east bank, beside a bank booth trying to reach too far or something.
  9. luvesta

    VisualRM [DEV]

    Perhaps think of a different route. Such as if # empty slots go fish ?
  10. luvesta

    VisualRM [DEV]

    He meant using 'checkpoints' as in the form of the true definition of checkpoints. ie; start routine, if met -> go to checkpoint 1 checkpoint 1; fish , if met -> go to checkpoint 2 checkpoint 2; gut/bank The checkpoint nodes are right under state nodes (start, etc).
  11. luvesta

    VisualRM [DEV]

    I approve everything that is mentioned below. Although, as for documentation, it's a hassle to look for information right now (it might be somewhere but it's not clear). I go to fellow users and their experiences to figure out what certain things actually mean and do. ie I'm still trying to...
  12. luvesta

    VisualRM [DEV]

    As a noob in scripting, it took me over 12 hours of testing to even write a simple firemaking bonfire bot (which is not even working yet lol). Because I have to learn the logic and VisualRM's tools/settings. And, on top, I have to pay to use my own bot afterwards? I understand the investment...
  13. luvesta

    VisualRM [DEV]

    *figured it out, next.
  14. luvesta

    VisualRM [DEV]

    Thanks :) Just trying to understand the basics... apparently I told it to pick up everything? What did I miss? I only want it to pickup 'Feather' once in a while (on that timer) and attack 'Chicken' in the meantime. Screenshot PS: knowing how to right-click would still be handy to know, for...
  15. luvesta

    VisualRM [DEV]

    Right, figured it out once I noticed animating conditions. My next question, since rs3 has a 'loot all' interface when clicking on a pile, how do I bypass this? I assume right-clicking and action 'Take' but where can I find right-click? Also, since we're here and I'm asking questions :P Would...
  16. luvesta

    VisualRM [DEV]

    Any reason why start is on a time loop interval? 2 seconds is making my combat bot spaz out. Any way to change it to a condition ... if no movement / action, start for example.
  17. luvesta

    Heads up, review Hall of Memories, script is gaga over harvesting memories; selectively...

    Heads up, review Hall of Memories, script is gaga over harvesting memories; selectively overrides pause, and even before emptying all jars / refilling inventory.
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