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  1. hazard

    MaxiConstruction [Deleted]

    You know that ypu have to pay to get them converted, just like the real sawmill, right? Oh I see thanks, I was like wat all rooms are equal squares
  2. hazard

    MaxiConstruction [Deleted]

    Curious about the hotspots size thing @Aidden; care to explain what it is?
  3. hazard

    TenDungeon BETA [Deleted]

    Still waiting for approval after 14hrs, then I'm gonna need some testers ;)
  4. hazard

    Resolved Distance bug

    @Cloud @Arbiter boolean Dist = coordinate1.equals(coordinate2)); double Realdist = coordinate1.distanceTo(coordinate2); @SlashnHax pointed out that the value for Realdist in the picture is the max double. To me it's logical that dist returns false too since the distance is not zero...
  5. hazard

    Resolved Client can't launch, see error message below...

    That's normal unless you run it in administrator mode I guess; but it's nothing to worry about. Never seen the 2nd one tho..
  6. hazard

    TenDungeon BETA [Deleted]

    Pushed a fix for a bunch of bugs, waiting for approval. I'm doing some more test runs from 1-11 straight and if they succeed I will start on implementing higher complexities :)
  7. hazard

    CollisionViewer [Deleted]

    Hazard submitted a new resource: CollisionViewer - Shows CollisionFlags for a given coordinate Read more about this resource...
  8. hazard

    TenDungeon BETA [Deleted]

    Hazard submitted a new resource: TenDungeon BETA - F1-11 C1-6, report all bugs to topic Read more about this resource...
  9. hazard

    TenConstruction PRO [Deleted]

    Could you try running it in legacy combat mode(no ability bar)? This might be the cause of the problem, adding a fix anyways
  10. hazard

    TenConstruction PRO [Deleted]

    I will add that in the future yes ;) however construction without a butler is mostly not worth it.
  11. hazard

    TenConstruction PRO [Deleted]

    I'm looking into it as we speak
  12. hazard

    Ability to use GE Lookup with Names Instead of IDs

    They won't change id's, don't worry about that ;) The general purpose of using id's and not names(strings) in all software you'll ever see is to keep that consistency when they ever decide to change the name.
  13. hazard

    made my day :)

    made my day :)
  14. hazard

    Resolved 64 bit java?

    32bit(3gb ram) probably can't handle the memory usage of RuneMate. - Nuff said (I honestly thought that was the reason why 64bit was forced)
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