Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

Sign up now!
  1. another user

    VisualRM [DEV]

    Make it with Boolean node and Boolean modulator.
  2. another user

    VisualRM [DEV]

    There is a disable option for that in the inspector tab. Just tick it and query window will be enabled.
  3. another user

    VisualRM [DEV]

    Like MLP is smoother than Clouse. Moves more like a human generated mouse movements.
  4. another user

    VisualRM [DEV]

    Avoid using too much alt keys, like alt+tab. A quick fix for it is to pause VRM, then press alt. then don't press it until you run again the VRM.
  5. another user

    Atlas Slayer [LITE] [Deleted]

    Thank you so much. I had some issue using this bot. And figured out its about my interface. Now let me try this kind of setup. :) Hope it will work now. :) Is it possible to add the option to interact with the option given through VIP slayer ticket? @tyb51 Are you guys able to just withdraw just...
  6. another user

    Atlas Slayer [LITE] [Deleted]

    Guys, please help. Can someone post their interface setup? Thanks.
  7. another user

    VisualRM [DEV]

    Using chatbox node + Player query node, and boolean modulator. Yeah, maybe its possible.
  8. another user

    VisualRM [DEV]

    You may first want to download some already made bots from the VRM repository. From there try to understand how it's made. Try the wood cutting bot, it's easy to understand.
  9. another user

    VisualRM [DEV]

    Currently the zoom function (except using mouse wheel) is not working. Idk if this was a bug or something with the code is not functioning or it's locally working on @tyb51 .
  10. another user

    VisualRM [DEV]

    Currently the zoom function (except using mouse wheel) is not working. Idk if this was a bug or something with the code is not functioning or it's locally working on @tyb51 .
  11. another user

    VisualRM [DEV]

    You can do it like this, set randomizer at 50/50, then have two outputs, one(e.g.) eat at 50% health percentage, and the other output (e.g) eat at 70% health percentage.
  12. another user

    VisualRM [DEV]

    What I'm telling is your best way to do that is through Status Condition Node. Just make the health percentage to <99. Then that might do the job.
  13. another user

    VisualRM [DEV]

    On the red box.
  14. another user

    VisualRM [DEV]

    Just hover over the npc condition node for a few secs, and this should be how it looks like.
  15. another user

    VisualRM [DEV]

    If they are zipped and or been uploaded in github.com. Maybe using ID will help.
  16. another user

    VisualRM [DEV]

    Status condition node has a lot of use. Like for health condition. When health bar is showing, that means you are being attacked or you did something related to combat. In case of you being attacked, that means your health bar is decreasing, therefor you can make a condition, whereas; If...
  17. another user

    VisualRM [DEV]

    You're most welcome. Happy to help.
  18. another user

    VisualRM [DEV]

    Can you see that toggle button that is encircled with red? Try to toggle it. Maybe that's the reason why.
  19. another user

    VisualRM [DEV]

    yes indeed it is. cuz runemate has disabled your mouse and keyboard.
  20. another user

    VisualRM [DEV]

    Use Status condition node.
Top